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Handler之IdleHandler

Handler之IdleHandler

作者: Lemon666 | 来源:发表于2020-03-16 14:39 被阅读0次

    IdleHandler是什么?

    /**
     * Callback interface for discovering when a thread is going to block
     * waiting for more messages.
     */
    public static interface IdleHandler {
        /**
         * Called when the message queue has run out of messages and will now
         * wait for more.  Return true to keep your idle handler active, false
         * to have it removed.  This may be called if there are still messages
         * pending in the queue, but they are all scheduled to be dispatched
         * after the current time.
         */
        boolean queueIdle();
    }
    

    IdleHandler是定义在MessageQueue里面的一个Interface,它在当线程开始阻塞等待消息的时候会调用的一个接口;当消息队列中的消息已用完或着等待更多消息时调用。返回true以保持IdleHandler处于活动状态,返回false以将其删除。如果队列中仍有挂起的消息,则可以调用此命令,但这些消息都计划在当前时间之后发送。

    IdleHandler使用方法

    //我们在子线程开启一个Looper
    Handler mHandler;
    new Thread(){
        @Override
        public void run(){
            //初始化Looper
            Looper.prepare();
            //创建Handler
            mHandler = new Handler(){
                @Override
                public void handleMessage(@NonNull Message msg) {
                    super.handleMessage(msg);
                    Log.i("TAG","接收线程:"+Thread.currentThread().getId()+"收到Message");
                }
            };
            Looper.myQueue().addIdleHandler(new MessageQueue.IdleHandler() {
                @Override
                public boolean queueIdle() {
                    //当前线程如果Looper获取消息处于阻塞状态会调用该方法
                    Log.i("TAG","运行IdleHandler");
                    //返回true说明重复使用IdleHandler
                    //返回false则使用后删除该IdleHandler
                    return true;
                }
            });
            //开始循环读取消息
            Looper.loop();
        }
    }.start()
    
    //然后我们开始发送1秒间隔Message
    for (int i = 0 ; i < 5 ; i++){
        //每个消息间隔1000ms
        mHandler.sendMessageDelayed(Message.obtain(),1000*i);
    }
    //打印日志如下,间隔1000ms之间会执行IdleHandler的逻辑
    I/TAG: 接收线程:4660收到Message
    I/TAG: 运行IdleHandler
    I/TAG: 接收线程:4660收到Message
    I/TAG: 运行IdleHandler
    I/TAG: 接收线程:4660收到Message
    I/TAG: 运行IdleHandler
    I/TAG: 接收线程:4660收到Message
    I/TAG: 运行IdleHandler
    I/TAG: 接收线程:4660收到Message
    I/TAG: 运行IdleHandler
    

    根据上面例子看出,发送的Message直接的间隔为1000ms,意味着在MessageQueue#next()获取每个Message之间,会阻塞1000ms,而在这1000ms就会调用IdleHandler,现在我们分析下源码,IdleHandler是怎么被调用的

    //MessageQueue.java
    //存放IdleHandler
    private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>();
    //添加IdleHandler
    public void addIdleHandler(@NonNull IdleHandler handler) {
        if (handler == null) {
            throw new NullPointerException("Can't add a null IdleHandler");
        }
        synchronized (this) {
            mIdleHandlers.add(handler);
        }
    }
    //移除IdleHandler
    public void removeIdleHandler(@NonNull IdleHandler handler) {
        synchronized (this) {
            mIdleHandlers.remove(handler);
        }
    }
    //调用IdleHandler
    Message next() {
        //...省略部分代码
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        //开始循环找出下个执行Message
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
            nativePollOnce(ptr, nextPollTimeoutMillis);
    
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                //下面代码作用是如果存在同步屏障则找出异步Message
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                    //一般为同步消息,isAsynchronous = false
                }
                if (msg != null) {
                    //Message对象不为空
                    if (now < msg.when) {
                        //当前时间小于Message的执行时间
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        //计算出需要睡眠的时间
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        //否则返回Message对象
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    //没有可执行的Message对象
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }
    
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }
    
                //只有当没有可执行Message或者Message对象执行时间需要等待时,才会走下面代码
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                //第一次循环,记录IdleHadnler的数量
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    //如果不存在IdleHandler,则跳出本次循环
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }
    
                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }
    
    
            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            //开始循环执行IdleHandler
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }
                
                if (!keep) {
                    //如IdleHandler返回false,则移除IderHandler
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }
    
            // 重制pendingIdleHandlerCount = 0,这个变量在循环读取Message队列之前是被初始化为-1,所以在第二次循环和之后,在上面逻辑会直接跳出本次循环
            //if (pendingIdleHandlerCount <= 0) {
            //    //如果不存在IdleHandler,则跳出本次循环
            //    // No idle handlers to run.  Loop and wait some more.
            //    mBlocked = true;
            //    continue;
            //}
            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;
    
            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }
    

    总结

    IdleHandler会在Looper.loop()的MessageQueue.next()获取消息的时候,如果消息队列为空,或者消息队列中下个可执行的Message需要等待,则会循环遍历且执行MessageQueue中的mIdleHandler集合,而且只会在next()方法中,遍历消息队列的第一次得到执行;

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