美文网首页
仿照uc的果冻下拉效果

仿照uc的果冻下拉效果

作者: 小杂鱼 | 来源:发表于2016-02-17 14:14 被阅读187次

    效果

    Simulator Screen Shot 2016年2月17日 下午1.33.59.png

    实现思路

    蓝色部分图形是一个CAShapeLayer,他的形状由UIBezierPath的路径组成的。

    这个路径是由r1,r2,r3,r4,r5这5个红点确定的。其中r1,r2,r3,r4都是不动点,唯一可以动的是r5点。

    根据上面的动态图可以看出,CAShapeLayer的形状是随着r5红点的移动而相应变化的,所以只要获得r5的坐标变化就可以用UIBezierPath做出相应的路径,然后就可以形成相应的形状。

    1159720-d330996503486904.jpg

    代码

    • 初始化CAShapeLayer
    -(void)configShapeLayer
    {
        //可变的shapeLayer
        _shapeLayer = [CAShapeLayer layer];
        _shapeLayer.fillColor = [UIColor colorWithRed:0.22 green:0.54 blue:0.73 alpha:1].CGColor;
        [self.layer addSublayer:_shapeLayer];
        
        //底部的圆形shapeLayer 开始时候是被遮挡住的
    
        _circleLayer = [CAShapeLayer layer];
        _circleLayer.fillColor = [UIColor whiteColor].CGColor;
        [self.layer addSublayer:_circleLayer];
        
       //顶部的圆形shapeLayer 用于遮挡底部
        _moveCircleLayer = [CAShapeLayer layer];
        _moveCircleLayer.fillColor = [UIColor colorWithRed:0.22 green:0.54 blue:0.73 alpha:1].CGColor;
        [self.layer addSublayer:_moveCircleLayer];
        
        //提示语
        _promptLabel = [[UILabel alloc] init];
        _promptLabel.text = @"松开进入头条";
        _promptLabel.frame = CGRectMake(0, MIN_HEIGHT/2+20, kWidth, 30);
        _promptLabel.textAlignment = NSTextAlignmentCenter;
        _promptLabel.font = [UIFont systemFontOfSize:14];
        _promptLabel.textColor = [UIColor whiteColor];
        _promptLabel.alpha = 0;
        [self addSubview:_promptLabel];
        
    }
    
    • 初始化r5点
    -(void)configCurveView
    {
        //可变化的点
        _curveX = kWidth/2.0;
        _curveY = MIN_HEIGHT;
        _curveView = [[UIView alloc] initWithFrame:CGRectMake(_curveX, _curveY, 0, 0)];
        [self addSubview:_curveView];
        
    }
    
    • 添加手势 & 计时器(CADisplayLink)
    -(void)configAction
    {
        
        _mHeight = 100;          //手势移动时相对高度
        _isAnimating = NO;       //是否处于动效状态
        _circleY = 0;
        
        
        //添加手势
        
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(movePanAction:)];
        self.userInteractionEnabled = YES;
        [self addGestureRecognizer:pan];
        
        
        
        //CADisplayLink默认每秒运行60次 calculatePath计算出运行期间_curveView的坐标 ,从而确定_shaperLayer的形状
        //类似于NsTimer 简介 http://www.jianshu.com/p/72fedadf92e3
        _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(calculatePath)];
        [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
        _displayLink.paused = YES;
        
    }
    
    • 手势解析
      • 手势移动时,r5点跟着手势移动,_shapeLayer根据r5的坐标来扩大自己的区域
      • 手势结束时, r5通过UIView的动画方法来改变r5的坐标,同时_shapeLayer根据r5的坐标 缩小自己的区域 并最终返回原型
    -(void)movePanAction:(UIPanGestureRecognizer *)pan
    {
        if (!_isAnimating) {
            
            if (pan.state == UIGestureRecognizerStateChanged) {
                //手势移动时 _shapeLayer 跟着手势向下扩大区域
                
