各视图控制器之间的切换,大概可分为三种
- UITabBarController 他的子视图控制器被选中时,切换子视图
- UINavigationController push/pop一个子视图时
- 一个UIViewController 被presented/dismissed时
自定义非交互式过渡动画
通用部分
1、所要实现自定义过渡动画的ViewController实现对应的delegate,UITabBarViewController对应的是UITabBarControllerDelegate
,UINavigationController对应的是UINavigationControllerDelegate
。
2、在动画开始时,delegate会调用对应的动画控制器,也就是实现了UIViewControllerAnimatedTransitioning
协议的类,这个类可以是任意类型。返回nil,则使用默认动画效果。
3、动画控制器实现对应的方法
- transitionDuration:
动画执行时间 - animateTransition:
实现自定义动画的地方
其他解释在代码注释中
实现一个简单的例子,将UITabBarController的切换视图方式改成左右移动的方式
Swift版本:
只是个简单的例子,所以建立一个 Tabbled Application 模板的项目
实现AppDelegate即可
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
(self.window!.rootViewController as! UITabBarController).delegate = self
return true
}
}
extension AppDelegate : UITabBarControllerDelegate{
func tabBarController(tabBarController: UITabBarController, animationControllerForTransitionFromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}}
extension AppDelegate : UIViewControllerAnimatedTransitioning{
//动画的执行时间,需要注意的是一定要和animateTransition:里的动画时间保持一致
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.4
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let vc1 = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
let vc2 = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let containerView = transitionContext.containerView()!
//这个方法是iOS8之后才有的
let view1 = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let view2 = transitionContext.viewForKey(UITransitionContextToViewKey)!
//iOS8之前取得的方式
// let view11 = vc1.view
// let view22 = vc2.view
let r1start = transitionContext.initialFrameForViewController(vc1)
let r2end = transitionContext.finalFrameForViewController(vc2)
//which key we are going depends on which vc is which the most general way to express this is in terms of index number
let tab = self.window!.rootViewController as! UITabBarController
let index1 = tab.viewControllers!.indexOf(vc1)
let index2 = tab.viewControllers!.indexOf(vc2)
let dir : CGFloat = index1 < index2 ? 1 : -1
var r1end = r1start
r1end.origin.x -= r1end.width * dir
var r2start = r2end
r2start.origin.x += r2start.width * dir
view2.frame = r2start
containerView.addSubview(view2)
//避免其他手势事件的干扰
UIApplication.sharedApplication().beginIgnoringInteractionEvents()
//执行具体动画,不同效果的代码不同处就是在这了
UIView.animateWithDuration(0.4, animations: {
view1.frame = r1end
view2.frame = r2end
}) { (_) in
//防止取消状态
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
UIApplication.sharedApplication().endIgnoringInteractionEvents()
}
}
func animationEnded(transitionCompleted: Bool) {
if transitionCompleted {
print("Completed")
}else{
print("NO Completed")
}
}
}
为了让代码显得整洁一些,并且可以是该动画可以在多出更方便的使用,我们将其独立出来。
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
(self.window!.rootViewController as! UITabBarController).delegate = self
return true
}
}
extension AppDelegate : UITabBarControllerDelegate{
func tabBarController(tabBarController: UITabBarController, animationControllerForTransitionFromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
let animation = CustomTransitionAimation()
animation.tab = (self.window!.rootViewController as! UITabBarController)
return animation
}
}
动画类的实现
import UIKit
class CustomTransitionAimation: NSObject,UIViewControllerAnimatedTransitioning {
var tab : UITabBarController?
//动画的执行时间,需要注意的是一定要和animateTransition:里的动画时间保持一致
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.4
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let vc1 = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
let vc2 = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let containerView = transitionContext.containerView()!
//这个方法是iOS8之后才有的
let view1 = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let view2 = transitionContext.viewForKey(UITransitionContextToViewKey)!
