环境工具
系统archlinux
手柄 北通360, usb
安卓手机 小米11
游戏 流行群侠传
步骤
手机要打开开发者调试, 并通过usb连接测试
不属于此次重点, 可自行搜索, 通过命令行adb
devices测试输出,说明连接成功
安装scrcpy
此工具用来在电脑端远程操作手机, 并且该软件开源, 而且使用还算流畅
sudo pacman -S scrcpy
在手机电脑正常连接的情况下, 直接启动改程序即可
测试键盘控制
通过键盘测试游戏中一些主要操作的对应按键, 后续跟手柄进行绑定
键盘
-
前后左右(wsad)
-
轻击(h)
-
重击(j)
-
技能1(u)
-
技能2/3(i)
随从技能也会一起被放出去,真刺激
-
闪避(k)
-
怒气(p)
-
换武器(l)
编写手柄键盘按键映射程序
这里要注意, 按键使用的是keyboard组件, 测试使用pyautogui会出现连点的情况
"""
通过python + adb + scrcpy的方式,实现手柄玩安卓手机游戏
# Released by rdb under the Unlicense (unlicense.org)
# Based on information from:
# https://www.kernel.org/doc/Documentation/input/joystick-api.txt
# 参考
https://blog.csdn.net/Enderman_xiaohei/article/details/88050036?utm_medium=distribute.pc_relevant.none-task-blog-2~default~baidujs_baidulandingword~default-9-88050036-blog-109139735.pc_relevant_3mothn_strategy_recovery&spm=1001.2101.3001.4242.6&utm_relevant_index=12
https://blog.csdn.net/dhjabc_1/article/details/117444998
使用:
linux下需要使用管理员身份运行(触发按键需要), 否则运行报错
sudo python xx.py
"""
import pygame
# 键盘
import keyboard
import pyautogui
import time
# 鼠标, 没啥用了
# from pymouse import PyMouseMeta
# m = PyMouseMeta()
class JoyToKey:
"""
将手柄映射到键盘输入上
"""
def exec(self, joystick, event):
# 可能的joystick行为: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
# if event.type == pygame.JOYBUTTONUP:
# print("Joystick button released.")
# ********************键盘按键********************
if event.type == pygame.KEYDOWN:
# print(pygame.key.get_pressed())
pass
# event.key 表示键盘按键的值,比如k 的值是107, 回车键的值是13,等
# self.toggle_show_fps(event.key)
elif event.type == pygame.KEYUP:
# print(pygame.key.get_pressed())
pass
# ********************手柄操作********************
elif event.type == pygame.JOYBUTTONDOWN:
# 检测到手柄上的键按下
# print("Joystick button pressed.")
if joystick.get_button(7) == 1:
# 手柄start键 --> 键盘中的回车键。
keyboard.press('enter')
if joystick.get_button(0) == 1:
# 手柄A键 --> 键盘的k键,也就是对应跳(闪)的功能。
keyboard.press('k')
if joystick.get_button(2) == 1:
# 手柄X键 --> 键盘u
keyboard.press('u')
if joystick.get_button(1) == 1:
# 手柄B键 --> 键盘i
keyboard.press('i')
if joystick.get_button(3) == 1:
# 手柄Y键 --> 键盘p
keyboard.press('p')
if joystick.get_button(4) == 1:
keyboard.press('h')
if joystick.get_button(5) == 1:
# 手柄又键 --> 键盘l(换武器)
# keyboard.press('l')
keyboard.press('j')
elif event.type == pygame.JOYBUTTONUP:
# print("Joystick button release.")
if joystick.get_button(7) == 0:
# 手柄start键 --> 键盘中的回车键。
keyboard.release('enter')
if joystick.get_button(0) == 0:
# 手柄A键 --> 键盘的k键,也就是对应跳(闪)的功能。
keyboard.release('k')
if joystick.get_button(2) == 0:
# 手柄X键 --> 键盘u
keyboard.release('u')
if joystick.get_button(1) == 0:
# 手柄B键 --> 键盘i
keyboard.release('i')
if joystick.get_button(3) == 0:
# 手柄Y键 --> 键盘p
keyboard.release('p')
if joystick.get_button(4) == 0:
keyboard.release('h')
if joystick.get_button(5) == 0:
# 手柄又键 --> 键盘l(换武器)
# keyboard.release('l')
# 攻击键容易连点
keyboard.release('j')
# 攻击键
elif event.type == pygame.JOYAXISMOTION:
# print("Joystick axis pressed.")
if joystick.get_axis(2) > 0:
# 手柄左x --> 键盘h
# 注意: 这里需要让手柄, pygame来控制按压和释放, 如果用pyautogui, keydown每次会触发很多按压,(连点)
# 还是用这个保险
keyboard.press('h')
if joystick.get_axis(5) > 0:
# 手柄右x --> 键盘j
keyboard.press('j')
if round(joystick.get_axis(1)) < 0:
# 前
keyboard.press('w')
if round(joystick.get_axis(1)) > 0:
# 后
keyboard.press('s')
if round(joystick.get_axis(0)) < 0:
# 左
keyboard.press('a')
if round(joystick.get_axis(0)) > 0:
# 右
keyboard.press('d')
# 释放
# print("Joystick axis released.")
# print("s", joystick.get_axis(1))
if joystick.get_axis(2) < 0:
# 手柄左x --> 键盘h
keyboard.release('h')
if joystick.get_axis(5) < 0:
# 手柄右x --> 键盘j
keyboard.release('j')
if round(joystick.get_axis(0)) == 0:
# 释放左右
keyboard.release('a')
keyboard.release('d')
if round(joystick.get_axis(1)) == 0:
# 释放前后
keyboard.release('w')
keyboard.release('s')
# 摇杆转向
# 当前鼠标光标位置, 固定位置, 不单独获取了
# x, y = pygame.mouse.get_pos()
x, y = 482, 305
pyautogui.moveTo(x, y)
# 1. 设置当前鼠标光标位置, 放中间或偏右
# 2. 根据摇杆变化, 利用pyautogui进行拖拽
# 3, 4为遥感的横/纵向变化
if joystick.get_axis(3) != 0 or joystick.get_axis(4) != 0:
# 将当前光标位置的东西向下移动100个像素点,在拖动的过程中按住鼠标左键。
# >> > pyautogui.drag(100, 0, button='left')
# 一样的问题, 连点
# pyautogui.drag(int(round(joystick.get_axis(4))), int(round(joystick.get_axis(3))), button='left')
print(y+int(round(joystick.get_axis(4))), x+int(round(joystick.get_axis(3))))
# 使用pymouse实现上述payautogui的拖拽
# x, y = pygame.mouse.get_pos()
# m.press(x, y)
# x1 = x + joystick.get_axis(3)
# y1 = y + joystick.get_axis(4)
# m.move(x1, y1)
# m.release(x1, y1)
if __name__ == '__main__':
pygame.init()
# 初始化joystick
pygame.joystick.init()
# 得到joystick的数量
joystick_count = pygame.joystick.get_count()
print("Number of joysticks: {}".format(joystick_count))
# 之考虑一个手柄
joystick = pygame.joystick.Joystick(0)
# 按键映射对象
joyToKey = JoyToKey()
# -------- 程序主循环 -----------
# 保持循环直到用户点击关闭按钮
done = False
while not done:
# 事件处理的步骤
# 手柄事件触发
for event in pygame.event.get():
# 如果用户触发了关闭事件
if event.type == pygame.QUIT:
# 设置我们做了这件事的标志,所以我们就可以退出循环了
done = True
else:
joyToKey.exec(joystick, event)
# 关闭窗口并退出.
pygame.quit()
程序运行
程序使用的是keyboard组件, 在linux下运行时需要sudo
sudo python 北通360-流行群侠传手游.py
此时在scrcpy界面, 通过手柄即可控制手机进行游戏操作, 并且流畅性也还可以
说明
只是为了提高下游戏的趣味性, 其它操作可自行发掘
摇杆目前无法适应
摇杆转向跟鼠标适配未实现, 事件刷新太快, 暂时未想到好方法进行转换
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