iOS雷达效果

作者: TerryD | 来源:发表于2016-06-27 17:25 被阅读850次

    这段时间新app开始了,有个产品需求是做一个类似如下效果的雷达图:

    雷达图.gif

    中间的图片是用户头像,然后需要展示一个雷达扫描的效果。


    分析下雷达图的大致构成:

    1. 底部一个呈现用户头像的UIImageView
    2. 几个颜色渐变的同心圆,这些同心圆。 只需要在雷达视图的drawRect方法里画就可以了
    3. 盖在最上层的一个扇形,且扇形的圆心和雷达图视图的圆心是同一个点。扫描效果就是让这个扇形绕圆心转,因此把这个扇形抽成一个单独的类比较好。

    同时这个雷达图应该提供两个接口:开始动画,暂停动画。因此雷达图的.h文件暴露出来的接口如下:

    @interface CPRadarView : UIView
    - (void)start;//开始扫描
    - (void)stop;//停止扫描
    @end
    

    .m文件实现如下:

    typedef NS_ENUM(NSUInteger, SectorAnimationStatus) {//扇形视图动画状态
        SectorAnimationUnStart,
        SectorAnimationIsRunning,
        SectorAnimationIsPaused,
    };
    
    #define CircleGap   15
    
    @interface CPRadarView ()
    @property (nonatomic, strong) CPSectorView *sectorView;         //扇形视图
    @property (nonatomic, assign) SectorAnimationStatus status;
    @end
    @implementation CPRadarView
    - (instancetype)initWithFrame:(CGRect)frame {
        if(self = [super initWithFrame:frame]) {
            [self setupUI];
            _status = SectorAnimationUnStart;
        }
        return self;
    }
    
    - (void)setupUI {
        self.backgroundColor = [UIColor whiteColor];
        [self addSubview:({
            CGRect temp = self.frame;
            UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake((temp.size.width - temp.size.width / 3.0) / 2.0, (temp.size.height - temp.size.width / 3.0) / 2.0, temp.size.width / 3.0, temp.size.width / 3.0)];
            imageView.layer.cornerRadius = temp.size.width / 6.0;
            imageView.layer.masksToBounds = YES;
            imageView.image = [UIImage imageNamed:@"hehe.JPG"];
            imageView;
        })];
        [self addSubview:({
             CGRect temp = self.frame;
            _sectorView = [[CPSectorView alloc] initWithRadius:temp.size.width / 6.0 + 4 * CircleGap degree:M_PI / 6];
            CGRect frame = _sectorView.frame;
            frame.origin.x = (self.frame.size.width - frame.size.width) / 2.0;
            frame.origin.y = (self.frame.size.height - frame.size.height) / 2.0;
            _sectorView.frame = frame;
            _sectorView;
        })];
    }
    
    - (void)start {
        if (_status == SectorAnimationUnStart) {
            _status = SectorAnimationIsRunning;
            CABasicAnimation* rotationAnimation;
            rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
            rotationAnimation.toValue = [NSNumber numberWithFloat: 2 * M_PI ];
            rotationAnimation.duration = 5;
            rotationAnimation.cumulative = YES;
            rotationAnimation.removedOnCompletion = NO;
            rotationAnimation.repeatCount = MAXFLOAT;
            rotationAnimation.fillMode = kCAFillModeForwards;
            [_sectorView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
        }
        if (_status == SectorAnimationIsPaused) {
            _status = SectorAnimationIsRunning;
            [self resumeLayer:_sectorView.layer];
        }
    }
    
    - (void)stop {
        _status = SectorAnimationIsPaused;
        [self pauseLayer:_sectorView.layer];
    }
    
    /**
     *  暂停动画
     *
     *  @param layer layer
     */
    -(void)pauseLayer:(CALayer*)layer {
        CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
        layer.speed = 0.0;
        layer.timeOffset = pausedTime;
    }
    
    /**
     *  恢复动画
     *
     *  @param layer layer
     */
    - (void)resumeLayer:(CALayer*)layer {
        CFTimeInterval pausedTime = [layer timeOffset];
        layer.speed = 1.0;
        layer.timeOffset = 0.0;
        layer.beginTime = 0.0;
        CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
        layer.beginTime = timeSincePause;
    }
    