//iOS8之前取得的方式
// let view11 = vc1.view
// let view22 = vc2.view
let r1start = transitionContext.initialFrameForViewController(vc1)
let r2end = transitionContext.finalFrameForViewController(vc2)
//which key we are going depends on which vc is which the most general way to express this is in terms of index number
let tab = self.tab!
let index1 = tab.viewControllers!.indexOf(vc1)
let index2 = tab.viewControllers!.indexOf(vc2)
let dir : CGFloat = index1 < index2 ? 1 : -1
var r1end = r1start
r1end.origin.x -= r1end.width * dir
var r2start = r2end
r2start.origin.x += r2start.width * dir
view2.frame = r2start
containerView.addSubview(view2)
//避免其他手势事件的干扰
UIApplication.sharedApplication().beginIgnoringInteractionEvents()
//执行具体动画,不同效果的代码不同处就是在这了
UIView.animateWithDuration(0.4, animations: {
view1.frame = r1end
view2.frame = r2end
}) { (_) in
//防止取消状态
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
UIApplication.sharedApplication().endIgnoringInteractionEvents()
}
}
func animationEnded(transitionCompleted: Bool) {
if transitionCompleted {
print("Completed")
}else{
print("NO Completed")
}
}
}
Objective-C版本
#import "AppDelegate.h"
#import "CusomTransitionAnimation.h"
@interface AppDelegate ()<UITabBarControllerDelegate>
@property(nonatomic,strong) UITabBarController *tabBarController;
@property(nonatomic,strong) CusomTransitionAnimation *customAnimation;
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.tabBarController = (UITabBarController *)self.window.rootViewController;
self.tabBarController.delegate = self;
return YES;
}
- (id <UIViewControllerAnimatedTransitioning> )tabBarController:(UITabBarController *)tabBarController animationControllerForTransitionFromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC
{
CusomTransitionAnimation *animation = [[CusomTransitionAnimation alloc]init];
animation.tabBarController = self.tabBarController;
return animation;
}
- (CusomTransitionAnimation *)customAnimation
{
if (!_customAnimation) {
_customAnimation = [[CusomTransitionAnimation alloc]init];
_customAnimation.tabBarController = self.tabBarController;
}
return _customAnimation;
}
@end
动画类
//.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface CusomTransitionAnimation : NSObject<UIViewControllerAnimatedTransitioning>
@property(nonatomic,strong) UITabBarController *tabBarController;
@end
//.m
#import "CusomTransitionAnimation.h"
@implementation CusomTransitionAnimation
- (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext
{
return 0.4;
}
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext
{
UIView *containerView = [transitionContext containerView];
UIViewController *vc1 = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *vc2 = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *view1 = [transitionContext viewForKey:UITransitionContextFromViewKey];
UIView *view2 = [transitionContext viewForKey:UITransitionContextToViewKey];
CGRect vc1start = [transitionContext initialFrameForViewController:vc1];
CGRect vc2end = [transitionContext finalFrameForViewController:vc2];
NSUInteger index1 = [self.tabBarController.viewControllers indexOfObject:vc1];
NSUInteger index2 = [self.tabBarController.viewControllers indexOfObject:vc2];
int dir = index1 < index2 ? 1 : -1;
CGRect vc1end = vc1start;
vc1end.origin.x -= vc1end.size.width * dir;
CGRect vc2start = vc2end;
vc2start.origin.x += vc2start.size.width * dir;
view2.frame = vc2start;
[containerView addSubview:view2];
[[UIApplication sharedApplication]beginIgnoringInteractionEvents];
[UIView animateWithDuration:0.4 animations:^{
view1.frame = vc1end;
view2.frame = vc2end;
} completion:^(BOOL finished) {
[transitionContext completeTransition:(!transitionContext.transitionWasCancelled)];
[[UIApplication sharedApplication]endIgnoringInteractionEvents];
}];
}
- (void)animationEnded:(BOOL)transitionCompleted
{
if (transitionCompleted) {
NSLog(@"Completed");
}else{
NSLog(@"No Completed");
}
}
@end
UINavigationController实现是类似的,只不过调用动画类的方式不同
viewController实现
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.navigationController!.delegate = self
}
@IBAction func pushAction(sender: AnyObject) {
let second = SecondViewController()
self.navigationController!.pushViewController(second, animated: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
extension ViewController : UINavigationControllerDelegate{
func navigationController(navigationController: UINavigationController, animationControllerForOperation operation: UINavigationControllerOperation, fromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
//operation 用来区分是push还是pop操作
if operation == .Push {
return CustomPushTransitionAimation()
}
else if operation == .Pop{
return CustomPopTransitionAimation()
}
return nil
}
}
Push动画
import UIKit
class CustomPushTransitionAimation: NSObject,UIViewControllerAnimatedTransitioning {
//动画的执行时间,需要注意的是一定要和animateTransition:里的动画时间保持一致
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.4
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
// let vc1 = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
// let vc2 = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let containerView = transitionContext.containerView()!
