Android源码版本9.0
应用程序的启动
从手机屏幕点击APP图标起,APP的启动就已经开始了
首先:
执行java首次启动都要执行的main方法开始
Android main方法存在于ActivityThread中,也就是说启动应用都要从ActivityThread的main方法开始
##ActivityThread
public static void main(String[] args) {
...
Looper.prepareMainLooper(); //1
long startSeq = 0;
if (args != null) {
for (int i = args.length - 1; i >= 0; --i) {
if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
startSeq = Long.parseLong(
args[i].substring(PROC_START_SEQ_IDENT.length()));
}
}
}
ActivityThread thread = new ActivityThread(); //2
thread.attach(false, startSeq); //3
...
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
说一下几个比较重要的方法 ->
- 注释1 -> Looper.prepareMainLooper() -> 用于应用启动创建进程唯一的UI线程
- 注释2 -> 把ActivityThread创建出来并调用attach连接
- 注释3 -> 启动Looper的消息队列
接下来看一下具体连接了什么
##ActivityThread
private void attach(boolean system, long startSeq) {
...
if (!system) {
...
final IActivityManager mgr = ActivityManager.getService(); //1
try {
mgr.attachApplication(mAppThread, startSeq); //2
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
...
} else {
...
}
...
}
- 注释1 -> 通过ActivityManager获取IActivityManager,这个是系统的本地代理对象,作用是应用进程请求系统进程接口,为了实现进程间通信,这里用到的是AIDL。具体用法不再此处说明,只需要知道这能够实现进程间交互。
- 注释2 -> 调用attachApplication方法,调用系统进程接口,用于连接Application
IActivityManager具体执行方法是在ActivityManagerService,这里让Application去和AMS连接是为了APP和系统绑定,更好的方便管理当前APP。
##ActivityManagerService
public final void attachApplication(IApplicationThread thread, long startSeq) {
synchronized (this) {
//获取pid
int callingPid = Binder.getCallingPid(); //1
//获取uid
final int callingUid = Binder.getCallingUid(); //2
final long origId = Binder.clearCallingIdentity();
//连接Application
attachApplicationLocked(thread, callingPid, callingUid, startSeq); //3
Binder.restoreCallingIdentity(origId);
}
}
attachApplication是AMS中的一个方法。
- 注释1和2 -> 分别获取到pid和uid(由系统创建,并分配,并且是处以没有进程使用)。
- 注释3 -> 可以看到pid和uid传入到了attachApplicationLocked这个方法中。
##ActivityManagerService
private final boolean attachApplicationLocked(IApplicationThread thread,
int pid, int callingUid, long startSeq) {
ProcessRecord app; //1
long startTime = SystemClock.uptimeMillis();
if (pid != MY_PID && pid >= 0) {
synchronized (mPidsSelfLocked) {
app = mPidsSelfLocked.get(pid); //2
}
}
...
if (app.instr != null) { //当前进程是否正在活动
thread.bindApplication(processName, appInfo, providers, app.instr.mClass,
profilerInfo, app.instr.mArguments, app.instr.mWatcher, app.instr.mUiAutomationConnection,
testMode, mBinderTransactionTrackingEnabled, enableTrackAllocation,
isRestrictedBackupMode || !normalMode, app.persistent, new Configuration(getGlobalConfiguration()),
app.compat, getCommonServicesLocked(app.isolated), mCoreSettingsObserver.getCoreSettingsLocked(),
buildSerial, isAutofillCompatEnabled); //3
} else {
//Application 绑定到当前线程
thread.bindApplication(processName, appInfo, providers, null, profilerInfo,
null, null, null, testMode, mBinderTransactionTrackingEnabled,
enableTrackAllocation, isRestrictedBackupMode || !normalMode, app.persistent,
new Configuration(getGlobalConfiguration()), app.compat, getCommonServicesLocked(app.isolated),
mCoreSettingsObserver.getCoreSettingsLocked(), buildSerial, isAutofillCompatEnabled); //4
}
...
//检测最可见的Activity是否在运行进程中等待,如果再则创建Activity
if (mStackSupervisor.attachApplicationLocked(app)) { //5
didSomething = true;
}
...
}
- 注释1 -> rocessRecord是个进程记录类,可以看作是一个javabean,用来保存当前进程先关的一些信息(如pid、uip、ApplicationInfo等)
- 注释2 -> 根据pid获取到了这个类,其实也就是获得当前进程的相关属性。
- 注释3、注释4 -> 绑定Application到当前进程,thread也就是IApplicationThread,它是一个AIDL的接口,作用是系统进程请求应用进程的接口。实现类是ActivityThread中的内部类ApplicationThread。
- 注释5 -> 开始创建Activity
总结:App的启动从应用图标被点击开始,首先执行的是ActivityThread中的main方法。
1、创建出进程唯一的UI线程,并启动它的消息队列。
2、获取IActivityManager也就是ActivityManagerService请求系统进程接口,通过AIDL实现进程间通信,作用是APP连接系统进程,方便管理当前APP。这样就完成了系统和应用进程的绑定。
绑定Application
##ActivityThread.ApplicationThread
public final void bindApplication(String processName...boolean autofillCompatibilityEnabled) {
...
setCoreSettings(coreSettings);
AppBindData data = new AppBindData();
data.processName = processName; //当前进程名字
data.appInfo = appInfo; //app信息
data.providers = providers; //providers
...