    /**
     *  主要是用于画同心圆
     *
     *  @param rect rect
     */
    - (void)drawRect:(CGRect)rect {
        CGContextRef context = UIGraphicsGetCurrentContext();
        NSArray *colors = @[[UIColor colorWithHexString:@"ff4e7d"], [UIColor colorWithHexString:@"fd7293"], [UIColor colorWithHexString:@"fcb8cd"], [UIColor colorWithHexString:@"fde9f2"], [UIColor colorWithHexString:@"fcebf3"]];
        CGFloat radius = rect.size.width / 6.0;
        for (UIColor *color in colors) {
            CGFloat red, green, blue, alpha;
            [color getRed:&red green:&green blue:&blue alpha:&alpha];
            CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
            CGContextSetLineWidth(context, 1);
            
            CGContextAddArc(context, rect.size.width / 2.0, rect.size.height / 2.0, radius, 0, 2* M_PI, 0);
             CGContextDrawPath(context, kCGPathStroke);
            radius += CircleGap;
        }
    }
    

    其中CPSectorView 是定义的扇形视图,它什么都没干,只是将这个扇形画出来,其.h文件如下:

    @interface CPSectorView : UIView
    
    - (instancetype)initWithRadius:(CGFloat)radius degree:(CGFloat)degree;
    @end
    

    radius 表示扇形的半径,degree表示扇形的弧度。其m文件如下:

    @interface CPSectorView ()
    @property (nonatomic, assign) CGFloat radius;
    @property (nonatomic, assign) CGFloat degree;
    @end
    
    @implementation CPSectorView
    - (instancetype)initWithRadius:(CGFloat )radius degree:(CGFloat)degree {
        self = [super initWithFrame:CGRectMake(0, 0, 2 *radius, 2 *radius)];
        if (self)  {
            _degree = degree;
            _radius = radius;
        }
        self.backgroundColor = [UIColor clearColor];
        return self;
    }
    
    - (void)drawRect:(CGRect)rect {
    //    CGContextRef context = UIGraphicsGetCurrentContext();
    //    UIColor *aColor = [UIColor colorWithHexString:@"ff4e7d" alpha:0.5];
    //    CGContextSetRGBStrokeColor(context, 1, 1, 1, 0);
    //    CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
    //    CGContextSetFillColorWithColor(context, aColor.CGColor);//填充颜色
    //    
    //    CGContextMoveToPoint(context, center.x, center.y);
    //    CGContextAddArc(context,center.x, center.y, _radius,  _degree / 2.0, -_degree / 2.0, 1);
    //    CGContextClosePath(context);
    //    CGContextDrawPath(context, kCGPathFillStroke); //绘制路径
        
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        UIGraphicsBeginImageContext(rect.size);
        CGContextRef imgCtx = UIGraphicsGetCurrentContext();
        CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
        CGContextMoveToPoint(imgCtx, center.x,center.y);
        CGContextSetFillColor(imgCtx, CGColorGetComponents([UIColor blackColor].CGColor));
        CGContextAddArc(imgCtx, center.x, center.y, _radius,  _degree / 2.0, -_degree / 2.0, 1);
        CGContextFillPath(imgCtx);//画扇形遮罩
        CGImageRef mask = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());
        UIGraphicsEndImageContext();
        CGContextClipToMask(ctx, self.bounds, mask);
        
        CGFloat components[8]={
            1.0, 0.306, 0.49, 0.5,     //start color(r,g,b,alpha)
            0.992, 0.937, 0.890, 0.5      //end color
        };
        //为扇形增加径向渐变色
        CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
        CGGradientRef gradient = CGGradientCreateWithColorComponents(space, components, NULL,2);
        CGColorSpaceRelease(space),space=NULL;//release
        
        CGPoint start = center;
        CGPoint end = center;
        CGFloat startRadius = 0.0f;
        CGFloat endRadius = _radius;
        CGContextRef graCtx = UIGraphicsGetCurrentContext();
        CGContextDrawRadialGradient(graCtx, gradient, start, startRadius, end, endRadius, 0);
        CGGradientRelease(gradient),gradient=NULL;//release
    }
    

    如果对扇形不做径向颜色渐变直接用注释的代码即可。具体代码就不解释了,注释和函数名字都很清晰。

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