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如何用python制作五子棋

如何用python制作五子棋

作者: Alex是大佬 | 来源:发表于2022-01-05 17:22 被阅读0次

    hi,大家好,今天就来将你如何用python制作五子棋

    话不多说,直接上代码!

    import pygame

    EMPTY = 0

    BLACK = 1

    WHITE = 2

    black_color = [0, 0, 0]

    white_color = [255, 255, 255]

    class RenjuBoard(object):

        def __init__(self):

            self._board = [[]] * 15

            self.reset()

        def reset(self):

            for row in range(len(self._board)):

                self._board[row] = [EMPTY] * 15

        def move(self, row, col, is_black):

            if self._board[row][col] == EMPTY:

                self._board[row][col] = BLACK if is_black else WHITE

                return True

            return False

        def draw(self, screen):

            for index in range(1, 16):

                pygame.draw.line(screen, black_color,

                                [40, 40 * index], [600, 40 * index], 1)

                pygame.draw.line(screen, black_color,

                                [40 * index, 40], [40 * index, 600], 1)

            pygame.draw.rect(screen, black_color, [36, 36, 568, 568], 4)

            pygame.draw.circle(screen, black_color, [320, 320], 5, 0)

            pygame.draw.circle(screen, black_color, [160, 160], 5, 0)

            pygame.draw.circle(screen, black_color, [480, 480], 5, 0)

            pygame.draw.circle(screen, black_color, [480, 160], 5, 0)

            pygame.draw.circle(screen, black_color, [160, 480], 5, 0)

            for row in range(len(self._board)):

                for col in range(len(self._board[row])):

                    if self._board[row][col] != EMPTY:

                        ccolor = black_color \

                            if self._board[row][col] == BLACK else white_color

                        pos = [40 * (col + 1), 40 * (row + 1)]

                        pygame.draw.circle(screen, ccolor, pos, 20, 0)

    def main():

        board = RenjuBoard()

        is_black = True

        pygame.init()

        pygame.display.set_caption('五子棋')

        screen = pygame.display.set_mode([640, 640])

        screen.fill([255, 255, 0])

        board.draw(screen)

        pygame.display.flip()

        running = True

        while running:

            for event in pygame.event.get():

                if event.type == pygame.QUIT:

                    running = False

                elif event.type == pygame.KEYUP:

                    pass

                elif event.type == pygame.MOUSEBUTTONDOWN\

                        and event.button == 1:

                    x, y = event.pos

                    row = round((y - 40) / 40)

                    col = round((x - 40) / 40)

                    if board.move(row, col, is_black):

                        is_black = not is_black

                        screen.fill([255, 255, 0])

                        board.draw(screen)

                        pygame.display.flip()

        pygame.quit()

    if __name__ == '__main__':

        main()

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