美文网首页Kevin的IOS开发专题iOS进阶高级
【IOS开发进阶系列】手势专题

【IOS开发进阶系列】手势专题

作者: Kevin_Junbaozi | 来源:发表于2018-04-08 23:09 被阅读14次

    1 touchesBegan手势

            iPhone中处理触摸屏的操作,在3.2之前是主要使用的是由UIResponder而来的如下4种方式:

        - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

        - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event

        - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event

        - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event    

            但是这种方式甄别不同的手势操作实在是麻烦,需要你自己计算做不同的手势分辨。后来,苹果就给出了一个比较简便的方式,就是使用UIGestureRecognizer

    2 UIGestureRecognizer

            iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

    UITapGestureRecognizer

    UIPinchGestureRecognizer

    UIRotationGestureRecognizer

    UISwipeGestureRecognizer

    UIPanGestureRecognizer

    UILongPressGestureRecognizer

            上面的手势对应的操作是: 

    Tap(点一下)

    Pinch(二指往內或往外拨动,平时经常用到的缩放)

    Rotation(旋转)

    Swipe(滑动,快速移动)

    Pan (拖移,慢速移动)

     LongPress(长按)

    UIGestureRecognizer的继承关系如下:

    2.1 使用手势的步骤

            使用手势很简单,分为两步:

            创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。

            添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。

            ps:一个手势只能对应一个View,但是一个View可以有多个手势。

            建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

    2.2 Pan 拖动手势

    UIImageView *snakeImageView = [[UIImageView alloc] initWithImage: [UIImage imageNamed: @"snake.png"]];

    snakeImageView.frame = CGRectMake(50, 50, 100, 160);

    UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget: self action: @selector(handlePan:)];   

    [snakeImageView addGestureRecognizer: panGestureRecognizer];

    [self.view setBackgroundColor: [UIColor whiteColor]];

    [self.view addSubview: snakeImageView];

    新建一个ImageView,然后添加手势

    回调方法:

    - (void) handlePan:(UIPanGestureRecognizer*) recognizer

    {

        CGPoint translation = [recognizer translationInView:self.view];

        recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y);

        [recognizer setTranslation: CGPointZero inView: self.view];

    }

    2.3 Pinch缩放手势

    UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget: self action: @selector(handlePinch:)];

    [snakeImageView addGestureRecognizer: pinchGestureRecognizer];

    UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]  initWithTarget: self action: @selector(handlePinch:)];

    [snakeImageView addGestureRecognizer: pinchGestureRecognizer];

    - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer

    {

        recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);

        recognizer.scale = 1;

    }

    - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer

    {

        recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);

        recognizer.scale = 1;

    }

    2.4 Rotation旋转手势

    UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget: self action: @selector(handleRotate:)];

    [snakeImageView addGestureRecognizer: rotateRecognizer];

    UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]  initWithTarget: self action: @selector(handleRotate:)];

    [snakeImageView addGestureRecognizer: rotateRecognizer];

    - (void) handleRotate: (UIRotationGestureRecognizer*) recognizer

    {

        recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);

        recognizer.rotation = 0;

    }

    - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer

    {

        recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);

        recognizer.rotation = 0;

    }

            添加了这几个手势后,运行看效果,程序中的imageView放了一条蛇的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。建议在真机上运行这个手势。

            在模拟器上缩放和选择的操作技巧:

            可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。

    2.5 添加第二个ImagView并添加手势

    记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例

    - (void)viewDidLoad

    {

        [super viewDidLoad];

        UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];

        UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];

        snakeImageView.frame = CGRectMake(120, 120, 100, 160);

        dragonImageView.frame = CGRectMake(50, 50, 100, 160);

        [self.view addSubview:snakeImageView];

        [self.view addSubview:dragonImageView];

        for (UIView *view in self.view.subviews) {

            UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]  initWithTarget: self action: @selector(handlePan:)];

            UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]  initWithTarget: self action: @selector(handlePinch:)];

            UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]  initWithTarget: self action: @selector(handleRotate:)];

            [view addGestureRecognizer: panGestureRecognizer];

            [view addGestureRecognizer: pinchGestureRecognizer];

            [view addGestureRecognizer: rotateRecognizer];

            [view setUserInteractionEnabled: YES];

        }

        [self.view setBackgroundColor: [UIColor whiteColor]];    

    }

            多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:

    2.6 拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)

    如何实现呢?