//这个方法是iOS8之后才有的
let view1 = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let view2 = transitionContext.viewForKey(UITransitionContextToViewKey)!
//iOS8之前取得的方式
// let view11 = vc1.view
// let view22 = vc2.view
view2.transform = CGAffineTransformMakeScale(0.1, 0.1)
containerView.addSubview(view2)
//避免其他手势事件的干扰
UIApplication.sharedApplication().beginIgnoringInteractionEvents()
//执行具体动画,不同效果的代码不同处就是在这了
UIView.animateWithDuration(0.4, animations: {
view2.transform = CGAffineTransformIdentity
}) { (_) in
//防止取消状态
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
UIApplication.sharedApplication().endIgnoringInteractionEvents()
}
}
func animationEnded(transitionCompleted: Bool) {
if transitionCompleted {
print("Completed")
}else{
print("NO Completed")
}
}
}
Pop动画
import UIKit
class CustomPushTransitionAimation: NSObject,UIViewControllerAnimatedTransitioning {
//动画的执行时间,需要注意的是一定要和animateTransition:里的动画时间保持一致
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.4
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
// let vc1 = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
// let vc2 = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let containerView = transitionContext.containerView()!
//这个方法是iOS8之后才有的
let view1 = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let view2 = transitionContext.viewForKey(UITransitionContextToViewKey)!
//iOS8之前取得的方式
// let view11 = vc1.view
// let view22 = vc2.view
view2.transform = CGAffineTransformMakeScale(0.1, 0.1)
containerView.addSubview(view2)
//避免其他手势事件的干扰
UIApplication.sharedApplication().beginIgnoringInteractionEvents()
//执行具体动画,不同效果的代码不同处就是在这了
UIView.animateWithDuration(0.4, animations: {
view2.transform = CGAffineTransformIdentity
}) { (_) in
//防止取消状态
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
UIApplication.sharedApplication().endIgnoringInteractionEvents()
}
}
func animationEnded(transitionCompleted: Bool) {
if transitionCompleted {
print("Completed")
}else{
print("NO Completed")
}
}
}
可交互的自定义过渡动画
有两种实现方式
使用百分比驱动
使用这种方式比较简单,还是按照上述的方法先实现不可交互的自定义动画。接下来实现回调方法
func tabBarController(tabBarController: UITabBarController, interactionControllerForAnimationController animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning?
主要是UIPercentDrivenInteractiveTransition
的使用,实质是frozen animation。
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var rightEdgr : UIScreenEdgePanGestureRecognizer!
var leftEdgr : UIScreenEdgePanGestureRecognizer!
var inter : UIPercentDrivenInteractiveTransition!//这个类是关键
var interacting = false
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
let tab = (self.window!.rootViewController as! UITabBarController)
tab.delegate = self
let sep = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(pan))
sep.edges = .Right
sep.delegate = self
tab.view.addGestureRecognizer(sep)
self.rightEdgr = sep
let sep2 = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(pan))
sep2.edges = .Left
sep2.delegate = self
tab.view.addGestureRecognizer(sep2)
self.leftEdgr = sep2
return true
}
}
extension AppDelegate : UITabBarControllerDelegate{
func tabBarController(tabBarController: UITabBarController, animationControllerForTransitionFromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
// let animation = CustomTransitionAimation()
// animation.tab = (self.window!.rootViewController as! UITabBarController)
// return animation
return self
}
func tabBarController(tabBarController: UITabBarController, interactionControllerForAnimationController animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
if self.interacting {
return self.inter
}
return nil
}
}
extension AppDelegate : UIGestureRecognizerDelegate{
func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
let tab = self.window!.rootViewController as! UITabBarController
var result = false
if gestureRecognizer == self.rightEdgr {
result = (tab.selectedIndex < tab.viewControllers!.count - 1)
}
else{
result = tab.selectedIndex > 0
}
return result
}
func pan(g : UIScreenEdgePanGestureRecognizer) -> Void {
//重点需要处理的地方
let v = g.view!
