Xcode11之后新创建的工程会多出两个文件SceneDelegate。那么我们如何让它变回之前的那样的工程呢。
一、将这两个文件删除。
会报错There is no scene delegate set. A scene delegate class must be specified to use a main storyboard file.
二、将Info.plist -> Open As -> Source Code将划框的部分删除。
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三、将AppDelegate.m中的UISceneSession lifecycle注释掉或者删掉。
pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
四、在didFinishLaunchingWithOptions中加入UIWindow。
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.backgroundColor = [UIColor whiteColor];
self.window.rootViewController = [[ViewController alloc] init];;
[self.window makeKeyAndVisible];
return YES;
}
在AppDelegate.h中加入@property (strong, nonatomic) UIWindow *window;
这样就又回到我们熟悉的代码了。
swift的AppDelegate中window
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
self.window = UIWindow(frame: UIScreen.main.bounds)
self.window?.backgroundColor = UIColor.white
self.window?.rootViewController = ViewController()
self.window?.makeKeyAndVisible()
return true
}
原文链接:https://blog.csdn.net/weixin_43864837/article/details/104232482
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