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Handler开发总结

Handler开发总结

作者: 谷哥得小弟 | 来源:发表于2018-12-13 18:23 被阅读22次

    handler 定义:
      Handler是用来结合线程的消息队列来发送、处理Message对象Runnable对象的工具。每一个Handler实例之后会关联一个线程和该线程的消息队列。当你创建一个Handler的时候,从这时开始,它就会自动关联到所在的线程/消息队列,然后它就会陆续把Message/Runnalbe分发到消息队列,并在它们出队的时候处理掉。

    handler用途:
    1、推送未来某个时间点需要执行的Message或者Runnable操作到消息队列

    MyHandler mHandler = new MyHandler(this);
    
        class MyHandler extends Handler {
            private WeakReference<TestActivity> weakReference;
    
            public MyHandler(TestActivity activity) {
                weakReference = new WeakReference<TestActivity>(activity);
            }
    
            @Override
            public void handleMessage(Message msg) {
                super.handleMessage(msg);
                final TestActivity testActivity = weakReference.get();
                if (testActivity != null) {
                    textView.setText("" + msg.what);
                }
            }
        }
    //message方式
    for (int i = 1; i <= 10; i++) {
                        Message message = Message.obtain(mHandler);
                        message.what = 10 - i;
                        mHandler.sendMessageDelayed(message, 1000 * i); //通过延迟发送消息,每隔一秒发送一条消息
                    } 
    
    -----------------------------------------
    //runable方式,这种方式不用覆写handleMessage
    for (int i = 1; i <= 10; i++) {
                        final int finalI = i;
                        mHandler.postDelayed(new Runnable() {
                            @Override
                            public void run() {
                                textView.setText((10 - finalI) + "");
                            }
                        }, 1000 * i);
                    }
    
    //不管哪种方式,都要记得释放资源
    @Override
        protected void onDestroy() {
            mHandler.removeCallbacksAndMessages(null);
            mHandler = null;
            super.onDestroy();
        }
    

    上述代码中我们采用了内部类,会强引用外部类,所以我们必须添加处理,这里采用弱引用方式。

    2、在子线程把需要在另一个线程执行的操作加入到消息队列中去。
    在子线程进行使用的时候,我们必须多了解几个概念:
    Looper:
      handler 创建的时候必须对应创建相应的looper,如果我们在UI线程创建的话系统会帮我们创建。每一个线程只有一个Looper,每个线程在初始化Looper之后,然后Looper会维护好该线程的消息队列,用来存放Handler发送的Message,并处理消息队列出队的Message。它的特点是它跟它的线程是绑定的,处理消息也是在Looper所在的线程去处理,所以当我们在主线程创建Handler时,它就会跟主线程唯一的Looper绑定,从而我们使用Handler在子线程发消息时,最终也是在主线程处理,达到了异步的效果。

    MessageQueue
      MessageQueue是一个消息队列,用来存放Handler发送的消息, 每个线程最多只有一个MessageQueue, MessageQueue通常都是由Looper来管理。

    Message
      消息对象,就是MessageQueue里面存放的对象,一个MessageQueu可以包括多个Message。当我们需要发送一个Message时,我们一般不建议使用new Message()的形式来创建,更推荐使用Message.obtain()来获取Message实例,因为在Message类里面定义了一个消息池,当消息池里存在未使用的消息时,便返回,如果没有未使用的消息,则通过new的方式创建返回,所以使用Message.obtain()的方式来获取实例可以大大减少当有大量Message对象而产生的垃圾回收问题。

    下面请看在子线程中如何使用:

    //线程中使用,方式一
                    new Thread(new Runnable() {
                        @Override
                        public void run() {
                                Looper.prepare();
                                Handler handler=new Handler(Looper.myLooper());
                                handler.postDelayed(new Runnable() {
                                    @Override
                                    public void run() {
                                        runOnUiThread(new Runnable() {
                                            @Override
                                            public void run() {
                                                textView.setText("Looper.prepare()");
                                            }
                                        });
                                    }
                                }, 2000 );
                                Looper.loop();
                        }
                    }).start();
    
    
    //线程中使用,方式二
    new Thread(new Runnable() {
                        @Override
                        public void run() {
                            Looper.prepare();
                            Handler handler = new Handler(Looper.getMainLooper());
                            handler.postDelayed(new Runnable() {
                                @Override
                                public void run() {
                                    textView.setText("Looper.prepare()");
                                }
                            }, 2000);
                            Looper.loop();
                        }
                    }).start();
    
    

    发现上诉使用的区别了吧,如果传入的是UI线程的looper,则结果处理函数里面其实是在主线程进行操作的。

    HandlerThread
    这个是个什么玩意儿,其实它就是handler+thread的升级版,请看源码:

    public class HandlerThread extends Thread {
        int mPriority;
        int mTid = -1;
        Looper mLooper;
        private @Nullable Handler mHandler;
    
        public HandlerThread(String name) {
            super(name);
            mPriority = Process.THREAD_PRIORITY_DEFAULT;
        }
        