//最后使用Handler发送消息,并携带AppBindData数据
sendMessage(H.BIND_APPLICATION, data);
}
在bindApplication中,会把传入的一系列参数封装成一个AppBindData对象,然后通过Handler把这个对象发送出去。H是ActivityThread中的内部类,是Handler的子类。
##ActivityThread.H
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case BIND_APPLICATION:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
AppBindData data = (AppBindData) msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
...
}
...
}
handleMessage方法是H中的方法,主要是用来处理消息。
##ActivityThread
private void handleBindApplication(AppBindData data) {
...
final ContextImpl appContext = ContextImpl.createAppContext(this, data.info); //1
...
Application app;
...
//创建Application
app = data.info.makeApplication(data.restrictedBackupMode, null); //2
...
//调用Application中的onCreate方法
mInstrumentation.callApplicationOnCreate(app); //3
...
}
##LoadedApk
public Application makeApplication(boolean forceDefaultAppClass,
Instrumentation instrumentation) {
...
try {
java.lang.ClassLoader cl = getClassLoader();
...
ContextImpl appContext = ContextImpl.createAppContext(mActivityThread, this);
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);//2
appContext.setOuterContext(app);
} catch (Exception e) {
if (!mActivityThread.mInstrumentation.onException(app, e)) {
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
throw new RuntimeException(
"Unable to instantiate application " + appClass
+ ": " + e.toString(), e);
}
}
...
}
##Instrumentation
public Application newApplication(ClassLoader cl, String className, Context context)
throws InstantiationException, IllegalAccessException,
ClassNotFoundException {
Application app = getFactory(context.getPackageName())
.instantiateApplication(cl, className);
app.attach(context);//2
return app;
}
public void callApplicationOnCreate(Application app) {
app.onCreate();//3
}
- 注释1 -> 创建App的上下文环境,ContextImpl是Context的子类,getApplicationContext()中获取到的Context其实就是ContextImpl。
- 注释2 -> 一路往下调用,发现Application是通过类加载器和反射创建的,并把Context绑定到Application。
- 注释3 -> Application中的onCreate方法调用
总结:创建Application步骤
1、获取系统分配的pid和uid。
2、通过IApplicationThread请求当前进程。
3、发送消息把创建逻辑切换到UI线程中,如果现在可能是在其他线程的话。
4、通过类加载器和反射创建Application并绑定一个上下文环境。
5、最后执行Application中的onCreate方法完成整个Application的创建并初始化。
创建Activity
##ActivityStackSupervisor
boolean attachApplicationLocked(ProcessRecord app) throws RemoteException {
...
if (realStartActivityLocked(activity, app,
top == activity /* andResume */, true /* checkConfig */)) {
didSomething = true;
}
...
}
realStartActivityLocked,真正开始Activity的创建。
##ActivityStackSupervisor
final boolean realStartActivityLocked(ActivityRecord r, ProcessRecord app,
boolean andResume, boolean checkConfig) throws RemoteException {
...
// 创建启动Activity
final ClientTransaction clientTransaction = ClientTransaction.obtain(app.thread,
r.appToken);
clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent),
System.identityHashCode(r), r.info,
mergedConfiguration.getGlobalConfiguration(),
mergedConfiguration.getOverrideConfiguration(), r.compat,
r.launchedFromPackage, task.voiceInteractor, app.repProcState, r.icicle,
r.persistentState, results, newIntents, mService.isNextTransitionForward(),
profilerInfo)); //添加LaunchActivityItem的回调
// Set desired final state.
final ActivityLifecycleItem lifecycleItem;
if (andResume) {
lifecycleItem = ResumeActivityItem.obtain(mService.isNextTransitionForward());
} else {
lifecycleItem = PauseActivityItem.obtain();
}
clientTransaction.setLifecycleStateRequest(lifecycleItem);
// 通过生命周期管理对象ClientLifecycleManager,来管理Activity的生命周期状态
mService.getLifecycleManager().scheduleTransaction(clientTransaction);
...
