Flutter开发环境搭建和调试

作者: Alvin老师 | 来源:发表于2019-12-02 17:28 被阅读0次

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    Flutter开发环境搭建和调试

    开发环境的搭建

    1. 下载Flutter SDK
    2. 配置环境变量
    3. 安装Visual Studio Code所需插件
    4. 创建Flutter项目

    模拟器的安装与调试

    Flutter开发工具很多,有很多支持Flutter开发的IDE。比如Android Studio、Visual Studio Code、InteIIiJ IDEA、Atom、Komodo等。这里将使用Visual Studio Code作为主要开发工具,因为Visual Studio Code占用内存和CPU比较低,非常的流畅,体验也比较的好。模拟器的话,这里推荐使用Android官方的模拟器,也就是Android Studio SDK里带的模拟器。不过,这里的模拟器我们使用单独启动的,无需从Android Studio启动,当然也可以用真机运行调试。接下来,我们就开始Flutter开发环境的搭建吧。注意:本文是在Windows环境下安装的开发环境。本文将主要介绍:

    • Flutter下载与环境变量配置
    • Visual Studio Code插件安装与新建Flutter项目
    • 模拟器的安装
    • 运行Flutter项目到模拟器和真机
    • Flutter常用命令

    开发环境的搭建

    1. 下载Flutter SDK

    Flutter SDK由两部分构成,一个是Dart SDK,另一个就是Flutter SDK,因为Flutter是基于Dart的。可以通过两种方式下载:一种是Git下载;另一种是直接下载SDK压缩包即可。

    Git方式我们可以通过拉取官方Github上的flutter分支来下载。分支分类如下图:



    可以看到主要有dev、beta和stable三个官方分支使,这里正式开发的话可以下载stable稳定版本。用Git命令进行下载stable分支:

    git clone -b stable https://github.com/flutter/flutter.git
    

    另一种是直接官网下载SDK压缩包,官方下载地址为:
    https://storage.googleapis.com/flutter_infra/releases/stable/windows/flutter_windows_v1.0.0-stable.zip

    2. 配置环境变量

    下载完SDK后我们可以把它解压放到指定文件夹里,接下来就是配置SDK环境变量量,这样我们就可以在需要的目录执行相关命令了。如果在官网更新下载SDK慢的话,可以设置国内的镜像代理地址,这样下载会快一些。可以将如下的国内下载镜像地址加入到环境变量中:

    变量名:PUB_HOSTED_URL,变量值:https://pub.flutter-io.cn
    变量名:FLUTTER_STORAGE_BASE_URL,变量值:https://storage.flutter-io.cn
    

    Flutter SDK环境变量,讲flutter的bin目录加入环境变量即可:

    [你的Flutter文件夹路径]\flutter\bin
    

    这样我们的Flutter SDK的环境变量就配置完毕了。接下来在命令提示符窗口中输入命令:

    flutter doctor
    

    它可以帮助我们检查Flutter环境变量是否设置成功,Android SDK是否下载以及配置好环境变量等等。如果有相关的错误提示,根据提示进行修复和安装、设置即可。每次运行这个命令,都会帮你检查是否缺失了必要的依赖。通过运行flutter doctor命令来验证你是否已经正确地设置了,并且可以自动更新和下载相关的依赖。如果全部配置正确的话,会出现如下类似的检测信息:



    主要检测信息为:Flutter、Android toolchain、Connected device。

    3.安装Visual Studio Code所需插件

    在Visual Studio Code的Extensions里搜索安装Dart和Flutter扩展插件:


    安装完成插件后,重启Visual Studio Code编辑器即可。

    4.创建Flutter项目

    接下来进行Flutter项目的新建,我们可以通过命令面板或者快捷键Ctrl+Shif+P打开命令面板,找到Flutter:New Project:


    点击New Project,接下来进入项目名称输入:



    回车,然后选择好项目的存储位置即可,这样就完成了Flutter项目的新建。
    整个的创建流程日志如下:

