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事件分发机制整理

事件分发机制整理

作者: _浮生若梦 | 来源:发表于2019-10-22 15:30 被阅读0次

    事件分发机制

    1、事件分发、拦截与消费

    事件分发用到三个相关的方法,dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent。
    对于java层,事件是从Activity的dispatchTouchEvent开始的,再往上属于C和C++,这里不做记录。
    以下表格只是展示一下这三个方法所在的位置,方便后面讲解查看。

    类型 相关方法 Activity ViewGroup View
    事件分发 dispatchTouchEvent
    事件拦截 onInterceptTouchEvent × ×
    事件消费 onTouchEvent ×

    2、事件处理

    事件处理相对比较简单,所以先说一下事件处理逻辑
    在activity中为一个view设置点击事件和触摸事件

    view.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.e(TAG,"onClick");
            }
        });
        
    view.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.e(TAG,"onTouch"+event.getAction());
                return false;
            }
        });
    

    当onTuoch返回false时,onClick方法会执行,返回为true时,onClick不执行。
    这里只分析事件处理,所以回到View中的dispatchTouchEvent(),以下只贴出关键代码:

    public boolean dispatchTouchEvent(MotionEvent event) {
        ...
        boolean result = false;
        ...
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        ...
        return result;
    }
    

    代码中可以看到共有四个判断条件:

    • li != null
    • li.mOnTouchListener!=null
    • (mViewFlags & ENABLED_MASK) == ENABLED
    • li.mOnTouchListener.onTouch(this, event)

    li=mListenerInfo,在activity中view调用了setOnTouchEvent方法,代码如下

    public void setOnTouchListener(OnTouchListener l) {
        getListenerInfo().mOnTouchListener = l;
    }
    ListenerInfo getListenerInfo() {
        if (mListenerInfo != null) {
            return mListenerInfo;
        }
        mListenerInfo = new ListenerInfo();
        return mListenerInfo;
    }
    

    由上代码可以看出mListenerInfo是个单例,不为null,所以li!=null成立;
    li.mOnTouchListener就是在activity中调用setTouchListener()设置的OnTouchListener对象,所以li.mOnTouchListener!=null成立;
    (mViewFlags & ENABLED_MASK) == ENABLED,view可以按,所以也成立;
    前三个判断条件都为true,所以接下来执行mOnTouchListener中的onTouch()方法,所以onTouch决定了result的返回值

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    

    所以,当result为false(result默认为false),即onTouch返回值为false时,执行onTouchEvent()方法,由最开始测试结果:当onTuoch返回false时,onClick方法会执行,返回为true时,onClick不执行,猜测onClick可能会在onTouchEvent()中执行,接下来看一下onTouchEvent()方法做了些什么,按照惯例还是贴出关键代码

    public boolean onTouchEvent(MotionEvent event) {
        ...
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    ...
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();
    
                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                //1
                                    performClickInternal();
                                }
                            }
                        }
                    ...
                    mIgnoreNextUpEvent = false;
                    break;
                    ...
            }
    
            return true;
        }
    
        return false;
    }
    
    private boolean performClickInternal() {
        ...
        //2
        return performClick();
    }
    
    public boolean performClick() {
        // We still need to call this method to handle the cases where performClick() was called
        // externally, instead of through performClickInternal()
        notifyAutofillManagerOnClick();
    
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            //3
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }
    
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    
        notifyEnterOrExitForAutoFillIfNeeded(true);
    
        return result;
    }
    

    上面注释中,

    • //1、onTouchEvent中当事件为ACTION_UP时,会调用performClickInternal(),
    • //2、然后调用perfromClick()
    • //3、如果在activity中调用了setOnClickListener,则li.mOnClickListener不为null,所以最终会执行mOnClickListener的onClick()方法

    到这里事件处理执行完毕,应该明白了为什么当onTuoch返回false时,onClick方法会执行,返回为true时,onClick不执行。

    总结:如果view同时设置了OnTouchListener和OnClickListener,当onTouch返回为false时,事件的执行顺序是:OnTouchListener.onTouch ---> View.onTouchEvent ---> View.performClickInternal() ---> View.performClick() --- > OnClickListener.onClick();