let tab = self.window!.rootViewController as! UITabBarController
let delta = g.translationInView(v)
let percent = fabs(delta.x/v.bounds.width)
switch g.state {
case .Began:
self.inter = UIPercentDrivenInteractiveTransition()
self.interacting = true
if g == self.rightEdgr {
tab.selectedIndex = tab.selectedIndex + 1
}else{
tab.selectedIndex = tab.selectedIndex - 1
}
print("selectedIndex = \(tab.selectedIndex)")
case .Changed:
self.inter.updateInteractiveTransition(percent)
case .Ended:
if percent > 0.5 {
self.inter.finishInteractiveTransition()//调用该方法,将快速结束之前所设置的操作
}else{
self.inter.cancelInteractiveTransition()//调用该方法,将恢复原状
}
self.interacting = false
case .Cancelled:
self.inter.cancelInteractiveTransition()
self.interacting = false
default : break
}
}
}
extension AppDelegate : UIViewControllerAnimatedTransitioning{
//动画的执行时间,需要注意的是一定要和animateTransition:里的动画时间保持一致
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.4
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let vc1 = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
let vc2 = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let containerView = transitionContext.containerView()!
//这个方法是iOS8之后才有的
let view1 = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let view2 = transitionContext.viewForKey(UITransitionContextToViewKey)!
//iOS8之前取得的方式
// let view11 = vc1.view
// let view22 = vc2.view
let r1start = transitionContext.initialFrameForViewController(vc1)
let r2end = transitionContext.finalFrameForViewController(vc2)
//which key we are going depends on which vc is which the most general way to express this is in terms of index number
let tab = self.window!.rootViewController as! UITabBarController
let index1 = tab.viewControllers!.indexOf(vc1)
let index2 = tab.viewControllers!.indexOf(vc2)
let dir : CGFloat = index1 < index2 ? 1 : -1
var r1end = r1start
r1end.origin.x -= r1end.width * dir
var r2start = r2end
r2start.origin.x += r2start.width * dir
view2.frame = r2start
containerView.addSubview(view2)
/*
//避免其他手势事件的干扰
UIApplication.sharedApplication().beginIgnoringInteractionEvents()
//执行具体动画,不同效果的代码不同处就是在这了
UIView.animateWithDuration(0.4, animations: {
view1.frame = r1end
view2.frame = r2end
}) { (_) in
//防止取消状态
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
UIApplication.sharedApplication().endIgnoringInteractionEvents()
}
*/
let opts : UIViewAnimationOptions = self.interacting ? .CurveLinear : []
if !self.interacting {
UIApplication.sharedApplication().beginIgnoringInteractionEvents()
}
UIView.animateWithDuration(0.4, delay: 0, options: opts, animations: {
view1.frame = r1end
view2.frame = r2end
}) { (_) in
let canceld = transitionContext.transitionWasCancelled()
transitionContext.completeTransition(!canceld)
if UIApplication.sharedApplication().isIgnoringInteractionEvents(){
UIApplication.sharedApplication().endIgnoringInteractionEvents()
}
}
}
func animationEnded(transitionCompleted: Bool) {
if transitionCompleted {
print("Completed")
}else{
print("NO Completed")
}
let tab = self.window!.rootViewController as! UITabBarController
print(tab.selectedIndex)
}
}
不使用百分比驱动
这种写法虽然看起来会稍微复杂一些,但是他的可定制程度更高,因为我们可以直接对fromView 和 toView等进行直接操作。
不在需要具体实现animateTransition
方法,但是他还是要存在的,因为他的协议必须实现的方法。
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
}
将其中的代码放到实现了协议UIViewControllerInteractiveTransitioning
的类中实现。放到方法
func startInteractiveTransition(transitionContext: UIViewControllerContextTransitioning){
}
中就可以了。
这次使用OC实现,都熟悉下:
#import "AppDelegate.h"
@interface AppDelegate ()<UIViewControllerAnimatedTransitioning,UIViewControllerInteractiveTransitioning,UITabBarControllerDelegate,UIGestureRecognizerDelegate>
