与以往一样, 以一个简单的示例入手
import React, {useState} from 'react';
function HelloWord() {
const [msg, setMsg] = useState('hello word');
const [name, setName] = useState('ali');
const chgValue = () => {
let dateTmp = Date.now();
setMsg('hello' + dateTmp);
setMsg("hi" + dateTmp);
setName('ali' + dateTmp);
}
return (
<>
<div>{msg}</div>
<div>{name}</div>
<span onClick={chgValue}> click me</span>
</>
);
}
export default HelloWord
useState调用
我们知道不管是初建一个function组件还是update更新function组件时, 最终都要触发function方法来生成虚拟DOM。
这也就是说初建和update更新调用useState会走不同的处理。其调用代码如下所示, 初建主要执行mountState方法, 而更新则使用updateState方法
HooksDispatcherOnMountInDEV = {
...
useState: function (initialState) {
currentHookNameInDev = 'useState';
mountHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher.current;
ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnMountInDEV;
try {
return mountState(initialState);
} finally {
ReactCurrentDispatcher.current = prevDispatcher;
}
}
...
};
HooksDispatcherOnUpdateInDEV = {
useState: function (initialState) {
currentHookNameInDev = 'useState';
updateHookTypesDev();
var prevDispatcher = ReactCurrentDispatcher.current;
ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
try {
return updateState(initialState);
} finally {
ReactCurrentDispatcher.current = prevDispatcher;
}
}
};
mountState
- mount的时候会新生成一个hook对象并将其挂载到hook链上, 同时将当前fiber的memoizedState与hook链建立连接
- 将初始值赋值给memoizedState以供渲染使用
- dispatch为一个闭包函数,它会将当前fiber及queue作为参数传入, 在调用该方法时可获取当前的fiber以供使用
function mountState(initialState) {
var hook = mountWorkInProgressHook();
if (typeof initialState === 'function') {
// $FlowFixMe: Flow doesn't like mixed types
initialState = initialState();
}
hook.memoizedState = hook.baseState = initialState;
var queue = hook.queue = {
pending: null,
dispatch: null,
lastRenderedReducer: basicStateReducer,
lastRenderedState: initialState
};
var dispatch = queue.dispatch = dispatchAction.bind(null, currentlyRenderingFiber$1, queue);
return [hook.memoizedState, dispatch];
}
function mountWorkInProgressHook() {
var hook = {
memoizedState: null,
baseState: null,
baseQueue: null,
queue: null,
next: null
};
if (workInProgressHook === null) {
// This is the first hook in the list
currentlyRenderingFiber$1.memoizedState = workInProgressHook = hook;
} else {
// Append to the end of the list
workInProgressHook = workInProgressHook.next = hook;
}
return workInProgressHook;
}
hook链如下图所示
useState_memoizedState.png
dispatchAction
该方法用来触发action, 实现hook state的更新。 其主要功能如下
- 创建update对象,并将其挂载到hook的queue属性上
- 将Action的变更值放到update的eagerState属性上
- 将fiber推入scheduleWork任务调度中, 接下来会进入workLoop中进行调和、commit 最终实现view渲染。
function dispatchAction(fiber, queue, action) {
...
var update = {
expirationTime: expirationTime,
suspenseConfig: suspenseConfig,
action: action,
eagerReducer: null,
eagerState: null,
next: null
};
{
update.priority = getCurrentPriorityLevel();
} // Append the update to the end of the list.
var pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
var alternate = fiber.alternate;
if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdate = true;
update.expirationTime = renderExpirationTime;
currentlyRenderingFiber$1.expirationTime = renderExpirationTime;
} else {
if (fiber.expirationTime === NoWork && (alternate === null || alternate.expirationTime === NoWork)) {
// The queue is currently empty, which means we can eagerly compute the
// next state before entering the render phase. If the new state is the
// same as the current state, we may be able to bail out entirely.
var lastRenderedReducer = queue.lastRenderedReducer;
if (lastRenderedReducer !== null) {
var prevDispatcher;
{
prevDispatcher = ReactCurrentDispatcher.current;
ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
}
try {
var currentState = queue.lastRenderedState;
var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute
// it, on the update object. If the reducer hasn't changed by the
// time we enter the render phase, then the eager state can be used
// without calling the reducer again.
update.eagerReducer = lastRenderedReducer;
update.eagerState = eagerState;
if (objectIs(eagerState, currentState)) {
// Fast path. We can bail out without scheduling React to re-render.
