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Android-自定义View前传-View的三大流程-Layo

Android-自定义View前传-View的三大流程-Layo

作者: 鲁迅认识的那只猹 | 来源:发表于2019-01-22 16:03 被阅读4次

    Android-自定义View前传-View的三大流程-Layout

    参考

    写在前头

    在之前的文章中 , 我们学习了Android View的 Measure的流程, 本篇文章来学习一下View的 Layout 的过程。 学完了这一篇文章后,我们可以尝试自己去自定义一个自己的Layout。

    Overview

    我对于Layout过程的理解:Layout的过程就是给Child安家的过程

    Layout的过程主要是放在 ViewGroup 中的,ViewGroup不仅需要定位自己,还需要定位Child。

    View和ViewGroup

    Layout流程的起点也是在 ViewRootImpl 中的 performTraversals 方法中。

    private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
            int desiredWindowHeight) {
        mLayoutRequested = false;
        mScrollMayChange = true;
        mInLayout = true;
        final View host = mView;
        if (host == null) {
            return;
        }
    
        try {
            //首先调用了host的layout方法 host = mView = DecorView
            host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
            //....
        }
    

    我们接着来看View的layout方法

    public void layout(int l, int t, int r, int b) {
        if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
            onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        }
    
        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;
        //调用 setOpticalFrame或者 setFrame 来确定自己的位置
        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
    
        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {、
            //调用onLayout
            onLayout(changed, l, t, r, b);
            //.....
    }
    
    
    
    protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;
    
        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
            changed = true;
    
            // Remember our drawn bit
            int drawn = mPrivateFlags & PFLAG_DRAWN;
    
            int oldWidth = mRight - mLeft;
            int oldHeight = mBottom - mTop;
            int newWidth = right - left;
            int newHeight = bottom - top;
            boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);
    
            // Invalidate our old position
            invalidate(sizeChanged);
            //确定4个点
            //这四个点一旦确定了那么View在ViewGroup中的位置也就确定了
            mLeft = left;
            mTop = top;
            mRight = right;
            mBottom = bottom;
            
            mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
            //......
    

    View的 layout 方法主要是做了:

    1. 通过 setFrame 确定了自己的位置,一篇Left,Top,Right,Bottom这几个值确定了,那么View的位置也就确定了。
    2. 紧接着调用了onLayout 方法。

    LinearLayout的onLayout

    View是不需要实现onLayout方法的,只用ViewGroup才需要实现。由于各种ViewGroup的布局方式的不同,无法统一,所以ViewGroup也并没有实现onLayout. 而是将onLayout的过程放到了子类中。我们还是通过 LinearLayout 来学习。

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical(l, t, r, b);
        } else {
            layoutHorizontal(l, t, r, b);
        }
    }
    

    onLayout根据 Orientation 属性来调用 layoutVertical 或者 layoutHorizontal

    void layoutVertical(int left, int top, int right, int bottom) {
        final int paddingLeft = mPaddingLeft;
    
        int childTop;
        int childLeft;
    
        // Where right end of child should go
        final int width = right - left;
        int childRight = width - mPaddingRight;
    
        // Space available for child
        //获取Child可用的空间
        int childSpace = width - paddingLeft - mPaddingRight;
        //Child的Group
        final int count = getVirtualChildCount();
    
        final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
        final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
        //根据Gravity确定初始的childTop
        switch (majorGravity) {
           case Gravity.BOTTOM:
               // mTotalLength contains the padding already
               childTop = mPaddingTop + bottom - top - mTotalLength;
               break;
    
               // mTotalLength contains the padding already
           case Gravity.CENTER_VERTICAL:
               childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
               break;
    
           case Gravity.TOP:
           default:
               childTop = mPaddingTop;
               break;
        }
        //LayoutView
        //遍历
        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {//过滤Child的Visibility是GONE的情况
                //获取Child的大小
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();
                //获取LP
                final LinearLayout.LayoutParams lp =
                        (LinearLayout.LayoutParams) child.getLayoutParams();
    
                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }
                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                //处理Child的Gravity
                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    //水平居中
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                + lp.leftMargin - lp.rightMargin;
                        break;
                    //居右
                    case Gravity.RIGHT:
                        childLeft = childRight - childWidth - lp.rightMargin;
                        break;
    
                    case Gravity.LEFT:
                    default:
                        childLeft = paddingLeft + lp.leftMargin;
                        break;
                }
                //childTop 加上 Divider
                if (hasDividerBeforeChildAt(i)) {
                    childTop += mDividerHeight;
                }
                //加上Margin
                childTop += lp.topMargin;
                
                //调用Child的layout方法
                setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                        childWidth, childHeight);
                childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
    
                i += getChildrenSkipCount(child, i);
            }
        }
    }
    
    private void setChildFrame(View child, int left, int top, int width, int height) {
        child.layout(left, top, left + width, top + height);
    }
    

    上面的代码还是比较清晰的,首先是有一个childTop变量,来确定child与ViewGroup顶部的距离,通过不断的遍历Child然后不断增加childTop的值,这样就实现了LinearLayout的垂直布局的效果。当然其中也有处理LinearLayout和Child的Gravity的过程。

    FlowLayout

    通过学习LinearLayout的Layout的过程,发现其实Layout的过程就是确定View的Left,Top,Right,Bottom 4个值的过程,学习了 MeasureLayout 的过程以后,我们就已经可以着手做一个自己的Layout了,这里我选的是模仿 hongyang大神的FlowLayout。效果图如下:

    Snag_f7f609ee
    package layout
    
    import android.annotation.SuppressLint
    import android.content.Context
    import android.util.AttributeSet
    import android.view.View
    import android.view.ViewGroup
    