@property(nonatomic,strong) id<UIViewControllerContextTransitioning>transitionContext;
@property(nonatomic,strong) UIScreenEdgePanGestureRecognizer *leftEdgr;
@property(nonatomic,strong) UIScreenEdgePanGestureRecognizer *rightEdgr;
@property(nonatomic,assign) BOOL interacting;
@property(nonatomic,assign) CGRect r1end;
@property(nonatomic,assign) CGRect r2start;
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
UITabBarController *tab = (UITabBarController *)self.window.rootViewController;
tab.delegate = self;
self.leftEdgr = ({
UIScreenEdgePanGestureRecognizer *pan = [[UIScreenEdgePanGestureRecognizer alloc]initWithTarget:self action:@selector(pan:)];
pan.edges = UIRectEdgeLeft;
pan.delegate = self;
[tab.view addGestureRecognizer:pan];
pan;
});
self.rightEdgr = ({
UIScreenEdgePanGestureRecognizer *pan = [[UIScreenEdgePanGestureRecognizer alloc]initWithTarget:self action:@selector(pan:)];
pan.edges = UIRectEdgeRight;
pan.delegate = self;
[tab.view addGestureRecognizer:pan];
pan;
});
self.r1end = CGRectZero;
self.r2start = CGRectZero;
return YES;
}
#pragma mark - Actions
- (void)pan:(UIScreenEdgePanGestureRecognizer *)ges
{
UIView *gesView = ges.view;
UITabBarController *tab = (UITabBarController *)self.window.rootViewController;
CGPoint delta = [ges translationInView:gesView];
CGFloat percent = delta.x/gesView.bounds.size.width;
UIViewController *fromVC,*toVC;
UIView *fromView,*toView;
CGRect fromRectStart,toRectEnd;
if (self.transitionContext) {
fromVC = [self.transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
toVC = [self.transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
fromView = [self.transitionContext viewForKey:UITransitionContextFromViewKey];
toView = [self.transitionContext viewForKey:UITransitionContextToViewKey];
fromRectStart = [self.transitionContext initialFrameForViewController:fromVC];
toRectEnd = [self.transitionContext finalFrameForViewController:toVC];
}
switch (ges.state) {
case UIGestureRecognizerStateBegan: {
self.interacting = YES;
if (ges == self.leftEdgr) {
tab.selectedIndex = tab.selectedIndex - 1;
}else{
tab.selectedIndex = tab.selectedIndex + 1;
}
break;
}
case UIGestureRecognizerStateChanged:{
//可以在这里对fromView 和 toView 进行直接操作,所以,可定制程度高
fromRectStart.origin.x += (self.r1end.origin.x - fromRectStart.origin.x) * percent;
fromView.frame = fromRectStart;
NSLog(@"fromRect : %@",NSStringFromCGRect(fromRectStart));
CGRect toRectStart = self.r2start;
toRectStart.origin.x += (toRectStart.origin.x - self.r2start.origin.x) * percent;
toView.frame = toRectStart;
NSLog(@"toRect : %@",NSStringFromCGRect(toRectStart));
//在UITabBarController的切换中可能看不出来这句话有什么用处,但是在UINavigationController中这个就很有用了,可以自己处理NavigationBar的效果等。
[self.transitionContext updateInteractiveTransition:percent];
break;
}
case UIGestureRecognizerStateEnded: {
if (percent > 0.5) {
//达到要求,设置成最终状态
[UIView animateWithDuration:0.2 animations:^{
fromView.frame = self.r1end;
toView.frame = toRectEnd;
} completion:^(BOOL finished) {
[self.transitionContext finishInteractiveTransition];
[self.transitionContext completeTransition:YES];
}];
}
else{
//恢复原状
[UIView animateWithDuration:0.2 animations:^{
fromView.frame = fromRectStart;
toView.frame = self.r2start;
} completion:^(BOOL finished) {
[self.transitionContext cancelInteractiveTransition];
[self.transitionContext completeTransition:NO];
}];
}
self.interacting = NO;
self.transitionContext = nil;
break;
}
case UIGestureRecognizerStateCancelled: {
//恢复原状
fromView.frame = fromRectStart;
