原视频
重要截图如下
PC
Mobile
Atlas
Mipmapping
Filtering
Compression
Power Of 2
Channel Packing:AO(R),Smoothing(G),Metallic(B)
Normal Map
Avoid Small Triangles
Avoid Long Thin Triangles
LOD
When Not LOD
Avoid Duplicating Vertices
Shader Floating-Point Precision
Complex Math Ops
Avoid Heavy Overdraw
Reduce Alpha Blending/Tested Fragment
Dynamic Branching
Reduce Render State Switch
Reduce Frame Buffer Switch
Reduce Frame Buffer Write
VR Tips
Color Space
Level Design Impact Aliasing
Alpha Compositing
Shadows
Additional Resources
网友评论