用途
将Game视图分辨率调整为期望的分辨率,使用工具进行截屏。
用法
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代码
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 截取游戏图片,用于TapTap审核
/// </summary>
public class CaptureScreen
{
[MenuItem("Tools/截屏", false)]
private static void Capture()
{
var name = "截图_" + GetName() + ".png";
ScreenCapture.CaptureScreenshot(name);
Debug.Log("截图 " + name + " :在项目目录中可查看!");
string GetName()
{
var name = string.Format("{0}_{1}_{2}_{3}_{4}_{5}", System.DateTime.Now.Year.ToString(),
System.DateTime.Now.Month.ToString(),
System.DateTime.Now.Day.ToString(),
System.DateTime.Now.Hour.ToString(),
System.DateTime.Now.Minute.ToString(),
System.DateTime.Now.Second.ToString());
return name;
}
}
}
#endif
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