toView.frame = self.r2start;
[self.transitionContext finishInteractiveTransition];
[self.transitionContext completeTransition:NO];
self.interacting = NO;
self.transitionContext = nil;
break;
}
default:
break;
}}
#pragma mark - UIGestureRecognizerDelegate
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
UITabBarController *tab = (UITabBarController *)self.window.rootViewController;
BOOL result = NO;
if (gestureRecognizer == self.leftEdgr) {
result = tab.selectedIndex > 0;
}else{
result = tab.selectedIndex < tab.viewControllers.count - 1;
}
return result;
}
#pragma mark - UITabBarControllerDelegate
- (nullable id <UIViewControllerInteractiveTransitioning>)tabBarController:(UITabBarController *)tabBarController
interactionControllerForAnimationController: (id <UIViewControllerAnimatedTransitioning>)animationController
{
return self.interacting ? self : nil;
}
- (nullable id <UIViewControllerAnimatedTransitioning>)tabBarController:(UITabBarController *)tabBarController
animationControllerForTransitionFromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC
{
return self.interacting ? self : nil;
}
#pragma mark - UIViewControllerAnimatedTransitioning
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
return 0.4;
}
//这个要实现,但是要保持为空
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
}
#pragma mark - UIViewControllerInteractiveTransitioning
//这个其实就是要实现 animateTransition: 原来实现的功能
- (void)startInteractiveTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
self.transitionContext = transitionContext;
//即最终要达到的状态
UIView *containerView = [transitionContext containerView];
UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
// UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];
UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];
CGRect fromRectStart = [transitionContext initialFrameForViewController:fromVC];
CGRect toRectEnd = [transitionContext finalFrameForViewController:toVC];
UITabBarController *tab = (UITabBarController *)self.window.rootViewController;
NSUInteger fromIndex = [tab.viewControllers indexOfObject:fromVC];
NSUInteger toIndex = [tab.viewControllers indexOfObject:toVC];
int dir = fromIndex < toIndex ? 1 : -1;
CGRect fromRectEnd = fromRectStart;
fromRectEnd.origin.x -= fromRectEnd.size.width * dir;
CGRect toRectStart = toRectEnd;
toRectStart.origin.x += toRectStart.size.width * dir;
toView.frame = toRectStart;
[containerView addSubview:toView];
self.r1end = fromRectEnd;
self.r2start = toRectStart;
}
@end
自定义Presented ViewController的过渡动画
实现主要要两种方式
- 不使用presentation controller
- 使用presentation controller
不使用presentation controller
需要注意的地方是
- 协议transitioningDelegate声明的位置
- 区分present 和 dismiss
- 只有当modalPresentationStyle *不是 .FullScreen *的时候,才能使用如下方式判定是present还是dismiss
上代码
import UIKit
class ViewController2: UIViewController {
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
//这个不能再 viewDidLoad 里执行,太晚了
self.transitioningDelegate = self
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.transitioningDelegate = self
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.view.backgroundColor = UIColor.blueColor()
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.presentingViewController!.dismissViewControllerAnimated(true, completion:
nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
extension ViewController2 : UIViewControllerTransitioningDelegate{
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
extension ViewController2 : UIViewControllerAnimatedTransitioning{
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.4
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView()!