return true;
}
##ClientLifecycleManager
void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
final IApplicationThread client = transaction.getClient();
//ClientTransaction是个javabean 实现了Parcelable 序列化。
//schedule()方法内部,会回调到ActivityThread.ApplicationThread的scheduleTransaction()方法
transaction.schedule();
if (!(client instanceof Binder)) {
// If client is not an instance of Binder - it's a remote call and at this point it is
// safe to recycle the object. All objects used for local calls will be recycled after
// the transaction is executed on client in ActivityThread.
transaction.recycle();
}
}
##ActivityThread.ApplicationTread
public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
//ActivityThread.this 指的是父类ClientTransactionHandler
ActivityThread.this.scheduleTransaction(transaction);
}
##ClientTransactionHandler
void scheduleTransaction(ClientTransaction transaction) {
transaction.preExecute(this);
//发送Handler消息
sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
}
执行这一系列的方法后,会发送一条消息,在ActivithThread中处理。
##ActivityThread.H
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
...
case EXECUTE_TRANSACTION:
final ClientTransaction transaction = (ClientTransaction) msg.obj;
//开始执行
mTransactionExecutor.execute(transaction);
if (isSystem()) {
// Client transactions inside system process are recycled on the client side
// instead of ClientLifecycleManager to avoid being cleared before this
// message is handled.
transaction.recycle();
}
// TODO(lifecycler): Recycle locally scheduled transactions.
break;
...
}
...
}
##TransactionExecutor
public void execute(ClientTransaction transaction) {
final IBinder token = transaction.getActivityToken();
log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);
executeCallbacks(transaction); //1
executeLifecycleState(transaction); //5
mPendingActions.clear();
log("End resolving transaction");
}
public void executeCallbacks(ClientTransaction transaction) {
final List<ClientTransactionItem> callbacks = transaction.getCallbacks(); //2
...
for (int i = 0; i < size; ++i) {
final ClientTransactionItem item = callbacks.get(i); //3
...
item.execute(mTransactionHandler, token, mPendingActions); //4
...
}
}
##LaunchActivityItem
@Override
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
...
client.handleLaunchActivity(r, pendingActions, null /* customIntent */);//5
...
}
- 注释1 -> 执行回调。
- 注释2 -> 获取到ClientTransaction中的ClientTransactionItem集合。
- 注释3 -> 处理回调,这里获取到的ClientTransactionItem是LaunchActivityItem。
- 注释4 -> 调用LaunchActivityItem中的execute方法。
- 注释5 -> 发送一个创建Activity的消息,ClientTransactionHandler其实就是ActivityThread,这是它的子类。 LaunchActivityItem可以把它理解成队列中等待创建的Activity实例,说白了就是最终调用的位置是在ActivityThread的handleLaunchActivity方法中去处理。
##ActivityThread
public Activity handleLaunchActivity(ActivityClientRecord r,
PendingTransactionActions pendingActions, Intent customIntent) {
...
//开始执行Activity的创建
final Activity a = performLaunchActivity(r, customIntent);
...
return a;
}
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
ActivityInfo aInfo = r.activityInfo; //1
...
ContextImpl appContext = createBaseContextForActivity(r); //2
Activity activity = null;
try {
java.lang.ClassLoader cl = appContext.getClassLoader(); //3
activity = mInstrumentation.newActivity(cl, component.getClassName(), r.intent); //4
...
} catch (Exception e) {
...
}
...
//调用Activity的OnCreate()方法
if (r.isPersistable()) {
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState); //5
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
...
return activity;
}
##Instrumentation
public void callActivityOnCreate(Activity activity, Bundle icicle) {
prePerformCreate(activity);
activity.performCreate(icicle);
postPerformCreate(activity);
}
##Activity
final void performCreate(Bundle icicle) {
performCreate(icicle, null);
}
final void performCreate(Bundle icicle, PersistableBundle persistentState) {
mCanEnterPictureInPicture = true;
restoreHasCurrentPermissionRequest(icicle);
//onCreate 生命周期方法被调用
if (persistentState != null) {
onCreate(icicle, persistentState);
} else {
onCreate(icicle);
}
...
}
- 注释1 -> 获取Activity的信息。
- 注释2 -> 获取Activity的上下文环境。
- 注释3 -> 获取类加载器。
- 注释4 -> 通过类加载器和反射创建出一个Activity。
- 注释5 -> 调用Activity的onCreate方法。到这里就完成了一个Activity的创建。
总结:Activity的创建
1、前期先做好Activity创建前的一系列相关环境配置
2、依然是通过ActivityThread的Handler把需要创建Activity的消息发送过去并把对应的申请放入到ClientTransaction队列当中。
3、最终消息会回到ActivityThread的handleLaunchActivity方法中去处理,在里面完成Activity的创建步骤。
- 获取Activity的信息
- 获取Activity的上下文环境
- 获取类加载器
- 通过类加载器和反射创建出一个Activity
- 调用Activity的onCreate方法。到这里就完成了一个Activity的创建
网友评论