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Swift-AVPlayer网络音频播放

Swift-AVPlayer网络音频播放

作者: 紫云夕月 | 来源:发表于2021-09-14 11:38 被阅读0次
    import UIKit
    import Foundation
    
    class PublicFunction: NSObject {
        //MARK:播放时长
        static func convertTime(totalSeconds:Int) -> (String) {
            let seconds:Int = totalSeconds % 60
            let minutes:Int = (totalSeconds / 60) % 60
            let time:String = "\(String(format: "%02d", minutes)):\(String(format: "%02d", seconds))"
            return time
        }
    
    import UIKit
    import AVFoundation
    
    class NetAudioPlayerTool: NSObject {
    
        //正在播放回调
        //currentTime       播放时间
        //currentProgress   播放进度
        typealias OnPlayingBlock =  (_ currentTime:Float64,_ currentProgress:Float) -> ()
        //准备播放回调
        //totalDuration     音频总时长
        typealias PrepareToPlayBlock =  (_ totalDuration:Float) -> ()
        //正在缓冲回调
        //bufferDuration    已缓冲的时长
        typealias OnBufferingBlock =  (_ bufferDuration:Float) -> ()
        //播放完成回调
        //flag              YES播放完成, NO播放失败
        typealias CompletePlayingBlock =  (_ flag:Bool) -> ()
        //缓存自动暂停回调, 用于更改播放按钮的样式
        //bufferDuration    isPlaying 是否正在播放, 如果没有播放表示正在缓冲
        typealias IsPlayingBlock =  (_ isPlaying:Float) -> ()
        
        var playingBlock:OnPlayingBlock?
        var prepareToPlayBlock:PrepareToPlayBlock?
        var bufferingBlock:OnBufferingBlock?
        var completePlayBlock:CompletePlayingBlock?
        var isPlayingBlock:IsPlayingBlock?
        
        var palyerItem:AVPlayerItem?
        //播放器
        var player:AVPlayer = AVPlayer()
        //播放路径
        var audioPath:String = ""
        //音量大小
        var volume:Float = 1.0
        // 只有当播放器状态为`ReadyToPlay`,才可以执行拖拽操作,否则crash.
        var canDraggingFlag:Bool = false
        
        //之前播放的进度
        var timeOffset:Float64 = 0
        
        //播放时间
        var currentTime:Float64 = 0
        //音频总时长
        var totalDuration:Float64 = 0
        
        override init() {
            super.init()
            self.addObserverForPlayer()
        }
        
        //MARK:如果在播放音频前有录音操作,需要重新设置音频会话,否则声音极小.
        func setPlaybackSession() {
            let session = AVAudioSession.sharedInstance()
            do {
                try session.setActive(true)
                try session.setCategory(AVAudioSession.Category.playback)
            } catch {
                print(error)
            }
        }
        
        //MARK:创建播放器
        func createAudioPlayer() {
            //创建媒体资源管理对象
            let Url = URL(string: self.audioPath)
            self.palyerItem = AVPlayerItem.init(url: Url!)
            //创建ACplayer:负责视频播放
            self.player = AVPlayer.init(playerItem: self.palyerItem)
            self.player.rate = 1.0
            self.player.volume = self.volume
            //与播放缓存相关的观测属性
            self.addObserverForPlayItem()
        }
        
        //MARK:开始播放
        func playAudio() {
            self.player.play()
        }
        
        //MARK:暂停播放
        func pauseAudio() {
            self.player.pause()
        }
        
        //MARK:停止播放
        func stopAudio() {
            self.destroyPlayer()
        }
        
        //MARK:改变播放进度
        func changeAudio(currentTime:Float64) {
            if currentTime>0 {
                let time:CMTime = CMTimeMakeWithSeconds(currentTime, preferredTimescale: 1 * Int32(NSEC_PER_SEC))
                self.player.seek(to: time, toleranceBefore: CMTime.zero, toleranceAfter:CMTime.zero)
                self.player.play()
            }
        }
        
        //MARK:Notification
        //播放完毕
        func addObserverForPlayer() {
            NotificationCenter.default.addObserver(self, selector: #selector(audioPlayCompletion), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
        }
        
        //MARK:Observer
        //观察 加载状态 加载进度
        func addObserverForPlayItem() {
            self.player.currentItem?.addObserver(self, forKeyPath: "status", options: .new, context: nil)
            self.player.currentItem?.addObserver(self, forKeyPath: "loadedTimeRanges", options: .new, context: nil)
            self.player.currentItem?.addObserver(self, forKeyPath: "playbackBufferEmpty", options: .new, context: nil)
            self.player.currentItem?.addObserver(self, forKeyPath: "playbackLikelyToKeepUp", options: .new, context: nil)
        }
        
        override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
            let playerItem:AVPlayerItem = object as! AVPlayerItem
            
            if keyPath == "status" {
                switch self.palyerItem?.status {
                    case .readyToPlay ://准备播放
                        self.canDraggingFlag = true
    
