3DTouch入门篇

作者: 风月灯 | 来源:发表于2015-11-03 09:49 被阅读1222次

    iPhone6s系列新增了一个很好玩的3DTouch,笔者稍微参照手机信息界面做了下入门的Demo.抛个砖头~

    知识点:

    • 1.AppIcon深按弹窗
      • plist
      • Appdelegate
    • 2.控制器内的Peek和Pop
    • 3.UITouch新增属性

    一. AppIcon深按弹窗

    • 首先,3DTouch出现前我们对AppIcon的印象:

      • 点击打开应用
      • 长按触发应用们的编辑形式
    • 现在,在iPhone6S与6S+的机型上,我们深按它,可以获得一个弹窗,用来快速使用我们应用的某些功能 图1
    • 如果该弹窗是固定不变的,你可以通过plist文件直接配置它.

      图2

    其中源码如下:

    <key>UIApplicationShortcutItems</key>
        <array>
            <dict>
                <key>UIApplicationShortcutItemTitle</key>
                <string>titileShare</string>
                <key>UIApplicationShortcutItemSubtitle</key>
                <string>subTitle</string>
                <key>UIApplicationShortcutItemType</key>
                <string>com.mycompany.myapp.openfavorites</string>
                <key>UIApplicationShortcutItemUserInfo</key>
                <dict>
                    <key>xmgkey1</key>
                    <string>yfvalue1</string>
                </dict>
                <key>UIApplicationShortcutItemIconType</key>
                <string>UIApplicationShortcutIconTypeShare</string>
            </dict>
            <dict>
                <key>UIApplicationShortcutItemTitle</key>
                <string>qq</string>
                <key>UIApplicationShortcutItemSubtitle</key>
                <string>customQQ</string>
                <key>UIApplicationShortcutItemType</key>
                <string>qqtype</string>
                <key>UIApplicationShortcutItemUserInfo</key>
                <dict>
                    <key>xmgkey1</key>
                    <string>xmgvalue1</string>
                </dict>
                <key>UIApplicationShortcutItemIconFile</key>
                <string>qq</string>
            </dict>
        </array>
    

    其中常用的key有6个,UIApplicationShortcutItemTitleUIApplicationShortcutItemType是必须有的

    • 而如果该弹窗是像信息应用那样显示其中动态内容的话,我们可以通过代码实现它
    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
        // Override point for customization after application launch.
        /**
         *
         typedef NS_ENUM(NSInteger, UIApplicationShortcutIconType) {
        UIApplicationShortcutIconTypeCompose,
        UIApplicationShortcutIconTypePlay,
        UIApplicationShortcutIconTypePause,
        UIApplicationShortcutIconTypeAdd,
        UIApplicationShortcutIconTypeLocation,
        UIApplicationShortcutIconTypeSearch,
        UIApplicationShortcutIconTypeShare,
        UIApplicationShortcutIconTypeProhibit       NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeContact        NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeHome           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeMarkLocation   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeFavorite       NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeLove           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeCloud          NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeInvitation     NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeConfirmation   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeMail           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeMessage        NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeDate           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeTime           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeCapturePhoto   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeCaptureVideo   NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeTask           NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeTaskCompleted  NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeAlarm          NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeBookmark       NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeShuffle        NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeAudio          NS_ENUM_AVAILABLE_IOS(9_1),
        UIApplicationShortcutIconTypeUpdate         NS_ENUM_AVAILABLE_IOS(9_1)
    } NS_ENUM_AVAILABLE_IOS(9_0) __TVOS_PROHIBITED;
         */
    
        UIApplicationShortcutIcon *shortcutIcon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare];
        UIMutableApplicationShortcutItem *mAShortcutItem = [[UIMutableApplicationShortcutItem alloc] initWithType:@"type1"
                                                                                                   localizedTitle:@"titile1"
                                                                                                localizedSubtitle:@"localizedSubtitle1"
                                                                                                             icon:shortcutIcon
                                                                                                         userInfo:@{@"userInfo": @"info11"}];
        UIMutableApplicationShortcutItem *mASI = [[UIMutableApplicationShortcutItem alloc] initWithType:@"type2"
                                                                                         localizedTitle:@"title2"
                                                                                      localizedSubtitle:@"localizedSubtitle2"
                                                                                                   icon:[UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeCompose]
                                                                                               userInfo:@{@"icon":@"compose"}];
    
        // 添加3DTouch元素
        application.shortcutItems =  @[mAShortcutItem, mASI];
    
        return YES;
    }
    
    • 点击屏幕主页这些弹窗的选项,会触发AppDelegate代理方法
    swift:
        optional func application(_ application: UIApplication,
    performActionForShortcutItem shortcutItem: UIApplicationShortcutItem,
               completionHandler completionHandler: (Bool) -> Void)
    OBJECTIVE-C:
    - (void)application:(UIApplication *)application
    performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem
      completionHandler:(void (^)(BOOL succeeded))completionHandler
    
      // 以动态OC代码为例
    
    - (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler
    {
        NSString *tpye = shortcutItem.type;
        if ([tpye isEqualToString:@"type1"]) { // 分享
            // 处理相关逻辑
            NSLog(@"跳页去分享吧");
            UIViewController *vc = application.keyWindow.rootViewController;
    
            completionHandler(YES);
        }else if ([tpye isEqualToString:@"type2"]) // 编辑
        {
            NSLog(@"编辑");
            completionHandler(YES);
        }else
        {
            NSLog(@"未知");
            completionHandler(NO);
        }
    }
    