                CGPoint point = [pan translationInView:self];//在指定的坐标系下移动
                //这部分代码使 可以移动的点 随着手势走
                _mHeight = point.y + MIN_HEIGHT;
                _curveX = kWidth / 2.0 + point.x;
                _curveY = _mHeight > MIN_HEIGHT ? _mHeight : MIN_HEIGHT;
                _curveView.frame = CGRectMake(_curveX, _curveY, _curveView.frame.size.width, _curveView.frame.size.height);
                
                //设置圆弧的显示
                if (_mHeight >= MIN_HEIGHT && _mHeight < 1.5 * MIN_HEIGHT) {
                    _circleY = (float)point.y * 2 / MIN_HEIGHT * 40;
                    _promptLabel.alpha = (float)point.y * 2 / MIN_HEIGHT;
                }
                else if (_mHeight >= 1.5 * MIN_HEIGHT)
                {
                    _circleY = 40;
                    _promptLabel.alpha = 1.0;
                }
                //根据r5 的坐标,更新_shapeLayer形状
                [self updateShaperLayerPath];
            }
            else if (pan.state == UIGestureRecognizerStateCancelled || pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateFailed){
                
                //手势结束时,_shaperLayer 返回原状并产生弹簧动效
                _isAnimating = YES;
                _displayLink.paused = NO; //开启displayLink ,会执行方法calculatePath
                //弹簧动效
                [UIView animateWithDuration:1.0 delay:0.0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
                    //曲线点(r5点)是一个view ,所以在block中有弹簧的效果.然后根据她的动态路径,在calculatepath 中计算弹性图形的形状
                    _curveView.frame = CGRectMake(kWidth/2.0, MIN_HEIGHT, 3, 3);
                    _circleY = 0;
                    _promptLabel.alpha = 0;
                } completion:^(BOOL finished) {
                    if (finished) {
                        _displayLink.paused = YES;
                        _isAnimating = NO;
                    }
                }];
                
            }
            
        }
    }
    
    • 根据r5的位置,更新_shapeLayer的形状
    -(void)updateShaperLayerPath
    {
        UIBezierPath *tPath = [UIBezierPath bezierPath];
        //5个点
        //r1点
        [tPath moveToPoint:CGPointMake(0, 0)];
        //r2点
        [tPath addLineToPoint:CGPointMake(kWidth, 0)];
        
        //r4点
        [tPath addLineToPoint:CGPointMake(kWidth, MIN_HEIGHT)];
        
        [tPath addQuadCurveToPoint:CGPointMake(0, MIN_HEIGHT) controlPoint:CGPointMake(_curveX, _curveY)];
        [tPath closePath];
        
        _shapeLayer.path = tPath.CGPath;
        //月牙视图的下层图 开始被覆盖掉
        UIBezierPath *pPath = [UIBezierPath bezierPath];
       //center 圆弧的圆心 radius 半径 startAngle 其实的弧度 endAngle 结束的弧度 clockwise 顺时针 逆时针
        [pPath addArcWithCenter:CGPointMake(kWidth/2, MIN_HEIGHT/2) radius:10 + _circleY / 4 startAngle:0 endAngle:100 clockwise:1];
        
        _circleLayer.path = pPath.CGPath;
        
        //
        
        //月牙视图的上层图  用来覆盖白色的月牙 随着手势下滑 逐渐移开 ,呈现出月牙形状
        
        UIBezierPath * mPath = [UIBezierPath bezierPath];
        [mPath addArcWithCenter:CGPointMake(kWidth / 2, MIN_HEIGHT / 2 + _circleY) radius:10 + _circleY / 4 startAngle:0 endAngle:100 clockwise:1];
        _moveCircleLayer.path = mPath.CGPath;
        
    }
    
    • 计算弹簧的效果坐标
    - (void)calculatePath
    {
        // 由于手势结束时,r5执行了一个UIView的弹簧动画,把这个过程的坐标记录下来,并相应的画出_shapeLayer形状
        CALayer *layer = _curveView.layer.presentationLayer;
        _curveX = layer.position.x;
        _curveY = layer.position.y;
        
        [self updateShaperLayerPath];
    }
    

    相关文章

      网友评论

          本文标题:仿照uc的果冻下拉效果

          本文链接:https://www.haomeiwen.com/subject/fdhmkttx.html