    /**
     * Created by ShyCoder on 2019/1/16.
     */
    class MyFlowLayout(context: Context?, attrs: AttributeSet?, defStyleAttr: Int)
        : ViewGroup(context, attrs, defStyleAttr) {
        constructor(context: Context?, attributeSet: AttributeSet?) : this(context, attributeSet, 0)
    
        constructor(context: Context?) : this(context, null)
    
        init {
    
        }
    
        /**
         * 存贮所有的View根据行来存贮
         * */
        private val mAllViews = mutableListOf<List<View>>()
    
        /**
         * 存贮每一行View的高度
         * */
        private val mHeightList = mutableListOf<Int>()
    
    
        override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
            //从MeasureSpec获取Mode和Size
            val widthMode = MeasureSpec.getMode(widthMeasureSpec)
            val widthSize = MeasureSpec.getMode(widthMeasureSpec)
            val heightMode = MeasureSpec.getMode(heightMeasureSpec)
            val heightSize = MeasureSpec.getMode(heightMeasureSpec)
    
            //计算Wrap_content的情况
            var totalHeight = 0//总高度
            var totalWidth = 0//总宽度
    
            var lineWidth = 0//当前行的宽度
            var lineHeight = 0//当前行的高度
    
            val viewCount = childCount
    
            for (i in 0.until(viewCount)) {
                val child = getChildAt(i)
                //如果是GONE状态不用测量
                if (child.visibility == View.GONE) {
                    continue
                }
                //测量Child
                measureChild(child, widthMeasureSpec, heightMeasureSpec)
                val lp = child.layoutParams as MarginLayoutParams
    
                //计算child的width = 测量后宽度+左右的两个Margin
                val childWidth = child.measuredWidth + lp.leftMargin + lp.rightMargin
                //计算child的Height = 测量后高度 + 上下两个Margin
                val childHeight = child.measuredHeight + lp.bottomMargin + lp.topMargin
    
                //需要换行时候的处理方式
                //如果已有的行宽+当前child的宽度> FlowLayout的宽度(减去左右的Padding)
                if (childWidth + lineWidth > widthSize - this.paddingLeft + this.paddingRight) {
                    totalWidth = Math.max(totalWidth, lineWidth)
                    lineWidth = childWidth
                    totalHeight += lineHeight
                    lineHeight = childHeight
                } else {//如果不需要换行增加行宽
                    lineWidth += childWidth
                    //获取最大高度
                    lineHeight = Math.max(lineHeight, childHeight)
                }
                //最后一个View
                if (i == viewCount - 1) {
                    totalWidth = Math.max(totalWidth, lineWidth)
                    totalHeight += lineHeight
                }
            }
            this.setMeasuredDimension(
                    //如果MeasureSpec的Mode是EXACTLY 的话,测量后大小等会传进来的测量大小,
                    //否则则是我们自己计算的大小
                    if (widthMode == MeasureSpec.EXACTLY) widthSize else totalWidth,
                    if (heightMode == MeasureSpec.EXACTLY) heightSize else totalHeight
            )
        }
    
        override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {
            this.mAllViews.clear()
            this.mHeightList.clear()
    
            val viewCount = this.childCount
    
            var lineHeight = 0
            var lineWidth = 0
    
            var lineViews = mutableListOf<View>()
    
            for (i in 0.until(viewCount)) {
                val child = this.getChildAt(i)
                if (child.visibility == View.GONE) {
                    continue
                }
                val lp = child.layoutParams as MarginLayoutParams
    
                val childWidth = child.measuredWidth + lp.leftMargin + lp.rightMargin
                val childHeight = child.measuredHeight + lp.topMargin + lp.bottomMargin
    
                //行上无法继续放置View
                if (childWidth + lineWidth > this.width - this.paddingLeft - this.paddingRight) {
                    //添加line height
                    mHeightList.add(lineHeight)
                    lineWidth = 0
                    //添加正行的View到集合中
                    this.mAllViews.add(lineViews)
                    lineViews = mutableListOf()
    
                }
                //区当前行的View的最大高度
                lineHeight = StrictMath.max(lineHeight, childHeight)
                lineWidth += childWidth
                //向行上添加View
                lineViews.add(child)
            }
    
            //进行Layout
            var left = this.paddingLeft
            var top = this.paddingTop
    
            for (i in 0.until(this.mAllViews.size)) {
                val lineViews = mAllViews[i]
                val lineHeight = mHeightList[i]
                left = this.paddingLeft
    
                for (j in 0.until(lineViews.size)) {
                    val child = lineViews[j]
                    val lp = child.layoutParams as MarginLayoutParams
    
                    //view的四个边
                    val l = left + lp.leftMargin
                    val t = top + lp.topMargin
                    val r = l + child.measuredWidth
                    val b = t + child.measuredHeight
    
                    //调用Child的Layout方法
                    child.layout(l, t, r, b)
    
                    left += child.measuredWidth + lp.leftMargin + lp.rightMargin
                }
                top += lineHeight
            }
        }
    }
    

    在onMeasure对wrap_content的情况进行了处理,计算出所需要的大小。

    在onLayout方法中,首先计算出每一行的高度并存储和获取每一行的View的List进行存储,当这些都计算完之后,进行layout操作。

    在layout操作的时候,首先是在同一行上的View的top是统一的,每当这一行的View处理完成之后,就执行换行的操作,即增加view的大小。

    写在最后

    本篇文章就到此结束了,Layout的过程还是相对简单的,在下一篇文章呢,我们将会学习View的最后一个流程 Draw 流程。

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