    

    二. 控制器内的Peek和Pop

    • 现在在点击某控制器,也可以使用3DTouch相关技术了


      图3
    - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
    {
        YFHeroCell *cell = [tableView dequeueReusableCellWithIdentifier:@"heroCell"];
        if (!cell) {
            cell = [[YFHeroCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"heroCell"];
    
            // 判断控制器是否支持3DTouch
            if (self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable) {
                // 注册支持3DTouch的视图:cell,并设置代理
                // @interface ViewController () <UIViewControllerPreviewingDelegate>
                [self registerForPreviewingWithDelegate:self sourceView:cell];
            }
        }
    
    
        YFHero *hero = [self.groups[indexPath.section] heros][indexPath.row];
        cell.hero = hero;
    
    
        return cell;
    }
    
    • 之后实现代理方法


      图5
    #pragma mark - UIViewControllerPreviewingDelegate
    
    // 该方法是触发的是轻按,中度按压时候的场景
    - (UIViewController *)previewingContext:(id<UIViewControllerPreviewing>)previewingContext viewControllerForLocation:(CGPoint)location
    {
        NSLog(@"%s, line = %d, pre = %@, location = %@", __FUNCTION__, __LINE__, previewingContext, NSStringFromCGPoint(location));
    
        // 拿到sourceView,强转成它原本的类型
        YFHeroCell *cell = (YFHeroCell *)[previewingContext sourceView];
        // 设置预览视图的位置为原来的它自己的位置
        [previewingContext setSourceRect:cell.bounds];
    
    
        // 创建出现的视图
        YFDetailController *vc = [[YFDetailController alloc] init];
        vc.preferredContentSize = CGSizeMake(0, 200); // 只能设置高度,宽度是固定的
        vc.view.backgroundColor = [UIColor greenColor];
    
        // 设置控制器内的信息
        vc.hero = cell.hero;
    
        return vc;
    }
    
    // 弹窗出现后,再继续用力会进行的业务逻辑(modal出整个控制器来)
    - (void)previewingContext:(id<UIViewControllerPreviewing>)previewingContext commitViewController:(YFDetailController *)viewControllerToCommit
    {
    
        NSLog(@"%s, line = %d, previewingContext = %@, viewControllerToCommit = %@", __FUNCTION__, __LINE__, previewingContext, viewControllerToCommit);
        viewControllerToCommit.showedBackBtn = YES;
    
        [self presentViewController:viewControllerToCommit animated:YES completion:nil];
        //[self showViewController:viewControllerToCommit sender:[previewingContext sourceView]];
    }
    
    • 弹窗出现后,向上滑动,会出现类似于actionSheet的控件


      图6 图7
    在detailVc的实现文件中
    
    // 懒加载创建需要用到的数组
    - (NSArray *)preActions
    {
        if (!_preActions) {
    
            UIPreviewAction *action0 = [UIPreviewAction actionWithTitle:@"action0" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
                NSLog(@"%s, line = %d, action0 = %@, previewViewController = %@", __FUNCTION__, __LINE__, action, previewViewController);
    
            }];
    
            UIPreviewAction *action1 = [UIPreviewAction actionWithTitle:@"action1" style:UIPreviewActionStyleDestructive handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
                NSLog(@"%s, line = %d, action1 = %@, previewViewController = %@", __FUNCTION__, __LINE__, action, previewViewController);
            }];
    
            UIPreviewAction *action2 = [UIPreviewAction actionWithTitle:@"action2" style:UIPreviewActionStyleSelected handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
                NSLog(@"%s, line = %d, action2 = %@, previewViewController = %@", __FUNCTION__, __LINE__, action, previewViewController);
            }];
            UIPreviewAction *action3 = [UIPreviewAction actionWithTitle:@"action3" style:UIPreviewActionStyleSelected handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
                NSLog(@"%s, line = %d, action2 = %@, previewViewController = %@", __FUNCTION__, __LINE__, action, previewViewController);
            }];
    
    
            UIPreviewActionGroup *actionGroup = [UIPreviewActionGroup actionGroupWithTitle:@"actionGroup" style:UIPreviewActionStyleSelected actions:@[action2, action3]];
    
            _preActions = @[action0, action1, actionGroup];
        }
        return _preActions;
    }
    
    
    // 设置控制器在弹窗时候,下面输出的数组
    - (NSArray<id<UIPreviewActionItem>> *)previewActionItems
    {
        return self.preActions;
    }
    
    • webView只需要添加属性
    #warning 核心代码
        webView.allowsLinkPreview = YES;
    

    三. UITouch

    • 新增属性force,maximumPossibleForce
    // 在控制器中打印,查看其变化
    - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        UITouch *touch = touches.anyObject;
    
        NSLog(@"%s, line = %d, force = %.f,maximumPossibleForce = %.f", __FUNCTION__, __LINE__, touch.force, touch.maximumPossibleForce);
    }
    
    • 可塑性很强大,近期决定按照系统做法封装一个3DTouch的第三方

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