    [undefined] flutter create .
    Waiting for another flutter command to release the startup lock...
    Creating project ....
      .gitignore (created)
      .idea\libraries\Dart_SDK.xml (created)
      .idea\libraries\Flutter_for_Android.xml (created)
      .idea\libraries\KotlinJavaRuntime.xml (created)
      .idea\modules.xml (created)
      .idea\runConfigurations\main_dart.xml (created)
      .idea\workspace.xml (created)
      .metadata (created)
      android\app\build.gradle (created)
      android\app\src\main\java\com\example\fluttersamples\MainActivity.java (created)
      android\build.gradle (created)
      android\flutter_samples_android.iml (created)
      android\app\src\main\AndroidManifest.xml (created)
      android\app\src\main\res\drawable\launch_background.xml (created)
      android\app\src\main\res\mipmap-hdpi\ic_launcher.png (created)
      android\app\src\main\res\mipmap-mdpi\ic_launcher.png (created)
      android\app\src\main\res\mipmap-xhdpi\ic_launcher.png (created)
      android\app\src\main\res\mipmap-xxhdpi\ic_launcher.png (created)
      android\app\src\main\res\mipmap-xxxhdpi\ic_launcher.png (created)
      android\app\src\main\res\values\styles.xml (created)
      android\gradle\wrapper\gradle-wrapper.properties (created)
      android\gradle.properties (created)
      android\settings.gradle (created)
      ios\Runner\AppDelegate.h (created)
      ios\Runner\AppDelegate.m (created)
      ios\Runner\main.m (created)
      ios\Runner.xcodeproj\project.pbxproj (created)
      ios\Runner.xcodeproj\xcshareddata\xcschemes\Runner.xcscheme (created)
      ios\Flutter\AppFrameworkInfo.plist (created)
      ios\Flutter\Debug.xcconfig (created)
      ios\Flutter\Release.xcconfig (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Contents.json (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-1024x1024@1x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@1x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@2x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@3x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@1x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@2x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@3x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@1x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@2x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@3x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-60x60@2x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-60x60@3x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-76x76@1x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-76x76@2x.png (created)
      ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-83.5x83.5@2x.png (created)
      ios\Runner\Assets.xcassets\LaunchImage.imageset\Contents.json (created)
      ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage.png (created)
      ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage@2x.png (created)
      ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage@3x.png (created)
      ios\Runner\Assets.xcassets\LaunchImage.imageset\README.md (created)
      ios\Runner\Base.lproj\LaunchScreen.storyboard (created)
      ios\Runner\Base.lproj\Main.storyboard (created)
      ios\Runner\Info.plist (created)
      ios\Runner.xcodeproj\project.xcworkspace\contents.xcworkspacedata (created)
      ios\Runner.xcworkspace\contents.xcworkspacedata (created)
      lib\main.dart (created)
      flutter_samples.iml (created)
      pubspec.yaml (created)
      README.md (created)
      test\widget_test.dart (created)
    Running "flutter packages get" in flutter_samples...            11.8s
    Wrote 64 files.
    
    All done!
    [√] Flutter is fully installed. (Channel stable, v1.0.0, on Microsoft Windows [Version 10.0.17134.590], locale zh-CN)
    [√] Android toolchain - develop for Android devices is fully installed. (Android SDK 28.0.3)
    [√] Android Studio is fully installed. (version 3.3)
    [√] IntelliJ IDEA Community Edition is fully installed. (version 2018.3)
    [!] Connected device is not available.
    
    Run "flutter doctor" for information about installing additional components.
    
    In order to run your application, type:
    
      $ cd .
      $ flutter run
    
    Your application code is in .\lib\main.dart.
    
    exit code 0
    

    Flutter项目结构如下:



    其中,Android相关的修改和配置在android目录下,结构和Android应用项目结构一样;IOS相关修改和配置在ios目录下,结构和IOS应用项目结构一样。最重要的flutter代码文件是在lib目录下,类文件以.dart结尾,语法结构为Dart语法结构。大致如下:

    import 'package:flutter/material.dart';
    
    void main() => runApp(MyApp());
    
    class MyApp extends StatelessWidget {
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            // This is the theme of your application.
            //
            // Try running your application with "flutter run". You'll see the
            // application has a blue toolbar. Then, without quitting the app, try
            // changing the primarySwatch below to Colors.green and then invoke
            // "hot reload" (press "r" in the console where you ran "flutter run",
            // or simply save your changes to "hot reload" in a Flutter IDE).
            // Notice that the counter didn't reset back to zero; the application
            // is not restarted.
            primarySwatch: Colors.blue,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      // This widget is the home page of your application. It is stateful, meaning
      // that it has a State object (defined below) that contains fields that affect
      // how it looks.
    