// It's still possible that we'll need to rebase this update later,
// if the component re-renders for a different reason and by that
// time the reducer has changed.
return;
}
} catch (error) {// Suppress the error. It will throw again in the render phase.
} finally {
{
ReactCurrentDispatcher.current = prevDispatcher;
}
}
}
}
{
// $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests
if ('undefined' !== typeof jest) {
warnIfNotScopedWithMatchingAct(fiber);
warnIfNotCurrentlyActingUpdatesInDev(fiber);
}
}
scheduleWork(fiber, expirationTime);
}
}
updateState
updateState只是对updateReducer方法的调用
updateReducer
- 通过updateWorkInProgresHook获取当前的hook对象, 访问时通过next在hook链上依次取出即可。
- 遍历upate链更新, 完成后返回state数值, 和dispatch方法
function updateReducer(reducer, initialArg, init) {
var hook = updateWorkInProgressHook();
var queue = hook.queue;
if (!(queue !== null)) {
{
throw Error( "Should have a queue. This is likely a bug in React. Please file an issue." );
}
}
queue.lastRenderedReducer = reducer;
var current = currentHook; // The last rebase update that is NOT part of the base state.
var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet.
var pendingQueue = queue.pending;
if (pendingQueue !== null) {
// We have new updates that haven't been processed yet.
// We'll add them to the base queue.
if (baseQueue !== null) {
// Merge the pending queue and the base queue.
var baseFirst = baseQueue.next;
var pendingFirst = pendingQueue.next;
baseQueue.next = pendingFirst;
pendingQueue.next = baseFirst;
}
current.baseQueue = baseQueue = pendingQueue;
queue.pending = null;
}
if (baseQueue !== null) {
// We have a queue to process.
var first = baseQueue.next;
var newState = current.baseState;
var newBaseState = null;
var newBaseQueueFirst = null;
var newBaseQueueLast = null;
var update = first;
do {
var updateExpirationTime = update.expirationTime;
if (updateExpirationTime < renderExpirationTime) {
...
} else {
...
if (update.eagerReducer === reducer) {
// If this update was processed eagerly, and its reducer matches the
// current reducer, we can use the eagerly computed state.
newState = update.eagerState;
} else {
var action = update.action;
newState = reducer(newState, action);
}
}
update = update.next;
} while (update !== null && update !== first);
if (newBaseQueueLast === null) {
newBaseState = newState;
} else {
newBaseQueueLast.next = newBaseQueueFirst;
} // Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!objectIs(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState;
hook.baseState = newBaseState;
hook.baseQueue = newBaseQueueLast;
queue.lastRenderedState = newState;
}
var dispatch = queue.dispatch;
return [hook.memoizedState, dispatch];
}
updateWorkInProgressHook
- 我们知道在初次创建时会将hook链挂载到fiber上, 因此再次更新时只需从fiber上取得即可
- 当组件update再次进入到function方法时,第一次调用useSate currentHook无值, 通过alternate进行获取; 而再次调用useSate通过next获取即可。
function updateWorkInProgressHook() {
var nextCurrentHook;
if (currentHook === null) {
var current = currentlyRenderingFiber$1.alternate;
if (current !== null) {
nextCurrentHook = current.memoizedState;
} else {
nextCurrentHook = null;
}
} else {
nextCurrentHook = currentHook.next;
}
var nextWorkInProgressHook;
if (workInProgressHook === null) {
nextWorkInProgressHook = currentlyRenderingFiber$1.memoizedState;
} else {
nextWorkInProgressHook = workInProgressHook.next;
}
if (nextWorkInProgressHook !== null) {
// There's already a work-in-progress. Reuse it.
workInProgressHook = nextWorkInProgressHook;
nextWorkInProgressHook = workInProgressHook.next;
currentHook = nextCurrentHook;
} else {
// Clone from the current hook.
if (!(nextCurrentHook !== null)) {
{
throw Error( "Rendered more hooks than during the previous render." );
}
}
currentHook = nextCurrentHook;
var newHook = {
memoizedState: currentHook.memoizedState,
baseState: currentHook.baseState,
baseQueue: currentHook.baseQueue,
queue: currentHook.queue,
next: null
};
if (workInProgressHook === null) {
// This is the first hook in the list.
currentlyRenderingFiber$1.memoizedState = workInProgressHook = newHook;
} else {
// Append to the end of the list.
workInProgressHook = workInProgressHook.next = newHook;
}
}
return workInProgressHook;
}
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