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Optimizing Assets for Mobile VR

Optimizing Assets for Mobile VR

作者: iqxtreme | 来源:发表于2020-10-11 23:02 被阅读0次

原视频

重要截图如下

PC Mobile Atlas Mipmapping Filtering Compression Power Of 2 Channel Packing:AO(R),Smoothing(G),Metallic(B) Normal Map Avoid Small Triangles Avoid Long Thin Triangles LOD When Not LOD Avoid Duplicating Vertices Shader Floating-Point Precision Complex Math Ops Avoid Heavy Overdraw Reduce Alpha Blending/Tested Fragment Dynamic Branching Reduce Render State Switch Reduce Frame Buffer Switch Reduce Frame Buffer Write

VR Tips

Color Space Level Design Impact Aliasing Alpha Compositing Shadows Additional Resources

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