    监视手势是否结束

    监视触摸的速度

    - (void) handlePan:(UIPanGestureRecognizer*) recognizer

    {

        CGPoint translation = [recognizer translationInView: self.view];

        recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y);

        [recognizer setTranslation: CGPointZero inView: self.view];

        if(recognizer.state == UIGestureRecognizerStateEnded) {

            CGPoint velocity = [recognizer velocityInView: self.view];

            CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));

            CGFloat slideMult = magnitude / 200;

            NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);

            floatslideFactor = 0.1 * slideMult;    // Increase for more of a slide

            CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor), recognizer.view.center.y + (velocity.y * slideFactor));

            finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);

            finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);

            [UIView animateWithDuration: slideFactor * 2 delay: 0 options: UIViewAnimationOptionCurveEaseOut animations:^{

                recognizer.view.center = finalPoint;

            } completion: nil];

        }

    }

    代码实现解析:

        计算速度向量的长度(估计大部分都忘了)这些知识了。

        如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短;

        基于速度和速度因素计算一个终点;

        确保终点不会跑出父View的边界;

        使用UIView动画使view滑动到终点;

        运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。

    2.7 同时触发两个view的手势

            手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议UIGestureRecognizerDelegate,

    @interface ViewController : UIViewController

    @end

    @interface ViewController : UIViewController

    @end

    并在协议这个方法里返回YES。

    -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer

    {

        return YES;

    }

    -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *) otherGestureRecognizer

    {

        return YES;

    }

            把self作为代理设置给手势:

    panGestureRecognizer.delegate = self;

    pinchGestureRecognizer.delegate = self;

    rotateRecognizer.delegate = self;

    panGestureRecognizer.delegate = self;

    pinchGestureRecognizer.delegate = self;

    rotateRecognizer.delegate = self;

            这样可以同时拖动或旋转缩放两个view了。

    2.8 tap点击手势

            这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。

            为了播放声音,我们加入AVFoundation.framework这个框架。

    - (AVAudioPlayer *)loadWav:(NSString *)filename {

        NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];

        NSError * error;

        AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];

        if (!player) {

            NSLog(@"Error loading %@: %@", url, error.localizedDescription);

        } else {

            [player prepareToPlay];

        }

        return player;

    }

            我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。

    #import <UIKit/UIKit.h>

    #import <AVFoundation/AVFoundation.h>

    @interface ViewController : UIViewController

        @property (strong) AVAudioPlayer * chompPlayer;

        @property (strong) AVAudioPlayer * hehePlayer;    

    @end

    - (void) handleTap: (UITapGestureRecognizer *)recognizer {

        [self.chompPlayer play];

    }

            运行,点一下某个图,就会播放一个咬东西的声音。

            不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。

    2.9 手势的依赖性

            在viewDidLoad的循环里添加这段代码:

            [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];

            意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。

    2.10 自定义手势

            自定义手势继承:UIGestureRecognizer,实现下面的方法:

    – touchesBegan:withEvent:

    – touchesMoved:withEvent:

    – touchesEnded:withEvent:

    - touchesCancelled:withEvent:

    新建一个类,继承UIGestureRecognizer,代码如下:

    .h文件

    #import <UIKit/UIKit.h>

    typedef enum {

        DirectionUnknown = 0,

        DirectionLeft,

        DirectionRight

    } Direction;

    @interface HappyGestureRecognizer : UIGestureRecognizer

        @property (assign) int tickleCount;

        @property (assign) CGPoint curTickleStart;

        @property (assign) Direction lastDirection;

    @end

    .m文件

    #import "HappyGestureRecognizer.h"

    #import <UIKit/UIGestureRecognizerSubclass.h>

    #define REQUIRED_TICKLES        2

    #define MOVE_AMT_PER_TICKLE     25

    @implementation HappyGestureRecognizer

    - (void) touchesBegan: (NSSet *)touches withEvent: (UIEvent *)event {

        UITouch * touch = [touches anyObject];

        self.curTickleStart = [touch locationInView: self.view];

    }

    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

        // Make sure we've moved a minimum amount since curTickleStart

        UITouch * touch = [touches anyObject];

        CGPoint ticklePoint = [touch locationInView: self.view];

        CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;

        Direction curDirection;

        if (moveAmt < 0) {

            curDirection = DirectionLeft;

        } else {

            curDirection = DirectionRight;

        }

        if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;

        //确认方向改变了

        if (self.lastDirection == DirectionUnknown || (self.lastDirection == DirectionLeft && curDirection == DirectionRight) || (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {

            //挠痒次数

            self.tickleCount++;

            self.curTickleStart = ticklePoint;

            self.lastDirection = curDirection;

            //一旦挠痒次数超过指定数,设置手势为结束状态

            //这样回调函数会被调用。

            if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {

                [self setState: UIGestureRecognizerStateEnded];

            }

        }

    }

    - (void) reset {

        self.tickleCount = 0;

        self.curTickleStart = CGPointZero;

        self.lastDirection = DirectionUnknown;

        if (self.state == UIGestureRecognizerStatePossible) {

            [self setState: UIGestureRecognizerStateFailed];

        }

    }

    - (void)touchesEnded: (NSSet *)touches withEvent: (UIEvent *)event

    {

        [self reset];

    }

    - (void)touchesCancelled: (NSSet *)touches withEvent: (UIEvent *)event

    {

        [self reset];