//For a presentation that is not .FullScreen,the unused view is nil.
let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)
let toView = transitionContext.viewForKey(UITransitionContextToViewKey)
//distinguish the cases
//dismiss
if fromView != nil {
UIView.animateWithDuration(0.4, animations: {
fromView!.transform = CGAffineTransformMakeScale(0.1, 0.1)
fromView!.alpha = 0
}, completion: { (_) in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
})
}
//presenting
else if toView != nil{
let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let toRectEnd = transitionContext.finalFrameForViewController(toVC)
toView!.frame = CGRectInset(toRectEnd, 40, 40)
toView!.transform = CGAffineTransformMakeScale(0.1, 0.1)
toView!.alpha = 0
containerView.addSubview(toView!)
//also can modify the containerView
// containerView.backgroundColor = UIColor.greenColor()
UIView.animateWithDuration(0.4, animations: {
toView!.transform = CGAffineTransformIdentity
toView!.alpha = 1.0
}) { (_) in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
}
}
在.FullScreen 类型的presented中,会取得presenting View,并将其添加到containerView中,其他类型的则是,containerView是在presenting view之前的,不能给containerView添加动画,并且containerView不会移除。
使用Presentation Controller
在此之前,需要理解的一些东西
- Animation Controller 用来负责动画效果,也就是presented View 如何移动到最终目标位置
- Presentation Controller 确定presented View的最终位置,还有向containerView上添加一些视图,例如半透明效果什么的。
举个例子来说明,如果只是实现了UIPresentationController 而没有做上面的那些工作,会使用默认动画弹出。
接下来说说实现:
在实现上面效果的基础上,需要在做几点工作
-
在设置presented viewController的 transitioningDelegate属性的同时,还需要设置其的modalPresentationStyle为.Custom,这个是必须的。(注意代码位置)
// NB if we want to modify the _animation_, we need to set the transitioningDelegate self.transitioningDelegate = self // if we want to modify the _presentation_, we need to set the style to custom // customize presentation only on iPhone // how will we find out which it is? we have no traitCollection yet... // I know, let's ask the window if UIApplication.sharedApplication().keyWindow!.traitCollection.userInterfaceIdiom == .Phone { self.modalPresentationStyle = .Custom }
-
在实现另一个方法
@available(iOS 8.0, *) optional public func presentationControllerForPresentedViewController(presented: UIViewController, presentingViewController presenting: UIViewController, sourceViewController source: UIViewController) -> UIPresentationController?
接下来便是在 UIPresentationController的子类中重载他的方法来达到我们所要的效果
方法的说明:
// Position of the presented view in the container view by the end of the presentation transition.
// (Default: container view bounds)
public func frameOfPresentedViewInContainerView() -> CGRect
返回presented view的最终位置
使用下面的方法来给containerView添加或移除一些额外的视图
presentationTransitionWillBegin
presentationTransitionDidEnd
dismissalTransitionWillBegin
dismissalTransitionDidEnd
使用下面方法来个添加的额外视图进行布局
containerViewWillLayoutSubviews
containerViewDidLayoutSubviews
方法
shouldPresentInFullscreen
默认返回的是true,如果返回false,会将presentation改变为 .CurrentContext
主要就这几个,完结。
Transition Coordinator的使用
主要注意几个方法的使用就可以了
-
animateAlongsideTransition:completion:
可以用来给已经在视图上的子视图添加动画效果- (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (self.transitionCoordinator != nil) { [self.transitionCoordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { NSLog(@"Transition Animation"); self.animationView.center = self.view.center; } completion:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { NSLog(@"Transition completion"); }]; } else{ NSLog(@"Transition is NULL"); } }
-
notifyWhenInteractionEndsUsingBlock:
监控视图返回时手势动作是否成功。比如在UINavigationController中左侧滑动返回时,需要在上一个ViewController中实现。
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
if (self.transitionCoordinator != nil) {
[self.transitionCoordinator notifyWhenInteractionEndsUsingBlock:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) {
if ([context isCancelled]) {
NSLog(@"1 Interaction Cancelled");
return ;
}
NSLog(@"1 Interaction Ends");
}];
}
else{
NSLog(@"1 Transition is NULL");
}
}
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