类
基类-不继承其他类的类
Swift 中的类并不是从一个通用的基类继承而来的
重写 - 子类可以为继承来的实例方法,类方法,实例属性,类属性,或下标提供自己定制的实现, 前面加上 override 关键字
你可以通过把方法,属性或下标标记为 final 来防止它们被重写(final class)来将整个类标记为 final 。这样的类是不可被继承的
构造过程
构造过程中常量属性的赋值
你可以在构造过程中的任意时间点给常量属性赋值,只要在构造过程结束时它设置成确定的值。一旦常量属性被赋值,它将永远不可更改。
指定构造器是类中最主要的构造器。一个指定构造器将初始化类中提供的所有属性,并调用合适的父类构造器让构造过程沿着父类链继续往上进行。
类倾向于拥有极少的指定构造器,普遍的是一个类只拥有一个指定构造器
便利构造器是类中比较次要的、辅助型的构造器。
指定构造器
init(parameters) {
statements
}
便利构造器
convenience init(parameters) {
statements
}
指定构造器必须调用其直接父类的的指定构造器。
便利构造器必须调用同类中定义的其它构造器。
便利构造器最后必须调用指定构造器。
接下来的例子将在实践中展示指定构造器、便利构造器以及构造器的自动继承:
class Food {
var name: String
init(name: String) { //指定构造器
self.name = name
}
convenience init() { //Food 类同样提供了一个没有参数的便利构造器 init()
self.init(name: "")
}
}
let namedMeat = Food(name: "Bacon") // namedMeat 的名字是 "Bacon"
let mysteryMeat = Food() // mysteryMeat 的名字是 [Unnamed]
class RecipeIngredient: Food {
var quantity: Int
init(name: String, quantity: Int) {
self.quantity = quantity
super.init(name: name)
}
convenience override init(name: String) { //便利构造器重写了父类的指定构造器 init(name: String),因此必须在前面使用 override 修饰符
self.init(name: name, quantity: 1)
}
}
//所有的这三种构造器都可以用来创建新的 RecipeIngredient 实例:
let oneMysteryItem = RecipeIngredient()
let oneBacon = RecipeIngredient(name: "Bacon")
let sixEggs = RecipeIngredient(name: "Eggs", quantity: 6)
class ShoppingListItem: RecipeIngredient {
var purchased = false
var description: String {
var output = "\(quantity) x \(name)"
output += purchased ? "✅" : "❌"
return output
}
}
var breakfastList = [
ShoppingListItem(),
ShoppingListItem(name: "Bacon"),
ShoppingListItem(name: "Eggs", quantity: 6)
]
breakfastList[0].name = "Orange juice"
breakfastList[0].purchased = true
for item in breakfastList {
print(item.description)
}
// 1 x orange juice ✔
// 1 x bacon ✘
// 6 x eggs ✘
可失败构造器
带原始值的枚举类型会自带一个可失败构造器 init?(rawValue:),该可失败构造器有一个合适的原始值类型的 rawValue 形参,选择找到的相匹配的枚举成员,找不到则构造失败。
struct Animal {
let species: String
init?(species: String) {
if species.isEmpty {
return nil
}
self.species = species
}
}
//枚举类型的可失败构造器
enum TemperatureUnit {
case Kelvin, Celsius, Fahrenheit
init?(symbol: Character) {
switch symbol {
case "K":
self = .Kelvin
case "C":
self = .Celsius
case "F":
self = .Fahrenheit
default:
return nil
}
}
}
let unknownUnit = TemperatureUnit(symbol: "X") //nil
必要构造器
class SomeClass {
required init() {
// 构造器的实现代码
}
}
可选链式调用
可选链式调用是一种可以在当前值可能为 nil 的可选值上请求和调用属性、方法及下标的方法。
如果可选值有值,那么调用就会成功;如果可选值是 nil,那么调用将返回 nil。
多个调用可以连接在一起形成一个调用链,如果其中任何一个节点为 nil,整个调用链都会失败,即返回 nil。
class Person {
var residence: Residence?
}
class Residence {
var rooms = [Room]()
var numberOfRooms: Int {
return rooms.count
}
subscript(i: Int) -> Room {
get {
return rooms[i]
}
set {
rooms[i] = newValue
}
}
func printNumberOfRooms() {
print("The number of rooms is \(numberOfRooms)")
}
var address: Address?
}
class Address {
var buildingName: String?
var buildingNumber: String?
var street: String?
func buildingIdentifier() -> String? {
if buildingName != nil {
return buildingName
} else if let buildingNumber = buildingNumber, let street = street {
return "\(buildingNumber) \(street)"
} else {
return nil
}
}
}
class Room {
let name: String
init(name: String) {
self.name = name
}
}
let john = Person()
//可选链式调用提供了另一种访问 numberOfRooms 的方式
if let roomCount = john.residence?.numberOfRooms {
print("John's residence has \(roomCount) room(s).")
}else {
print("Unable to retrieve the number of rooms.")
}
// 打印“Unable to retrieve the number of rooms.”
//将一个 Residence 的实例赋给 john.residence,这样它就不再是 nil 了:
john.residence = Residence()
if let roomCount = john.residence?.numberOfRooms {
print("John's residence has \(roomCount) room(s).")
}else {
print("Unable to retrieve the number of rooms.")
}
// 打印“John's residence has 1 room(s).”
let someAddress = Address()
someAddress.buildingNumber = "29"
someAddress.street = "Acacia Road"
john.residence?.address = someAddress
//等号右侧的代码不会被执行。对于上面的代码来说,很难验证这一点,因为像这样赋值一个常量没有任何副作用
//用一个函数来创建 Address 实例,然后将该实例返回用于赋值。该函数会在返回前打印“Function was called”,这使你能验证等号右侧的代码是否被执行。
func createAddress() -> Address {
print("Function was called.")
let someAddress = Address()
someAddress.buildingNumber = "29"
someAddress.street = "Acacia Road"
return someAddress
}
john.residence?.address = createAddress()
//在可选值上通过可选链式调用来调用这个方法,该方法的返回类型会是 Void?
if john.residence?.printNumberOfRooms() != nil {
print("It was possible to print the number of rooms.")
} else {
print("It was not possible to print the number of rooms.")
}
//同样的,可以据此判断通过可选链式调用为属性赋值是否成功。
if (john.residence?.address = someAddress) != nil {
print("It was possible to set the address.")
}else {
print("It was not possible to set the address.")
}
//通过可选链式调用访问可选值的下标时,应该将问号放在下标方括号的前面而不是后面
let johnsHouse = Residence()
johnsHouse.rooms.append(Room(name: "Living Room"))
johnsHouse.rooms.append(Room(name: "Kitchen"))
john.residence = johnsHouse
if let firstRoomName = john.residence?[0].name {
print("The first room name is \(firstRoomName).")
}else {
print("Unable to retrieve the first room name.")
}
john.residence?[0] = Room(name: "Bathroom")
// 在方法的可选返回值上进行可选链式调用
if let beginsWithThe =
john.residence?.address?.buildingIdentifier()?.hasPrefix("The") {
if beginsWithThe {
print("John's building identifier begins with \"The\".")
} else {
print("John's building identifier does not begin with \"The\".")
}
}
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