使用vImage的高斯模糊
前言
vImage属于Accelerate.Framework,需要导入 Accelerate下的 Accelerate头文件, Accelerate主要是用来做数字信号处理、图像处理相关的向量、矩阵运算的库。图像可以认为是由向量或者矩阵数据构成的,Accelerate里既然提供了高效的数学运算API,自然就能方便我们对图像做各种各样的处理 ,模糊算法使用的是vImageBoxConvolve_ARGB8888这个函数。
OC
+(UIImage *)boxblurImage:(UIImage *)image withBlurNumber:(CGFloat)blur
{
if (blur < 0.f || blur > 1.f) {
blur = 0.5f;
}
int boxSize = (int)(blur * 40);
boxSize = boxSize - (boxSize % 2) + 1;
CGImageRef img = image.CGImage;
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
//从CGImage中获取数据
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
//设置从CGImage获取对象的属性
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
if(pixelBuffer == NULL)
NSLog(@"No pixelbuffer");
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
if (error) {
NSLog(@"error from convolution %ld", error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate( outBuffer.data, outBuffer.width, outBuffer.height, 8, outBuffer.rowBytes, colorSpace, kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return returnImage;
}
Swift
class func boxBlurImage(image: UIImage, withBlurNumber blur: CGFloat) -> UIImage {
var blur = blur
if blur < 0.0 || blur > 1.0 {
blur = 0.5
}
var boxSize = Int(blur * 40)
boxSize = boxSize - (boxSize % 2) + 1
let img = image.CGImage
var inBuffer = vImage_Buffer()
var outBuffer = vImage_Buffer()
var error: vImage_Error!
var pixelBuffer: UnsafeMutablePointer<Void>!
// 从CGImage中获取数据
let inProvider = CGImageGetDataProvider(img)
let inBitmapData = CGDataProviderCopyData(inProvider)
// 设置从CGImage获取对象的属性
inBuffer.width = UInt(CGImageGetWidth(img))
inBuffer.height = UInt(CGImageGetHeight(img))
inBuffer.rowBytes = CGImageGetBytesPerRow(img)
inBuffer.data = UnsafeMutablePointer<Void>(CFDataGetBytePtr(inBitmapData))
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img))
if pixelBuffer == nil {
NSLog("No pixel buffer!")
}
outBuffer.data = pixelBuffer
outBuffer.width = UInt(CGImageGetWidth(img))
outBuffer.height = UInt(CGImageGetHeight(img))
outBuffer.rowBytes = CGImageGetBytesPerRow(img)
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, nil, 0, 0, UInt32(boxSize), UInt32(boxSize), nil, UInt32(kvImageEdgeExtend))
if error != nil && error != 0 {
NSLog("error from convolution %ld", error)
}
let colorSpace = CGColorSpaceCreateDeviceRGB()
let ctx = CGBitmapContextCreate(outBuffer.data, Int(outBuffer.width), Int(outBuffer.height), 8, outBuffer.rowBytes, colorSpace, CGImageAlphaInfo.NoneSkipLast.rawValue)
let imageRef = CGBitmapContextCreateImage(ctx)!
let returnImage = UIImage(CGImage: imageRef)
free(pixelBuffer)
return returnImage
}
网友评论