      // This class is the configuration for the state. It holds the values (in this
      // case the title) provided by the parent (in this case the App widget) and
      // used by the build method of the State. Fields in a Widget subclass are
      // always marked "final".
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    
    class _MyHomePageState extends State<MyHomePage> {
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          // This call to setState tells the Flutter framework that something has
          // changed in this State, which causes it to rerun the build method below
          // so that the display can reflect the updated values. If we changed
          // _counter without calling setState(), then the build method would not be
          // called again, and so nothing would appear to happen.
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        // This method is rerun every time setState is called, for instance as done
        // by the _incrementCounter method above.
        //
        // The Flutter framework has been optimized to make rerunning build methods
        // fast, so that you can just rebuild anything that needs updating rather
        // than having to individually change instances of widgets.
        return Scaffold(
          appBar: AppBar(
            // Here we take the value from the MyHomePage object that was created by
            // the App.build method, and use it to set our appbar title.
            title: Text(widget.title),
          ),
          body: Center(
            // Center is a layout widget. It takes a single child and positions it
            // in the middle of the parent.
            child: Column(
              // Column is also layout widget. It takes a list of children and
              // arranges them vertically. By default, it sizes itself to fit its
              // children horizontally, and tries to be as tall as its parent.
              //
              // Invoke "debug painting" (press "p" in the console, choose the
              // "Toggle Debug Paint" action from the Flutter Inspector in Android
              // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
              // to see the wireframe for each widget.
              //
              // Column has various properties to control how it sizes itself and
              // how it positions its children. Here we use mainAxisAlignment to
              // center the children vertically; the main axis here is the vertical
              // axis because Columns are vertical (the cross axis would be
              // horizontal).
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.display1,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ), // This trailing comma makes auto-formatting nicer for build methods.
        );
      }
    }
    

    模拟器的安装与调试

    项目新建完毕了,接下来就是编译运行Flutter项目到真机或者模拟器了。先说模拟器,模拟器在我们下载的Android SDK的目录里,可以通过两种方法创建模拟器,推荐在Android Studio里新建一个模拟器,点击进入AVD Manager,如果没有模拟器的话,就创建一个即可,可以选择最新的SDK:



    创建完毕后,我们就可以在电脑的模拟器目录看到我们创建的模拟器里:



    对应的模拟器AVD Manager相关也在Android SDK目录下:

    接下来我们就可以关闭相关窗口了,建立一个bat文件,写入启动模拟器的命令,这样每次启动模拟器直接运行这个bat文件即可:

    D:\Sdk\emulator\emulator.exe -avd Pixel_XL_API_28
    

    模拟器所在的SDK目录根据你的实际情况位置修改即可。



    接下来,双击这个bat文件运行模拟器:



    接着在项目所在目录运行flutter run命令即可编译运行flutter项目到模拟器上:

    运行效果如下图:



    运行成功后,后续运行调试只要不退出应用界面,就可以进行热重载,输入r进行热重载当前页面,输入R进行整个应用的热重启,输入h弹出帮助信息,输入d解除关联,输入q退出应用调试。如果遇到有多个模拟器或者模拟器和真机同时存在的话,可以通过-d参数加设备ID指定要运行的设备,例如:
    flutter run -d emulator-5556
    

    可以通过flutter devices或adb devices命令查看目前已连接的设备信息。
    还有一种命令方式创建模拟器,输入如下命令可以查看当前可用的模拟器:

    flutter emulator
    

    输入以下命令可以创建指定名称的模拟器,默认创建的模拟器Android版本号为已安装的最新的SDK版本号:

    flutter emulators --create --name xyz
    

    运行以下命令可以启动模拟器:

    flutter emulators --launch <emulator id>
    

    替换为你的模拟器ID名称即可。
    真机设备运行调试和模拟器的过程基本一样,手机和电脑通过USB连接,手机开启开发人员选项和USB调试,最后运行flutter run命令即可。
    其他常用的命令如下:

    flutter build apk;           //打包Android应用
    flutter build apk –release;
    flutter install;              //安装应用
    flutter build ios;            //打包IOS应用
    flutter build ios –release;
    flutter clean;               //清理重新编译项目
    flutter upgrade;            //升级Flutter SDK和依赖包
    flutter channel;            //查看Flutter官方分支列表和当前项目使用的Flutter分支
    flutter channel <分支名>;   //切换分支
    

    好了,Flutter开发环境搭建和调试就为大家讲解到这里了。

    原文链接:https://blog.csdn.net/jay100500/article/details/88386429

    阿里P7移动互联网架构师进阶视频(每日更新中)免费学习请点击:https://space.bilibili.com/474380680

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