    }

    @end

            调用自定义手势和上面一样,回到这样写:

    - (void) handleHappy: (HappyGestureRecognizer *)recognizer{

        [self.hehePlayer play];

    }

            手势成功后播放呵呵笑的声音。在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。

    代码解析:

            先获取起始坐标:curTickleStart

            通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。

            再判断是否有三次是不同方向的动作,如果是则手势结束,回调。

    参考:http://www.raywenderlich.com/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more

    例子代码:http://download.csdn.net/detail/totogo2010/5094059

    容芳志 (http://blog.csdn.net/totogo2010)

    3 手势相关事件方法

            UIView关于手势的方法:

    -(void) addGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer  增加一个手势。

    -(void) removeGestureRecognizer:(UIGestureRecognizer *)getureRecognizer 删除一个手势。

    -(BOOL) gestureRecognizerShouldBegan:(UIGestureRecognizer *)gestureRecognizer 询问是否开始执行该手势,默认返回YES。

           手势相比触碰事件的好处是可以直接使用已经定义好的手势,开发者不用自己计算手指移动轨迹。

    UIGestureRecognizer是一个手势基类,提供了简单的手势实现方式。衍生类如下:

    UITabGestureRecognizer         轻击手势

    UIPinchGestureRecognizer       捏合手势

    UIRotationGestureRecognizer    旋转手势

    UISwipeGestureRecognizer  轻扫手势

    UIPanGestureRecognizer 拖拽手势

    UILongPressGestrueRecognizer 长按手势

    UIGestureRecognizer主要方法:

    -(id) initWithTarget:action:初始化方法

    -(void)addTarget:action:

    -(void)removeTarget:action: 

            主要属性:

    UIGestureRecognizerState state 手势识别当前状态

            有以下几种情况:

    UIGestureRecognizerStatePossibel,  未识别状态

    UIGestureRecognizerStateBegan,    手势开始

    UIGestureRecognizerStateChanged,  手势改变

    UIGestureRecognizerStateEnded, 手势结束

    UIGestureRecognizerStateFailured 手势失败,被其他事件中断。

    UITabGestureRecognizer  轻击手势任意手指任意次数的点击

    属性:

    numberOfTapsRequired 点击次数

    numberOfTouchesRequired 手指个数

    UIPinchGestureRecognizer  捏合或者扩张手势

    属性:

    scale:初始值为1,两手指距离减少则scale不断变小;两个手指重合则变为0;

    velocity:初始值为0,手指移动的相对速度,两手指距离减少为负数,速度越快数值越少;两手指距离变大为整数,速度越快数值越大。

    UIRotationGestureRecognizer 旋转手势

    属性:

    rotation:初始值为0,两手指的旋转弧度,顺时针旋转为正数,逆时针旋转为负数。

    velocity:初始值为0手指一动的相对速度,顺时针为正数越快值越大;逆时针为负越快越小。

    UISwipGestureRecognizer 轻扫手势,一个手势只能指定一个方向,如果需要指定多个方向需要多个手势

    属性:

    numberOfTouchesRequired: 手指个数

    direction:手势方向,如UISwipeGestureRecognizerDirectionRight向右

    UIPanGestureRecognizer:  拖拽手势,相比轻扫手势,手指与屏幕的交互时间更长。

    属性:

    mininumNumberOfTouches:默认值为1,最少手指数量

    maxnumNumberOfTouches:最大手指数量

    UILongPressGestrueRecognizer: 长按手势。

    属性:

    numberOfTapsRequired:默认值为0,轻击的次数。

    numberOfTouchesRequired:默认值是1,手指数量。

    mininumPressDuration:默认值为0.5,单位是秒。

    allowableMovement:默认值为10,单位是像素。

    4 开发技巧

    4.1 要注意的问题

    4.1.1 手势尽量不要全屏幕使用,以防截留其他事件

            添加手势后,手势响应事件是第一响应者,所以稍不注意,就容易截掉其他事件的响应。最好是,那一块需要手势,就用到哪一块;实在不行,记得取得响应后,把事件继续往事件响应链后面传递。

    5 参考链接

    iOS触摸事件处理

    http://www.cnblogs.com/Quains/p/3369132.html

    IOS中Touch事件传递

    http://www.xnwai.com/2012/11/ios-touch-event-delivery.html

    IOS应用事件的传递分析

    http://blog.csdn.net/linux_zkf/article/details/7797881

    IOS事件传递说明

    http://blog.csdn.net/a15950711997/article/details/39369587

    iOS开发UI篇—事件传递

    http://www.cnblogs.com/wendingding/p/3795167.html

    Responder Chain(ios事件传递)

    http://blog.csdn.net/yongyinmg/article/details/19616527

    相关文章

      网友评论

        本文标题:【IOS开发进阶系列】手势专题

        本文链接:https://www.haomeiwen.com/subject/gauuhftx.html