//有简单的加密和解密处理
//将对象序列化然后再还原出来
namespace ConsoleApp1
{
[ProtoContract]
public class People
{
[ProtoMember(1)]
public string[] to;
[ProtoMember(2)]
public string[] cc;
[ProtoMember(3)]
public DateTime time;
[ProtoMember(4)]
public string password;
}
class Program
{
static void Main(string[] args)
{
string path = System.IO.Directory.GetCurrentDirectory() + "\\MailBoxCache";
if (!System.IO.Directory.Exists(path))
{
System.IO.Directory.CreateDirectory(path);
}
Stream ss = File.Create(path + "\\teet.ll");
Serializer.Serialize<People>(ss, new People()
{
to = new string[] { "hello", "hhh" },
time = DateTime.Now,
password = Convert.ToBase64String(Encoding.Unicode.GetBytes("\rpassword\r\n\n"))//简单加密
});
ss.Close();
var ppp = Serializer.Deserialize<People>(File.Open(path + "\\teet.ll", FileMode.Open));
string password = Encoding.Unicode.GetString(Convert.FromBase64String(ppp.password));//简单解密
password = password.Replace("\r\n", "");//简单解密,把\r\n多余的去掉
Console.WriteLine(ppp + "\r\n" + password);
}
}
}
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