                        self.totalDuration = CMTimeGetSeconds(playerItem.duration)
                        self.prepareToPlayBlock?(Float(self.totalDuration))
                        
                        if self.timeOffset>0 {
                            let time:CMTime = CMTimeMakeWithSeconds(self.timeOffset, preferredTimescale: 1 * Int32(NSEC_PER_SEC))
                            self.player.seek(to: time, toleranceBefore: CMTime.zero, toleranceAfter:CMTime.zero)
                        }
                        self.updatePlayProgress()//播放进度
                        
                        //self.playAudio()
                        break
                    case .failed:
                        self.completePlayBlock?(false)
                        break
                    case .unknown:
                        break
                    default :
                        break
                }
            } else if keyPath == "loadedTimeRanges"{//获取最新缓存的区间
                let bufferInterval:TimeInterval = self.bufferedDuration()
                self.bufferingBlock?(Float(bufferInterval))
            } else if keyPath == "playbackBufferEmpty"{//正在缓存视频请稍等
                
            } else if keyPath == "playbackLikelyToKeepUp"{//缓存好了继续播放
                
            }
        }
        
        //播放进度
        func updatePlayProgress() {
            self.player.addPeriodicTimeObserver(forInterval: CMTimeMake(value: 1, timescale: 1), queue: DispatchQueue.main) { (time) in
                //当前正在播放的时间
                self.currentTime = CMTimeGetSeconds(time)
                self.playingBlock?(self.currentTime,Float(self.currentTime))
            }
        }
        
        //MARK:播放完毕
        @objc func audioPlayCompletion() {
            if self.player.currentItem?.status == AVPlayerItem.Status.readyToPlay {
                self.player.seek(to: CMTime.zero) { finished in
                    self.completePlayBlock?(true)
                }
            }
        }
        
        //MARK:计算缓冲进度
        func bufferedDuration() -> (TimeInterval) {
            let loadTimeArray = self.palyerItem!.loadedTimeRanges
            //获取最新缓存的区间
            let newTimeRange : CMTimeRange = loadTimeArray.first as! CMTimeRange
            let startSeconds = CMTimeGetSeconds(newTimeRange.start);
            let durationSeconds = CMTimeGetSeconds(newTimeRange.duration);
            let totalBuffer = startSeconds + durationSeconds;//缓冲总长度
            //print("当前缓冲时间:\(totalBuffer)")
            return totalBuffer
        }
        
        //MARK:释放 播放器
        func destroyPlayer() {
            self.player.pause()
            self.currentTime = 0.0
            self.player.currentItem?.cancelPendingSeeks()
            self.player.currentItem?.asset.cancelLoading()
            self.player.replaceCurrentItem(with: nil)
        }
        
        //MARK:移除通知
        func removeObserverFromPlayer() {
            self.player.currentItem?.removeObserver(self, forKeyPath: "status")
            self.player.currentItem?.removeObserver(self, forKeyPath: "loadedTimeRanges")
            self.player.currentItem?.removeObserver(self, forKeyPath: "playbackBufferEmpty")
            self.player.currentItem?.removeObserver(self, forKeyPath: "playbackLikelyToKeepUp")
            
            NotificationCenter.default.removeObserver(self, name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
        }
    }
    
    let netPlayer = NetAudioPlayerTool()
    //线上音频 播放时间
    var currentTime:Float = 0
    //线上音频 音频总时长
    var totalDuration:Float = 0
    //MARK:创建线上播放器
    func createOnlineAudioPlayer() {
        self.netPlayer.audioPath = "https://webfs.ali.kugou.com/202108021358/f8e446476833e4c950f58d07762c4827/KGTX/CLTX001/84ea1667187279849794a9cc96fa0d27.mp3"
        self.netPlayer.createAudioPlayer()
    }
    //MARK:Player Block
    func addNetPlayerBlock() {
        //网络音频 准备播放时更新UI
        netPlayer.prepareToPlayBlock = { (totalDuration) in
            print("音频总时长:\(PublicFunction.convertTime(totalSeconds: Int(totalDuration)))")
            self.totalDuration = totalDuration
        }
        
        //网络音频 缓冲时更新UI
        netPlayer.bufferingBlock = { [weak self] (bufferInterval) in
            print("当前缓冲时间:\(PublicFunction.convertTime(totalSeconds: Int(bufferInterval)))")
            print("当前缓冲进度:\(Float(bufferInterval / self!.totalDuration))")
        }
        
        //网络音频 播放时更新UI
        netPlayer.playingBlock = { (currentTime,currentProgress) in
            print("当前播放时长---\(PublicFunction.convertTime(totalSeconds: Int(currentTime)))")
            print("当前播放进度:\(currentProgress)")
        }
        
        //网络音频 播放完成更新UI
        netPlayer.completePlayBlock = { (isSuccess) in
            print("播放完毕")
        }
    }
    
    //开始播放
    netPlayer.playAudio()
    //暂停播放
    netPlayer.pauseAudio()
    //拖动修改进度
    netPlayer.changeAudio(currentTime: Float64(sender.value))
    

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