    2、事件分发

    事件分发总流程
    1. Activity#dispatchTouchEvent()
    2. PhoneWindow#superDispatchTouchEvent()
    3. DecorView#superDispatchTouchEvent()
    4. ViewGroup#dispatchTouchEvent()
    5. View#dispatchTouchEvent()
    6. View#onTouchEvent()

    在Java层面,事件分发从Activity的dispatchTouchEvent开始,再之前数据C、C++的范畴,不做深究。
    首先看下Activity中的dispatchTouchEvent做了些什么:

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }
    
    public Window getWindow() {
        return mWindow;
    }
    

    Window是一个抽象类,从Window中的注释可以看到Window只有一个实现类为PhoneWindow,

    / * <p>The only existing implementation of this abstract class is
    * android.view.PhoneWindow, which you should instantiate when needing a
    * Window.
    */
    

    从Activity的attach方法也能看出,mWindow就是PhoneDow的实例:

    final void attach(Context context, ActivityThread aThread,
        ...
        mWindow = new PhoneWindow(this, window, activityConfigCallback);
        ...
    }
    

    所以,Activity的dispatchTouchEvent其实是调用得PhoneWindow的superDispatchTouchEvent:

    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
    

    PhoneWindow的构造函数中可以知道mDecor为DecorView的实例:

    public PhoneWindow(Context context, Window preservedWindow,
            ActivityConfigCallback activityConfigCallback) {
        ...
        if (preservedWindow != null) {
            mDecor = (DecorView) preservedWindow.getDecorView();
            ...
    }
    

    所以,调用的是DecorView的superDispatchTouchEvent方法:

    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }
    

    DecorView是ViewGroup的子类,所以继续调用ViewGroup的dispatchTouchEvent,这里完成了从Activity到ViewGroup的事件分发,ViewGroup的dispatchTouchEvent方法比较复杂,分段来看:

    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
    
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
    
            ...
    }
    
    private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }
    
    private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }
    
    • 首先判断事件如果为ACTION_DOWN,则调用resetTouchState,resetTouchState中又调用clearTouchTargets,里面对mFistouchTarget置空。
    • 事件由ACTION_DOWN开始,ACTION_UP结束,上一步中明确了mFirstToucharget = null,所以只有当事件开始即ACTION_DOWN时,可能会执行方法onInterceptTouchEvent,ACTION_MOVE和ACTION_UP都会走默认执行拦截了的方法。
    • 标记位FLAG_DISALLOW_INTERCEPT,它一般是由子View的requestDisallowInterceptTouchEvent方法设置的,表示ViewGroup无法拦截除了ACTION_DOWN以外的其他动作,我们看到源码第一个判断就会明白,只要是ACTION_DOWN动作,这个标记位都会被重置,并且ViewGroup会调用自己onInterceptTouchEvent方法表达是否需要拦截这新一轮的点击事件。

    接下来看后续代码:

    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
    
                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
    
                            if (!child.canReceivePointerEvents()
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
    
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
    
                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
    
                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
    
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }
            ...
    }
    
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        ...
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            ...
            handled = child.dispatchTouchEvent(transformedEvent);
        }
    
    }
    
    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }
    
    • isTransformedTouchPointInView点击位置是否包含在子View,如果不在范围内直接continue,在范围内则调用dispatchTransformedTouchEvent,里面调用了child.dispatchTouchEvent,即View的disPatchTouchEvent,这里完成了ViewGroup到View的事件分发。

    • 如果子View消费了事件即dispatchTransformedTouchEvent返回true,则调用addTouchTarget方法,方法中对mFirstTouchTarget做了赋值,即mFirstTouchTarget = target。所以当ACTION_MOVE和ACTION_UP时,mFirstTouchTarget对事件拦截起到了关键性作用。

    • 如果子View没有消费事件即onTouch方法返回false,则mFirstTouchTarget不经过赋值依然为null,
      当mFirstTouchTarget == null成立时,执行:

        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        }
                        
        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        ...
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            ...
            handled = child.dispatchTouchEvent(transformedEvent);
        }
      

      }

    可见child为null,调用super.dispatchTouchEvent,ViewGroup继承View,所以调用View的dispatchTouchEvent,完成了ViewGroup到View的事件分发。
    handled即为View的dispatchTouchEvent的返回结果。

    返回Activity中的dispatchTouchEvent,如果handled为false,继续执行Activity中的onTouchEvent方法。

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