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生成申请软著所需的代码文本

生成申请软著所需的代码文本

作者: 全新的饭 | 来源:发表于2022-05-10 15:33 被阅读0次

要求

前后端源码各1500行,一共60页,每页50行。
最后一页是后端的结束页。
需剔除空行、注释。

实际做法

输入

  1. 代码文件所处目录
  2. 指定代码文件的路径(该文件会被放在文本的最后)
  3. 所需总行数:3000

输出:一个txt文档,其中包含了代码内容。

工具的使用方式

image.png
image.png

工具的代码

GenerateSoftwareCopyrightCodeTxt.cs

#if UNITY_EDITOR
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;

public class GenerateSoftwareCopyrightCodeTxt
{
    [MenuItem("Tools/生成软著代码文件")]
    private static void GenerateCodeTxt()
    {
        // 输入信息
        // 1. 所有代码文件所处目录:获取该目录下的所有.cs文件
        string dirPath = "Assets/Scripts";
        // 2. 指定.cs文件的路径:这个文件的内容会放在txt的最后部分
        string filePath = "Assets/Scripts/Game/GameSys.cs";
        // 3. 总行数
        int lineCnt = 3000;

        // 生成str
        List<string> strs = new List<string>();
        var fileStrs = PathToStrs(filePath);
        int remainLineCnt = lineCnt - fileStrs.Count;

        string[] filePaths = Directory.GetFiles(dirPath, "*.cs", SearchOption.AllDirectories);

        var fileName = Path.GetFileNameWithoutExtension(filePath);
        foreach (var curFilePath in filePaths)
        {
            if (Path.GetFileNameWithoutExtension(curFilePath) == fileName)
            {
                continue;
            }

            var curStrs = PathToStrs(curFilePath);
            strs.AddRange(curStrs);
            remainLineCnt -= curStrs.Count;
            if (remainLineCnt <= 0)
            {
                break;
            }
        }
        strs.AddRange(fileStrs);

        // 输出创建txt文件
        StringBuilder sb = new StringBuilder();
        foreach (var s in strs)
        {
            sb.Append(s+ "\r\n");
        }
        var resultPath = Environment.CurrentDirectory + "\\软著代码.txt";
        if (File.Exists(resultPath))
        {
            File.Delete(resultPath);
        }
        System.IO.File.AppendAllText(resultPath, sb.ToString());

        string message = "生成了文件:" + resultPath + "\n" + "实际行数:" + strs.Count;
        EditorUtility.DisplayDialog("输出成功", message, "好的", "好的");
    }

    // 输入路径,输出文件内容(去除注释、空行)
    private static List<string> PathToStrs(string path)
    {
        StringBuilder sb = new StringBuilder();

        StreamReader sr = new StreamReader(path);
        string curStr = sr.ReadLine();
        while (curStr != null)
        {
            sb.Append(curStr + "\r\n");
            curStr = sr.ReadLine();
        }
        var str = sb.ToString();

        // 剔除注释和空行
        str = Regex.Replace(str, @"/\*[\s\S]*?\*/", string.Empty, RegexOptions.IgnoreCase);
        str = Regex.Replace(str, @"^\s*//[\s\S]*?$", string.Empty, RegexOptions.Multiline);
        str = Regex.Replace(str, @"^\s*$\n", string.Empty, RegexOptions.Multiline);
        str = Regex.Replace(str, @"^\s*//[\s\S]*", string.Empty, RegexOptions.Multiline);

        List<string> strs = new List<string>();
        var strsArray = str.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
        strs.AddRange(strsArray);
        return strs;
    }
}
#endif

输出总代码行数

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;


public class Tools
{
    [MenuItem("输出总代码行数/输出")]
    private static void PrintTotalLine()
    {
        string str = "Assets/Scripts";
        str = "Assets";
        string[] fileName = Directory.GetFiles(str, "*.cs", SearchOption.AllDirectories);

        int totalLine = 0;
        foreach (var temp in fileName)
        {
            int nowLine = 0;
            StreamReader sr = new StreamReader(temp);
            while (sr.ReadLine() != null)
            {
                nowLine++;
            }

            //文件名+文件行数
            //Debug.Log(String.Format("{0}——{1}", temp, nowLine));

            totalLine += nowLine;
        }

        Debug.Log(string.Format("总代码行数:{0}", totalLine));
    }
}

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