usingUnityEngine;
usingSystem.Collections;
publicclassCarMove:MonoBehaviour{
//publicfloatspeed;
//Usethisforinitialization
voidStart(){
}
//Updateiscalledonceperframe
voidUpdate(){
//键盘
//floathor=Input.GetAxis("Horizontal");
//floatver=Input.GetAxis("Vertical");
//前后左右移动
//transform.position+=Vector3.forward*speed*ver*Time.deltaTime;
//transform.position+=Vector3.forward*speed*hor*Time.deltaTime;
//transform.position+=newVector3(1*hor,0,1*ver)*speed*Time.deltaTime;
//竖直轴控制前后移动
//transform.position+=transform.forward*speed*ver*Time.deltaTime;
////水平轴控制左右旋转
//transform.Rotate(transform.up,20*hor*Time.deltaTime);
//
//
//// print (hor);
//
//print(Input.GetAxis("Fire1"));
//鼠标
//0代表鼠标左键,1代表鼠标右键,2代表滚轮键
//if(Input.GetMouseButton(0)){
//
//print("MouseButton");
//}
//if(Input.GetMouseButtonDown(0)){
//
//print("lao");
//}
//移动一次的距离
//floatdistence=Input.GetAxis("MouseX");
//print(distence);
//
//floatdistence1=Input.GetAxis("MouseY");
//print(distence1);
floatdistence2=Input.GetAxis("MouseScrollWheel");
print(distence2);
}
}
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