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Python小游戏 接元宝

Python小游戏 接元宝

作者: 李白开水 | 来源:发表于2020-02-23 16:55 被阅读0次

完成图片:

image.png

依赖文件:


image.png

background :背景音乐
money:元宝图片
pickup:接到元宝的提示音
player:游戏人物

注意文件格式,pygame能识别的文件格式有限。

下面是完整代码:

import pygame, sys, os, random
from pygame.locals import *

# set up pygame
pygame.init()
mainClock = pygame.time.Clock()

# set up the window
WINDOWWIDTH = 600
WINDOWHEIGHT = 600
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('**今天超开心!') 

# set up the colors
WHITE = (255,170, 213)

# set up the block data structure
player = pygame.Rect(300, 100, 140, 140)   # 游戏人物的初始大小
playerImage = pygame.image.load('player.png')
playerStretchedImage = pygame.transform.scale(playerImage, (140, 140))
foodImage = pygame.image.load('money.png')
foods = []
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

foodCounter = 0
NEWFOOD = 20

# set up keyboard variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False

MOVESPEED = 6

# set up music
pickUpSpund = pygame.mixer.Sound('pickup.wav')
pygame.mixer.music.load('backgroud.mid')
pygame.mixer.music.play(-1, 0.0)
musicPlaying = True

# run the game loop 通过键盘上下左右控制游戏人物
while True:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            # change rhe keyboard varuables
            if event.key == K_LEFT or event.key == K_a:
                moveRight = False
                moveLeft = True
            if event.key == K_RIGHT or event.key == K_d:
                moveLeft = False
                moveRight = True
            if event.key == K_UP or event.key == K_w:
                moveDown = False
                moveUp = True
            if event.key == K_DOWN or event.key == K_s:
                moveUp = False
                moveDown = True
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()
            if event.key == K_LEFT or event.key == K_a:
                moveLeft = False
            if event.key == K_RIGHT or event.key == K_d:
                moveRight = False
            if event.key == K_UP or event.key == K_w:
                moveUp = False
            if event.key == K_DOWN or event.key == K_s:
                moveDown = False
            if event.key == K_x:
                player.top = random.randint(0, WINDOWHEIGHT - player.height)
                player.left = random.randint(0, WINDOWHEIGHT - player.width)
            if event.key == K_m:
                if musicPlaying:
                    pygame.mixer.music.stop()
                else:
                    pygame.mixer.music.play(-1, 0.0)
                musicPlaying = not musicPlaying

        if event.type == MOUSEBUTTONUP:
            foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20))

    foodCounter += 1
    if foodCounter >= NEWFOOD:
        # add new food
        foodCounter = 0
        foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

    # draw the black backgroud onto the surface
    windowSurface.fill(WHITE)

    # move the player
    if moveDown and player.bottom < WINDOWHEIGHT:
        player.top += MOVESPEED
    if moveUp and player.top > 0:
        player.top -= MOVESPEED
    if moveLeft and player.left > 0:
        player.left -= MOVESPEED
    if moveRight and player.right < WINDOWWIDTH:
        player.right += MOVESPEED

    # draw the block onto the surface
    windowSurface.blit(playerStretchedImage, player)

    # check if the block has intersected with any food squares.
    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
            player = pygame.Rect(player.left, player.top, player.width+2, player.height + 2)     # 接到元宝游戏人物可以变大一些
            playerStretchedImage = pygame.transform.scale(playerImage, (player.width, player.height))
            if musicPlaying:
                pickUpSpund.play()

    # draw the food
    for food in foods:
        windowSurface.blit(foodImage, food)

    # draw the windoe onto the screen
    pygame.display.update()
    mainClock.tick(40)

是在新年期间改的代码,用了红色的背景。

依赖文件要和.py文件放在同一目录下,或者在py文件中写绝对路径。

还可以再做改进!

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