状态模式
GOF对于状态模式的定义是:“当一个对象的内在状态改变时允许改变其行为,这个对象看起来像是改变了其类。”
状态模式的好处就是将与特定状态相关的行为进行局部化,并且将不同状态的行为进行分割。也就是将特定的与该状态相关的行为都放进一个对象之中,由于所有与状态有关的代码都存在于某个具体的状态类中,所以通过定义新的具体状态类就可以很容易地添加新的状态和转换。
下面以列车的状态为例,上代码
package State;
public class Train {
private State currentState;
public Train()
{
currentState = new StartState();
}
private int speed;
private boolean giveWay = false;
public void setState(State state)
{
currentState = state;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public boolean isGiveWay() {
return giveWay;
}
public void setGiveWay(boolean giveWay) {
this.giveWay = giveWay;
}
public void Run()
{
currentState.Run(this);
}
}
package State;
public abstract class State {
public abstract void Run(Train train);
}
package State;
public class StartState extends State{
@Override
public void Run(Train train) {
// TODO Auto-generated method stub
if(train.getSpeed() == 0)
{
System.out.println("当前时速为:" + train.getSpeed()
+ "列车开始启动");
}
else
{
train.setState(new FastState());
train.Run();
}
}
}
package State;
public class FastState extends State{
@Override
public void Run(Train train) {
// TODO Auto-generated method stub
if(train.getSpeed() < 200)
{
System.out.println("当前时速为:" + train.getSpeed()
+ "列车正在加速");
}
else
{
train.setState(new SlowState());
train.Run();
}
}
}
package State;
public class SlowState extends State{
@Override
public void Run(Train train) {
// TODO Auto-generated method stub
if(train.getSpeed() > 200)
{
System.out.println("当前时速为:" + train.getSpeed()
+ "列车正在减速");
}
else
{
train.setState(new RunState());
train.Run();
}
}
}
package State;
public class RunState extends State{
@Override
public void Run(Train train) {
// TODO Auto-generated method stub
if(train.isGiveWay())
{
train.setState(new StopState());
train.Run();
}
else
{
System.out.println("当前时速为:" + train.getSpeed()
+ "列车正在匀速行驶");
}
}
}
package State;
public class StopState extends State{
@Override
public void Run(Train train) {
// TODO Auto-generated method stub
System.out.println("当前时速为:" + train.getSpeed()
+ "列车正在停止,准备让行");
}
}
package State;
public class client {
public static void main(String[] args) {
// TODO Auto-generated method stub
Train train = new Train();
train.setSpeed(0);
train.Run();
train.setSpeed(100);
train.Run();
train.setSpeed(150);
train.Run();
train.setSpeed(210);
train.Run();
train.setSpeed(200);
train.Run();
train.setGiveWay(true);;
train.Run();
}
}
一个对象的状态指的就是这个对象的属性值的组合,如果我们改变了这些属性的任意一个,这个对象的状态就发生了改变。
状态模式适用于以下情况:
- 一个对象的行为取决于它的状态,并且他必须在运行时刻根据状态来改变自己的行为
- 当一个操作含有大量的多分支条件语句,并且这些分支都依赖于对象的状态时。
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