        /**
         * Constructs a HandlerThread.
         * @param name
         * @param priority The priority to run the thread at. The value supplied must be from 
         * {@link android.os.Process} and not from java.lang.Thread.
         */
        public HandlerThread(String name, int priority) {
            super(name);
            mPriority = priority;
        }
        
        /**
         * Call back method that can be explicitly overridden if needed to execute some
         * setup before Looper loops.
         */
        protected void onLooperPrepared() {
        }
    
        @Override
        public void run() {
            mTid = Process.myTid();
            Looper.prepare();
            synchronized (this) {
                mLooper = Looper.myLooper();
                notifyAll();
            }
            Process.setThreadPriority(mPriority);
            onLooperPrepared();
            Looper.loop();
            mTid = -1;
        }
        
        /**
         * This method returns the Looper associated with this thread. If this thread not been started
         * or for any reason isAlive() returns false, this method will return null. If this thread
         * has been started, this method will block until the looper has been initialized.  
         * @return The looper.
         */
        public Looper getLooper() {
            if (!isAlive()) {
                return null;
            }
            
            // If the thread has been started, wait until the looper has been created.
            synchronized (this) {
                while (isAlive() && mLooper == null) {
                    try {
                        wait();
                    } catch (InterruptedException e) {
                    }
                }
            }
            return mLooper;
        }
    
        /**
         * @return a shared {@link Handler} associated with this thread
         * @hide
         */
        @NonNull
        public Handler getThreadHandler() {
            if (mHandler == null) {
                mHandler = new Handler(getLooper());
            }
            return mHandler;
        }
    
        /**
         * Quits the handler thread's looper.
         * <p>
         * Causes the handler thread's looper to terminate without processing any
         * more messages in the message queue.
         * </p><p>
         * Any attempt to post messages to the queue after the looper is asked to quit will fail.
         * For example, the {@link Handler#sendMessage(Message)} method will return false.
         * </p><p class="note">
         * Using this method may be unsafe because some messages may not be delivered
         * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
         * that all pending work is completed in an orderly manner.
         * </p>
         *
         * @return True if the looper looper has been asked to quit or false if the
         * thread had not yet started running.
         *
         * @see #quitSafely
         */
        public boolean quit() {
            Looper looper = getLooper();
            if (looper != null) {
                looper.quit();
                return true;
            }
            return false;
        }
    
        /**
         * Quits the handler thread's looper safely.
         * <p>
         * Causes the handler thread's looper to terminate as soon as all remaining messages
         * in the message queue that are already due to be delivered have been handled.
         * Pending delayed messages with due times in the future will not be delivered.
         * </p><p>
         * Any attempt to post messages to the queue after the looper is asked to quit will fail.
         * For example, the {@link Handler#sendMessage(Message)} method will return false.
         * </p><p>
         * If the thread has not been started or has finished (that is if
         * {@link #getLooper} returns null), then false is returned.
         * Otherwise the looper is asked to quit and true is returned.
         * </p>
         *
         * @return True if the looper looper has been asked to quit or false if the
         * thread had not yet started running.
         */
        public boolean quitSafely() {
            Looper looper = getLooper();
            if (looper != null) {
                looper.quitSafely();
                return true;
            }
            return false;
        }
    
        /**
         * Returns the identifier of this thread. See Process.myTid().
         */
        public int getThreadId() {
            return mTid;
        }
    }
    

    里面有个run方法,和我们子线程使用handler极其相似。从源码可以看到,HandlerThread集成于Thread,然后覆写run方法,进行Looper的创建,从而通过getLooper方法暴露出该线程的Looper对象,同时,HandlerThread 也增加了同步锁,方便我们在多线程并发情况下执行。使用如下:

    final HandlerThread handlerThreadA=new HandlerThread("handlerThread A");
                    handlerThreadA.start();
                    Handler handlerA=new Handler(handlerThreadA.getLooper());
                    handlerA.postDelayed(new Runnable() {
                        @Override
                        public void run() {
                            Log.d("tag","HandlerThread   AAAAAA");
                        }
                    },1000);
    
    final HandlerThread handlerThreadB=new HandlerThread("handlerThread B");
                    handlerThreadB.start();
                    Handler handlerB=new Handler(handlerThreadB.getLooper());
                    handlerB.postDelayed(new Runnable() {
                        @Override
                        public void run() {
                            Log.d("tag","HandlerThread   BBBBB");
                        }
                    },2000);
    
    

    一般情况下,handler开发所涉及的技巧就差不多说完了。

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