IPC通信方式之LocalSocket

作者: 小草凡 | 来源:发表于2017-07-05 22:43 被阅读415次

    人生有八苦:生,老,病,死,爱别离,怨长久,求不得,放不下。

    LocalSocket是什么

    在弄清LocalSocket是什么之前,有必要先了解下Socket是什么。Socket通常翻译为套接字,它是为了方便让两台机器能互相通信的一套技术,该套技术封装好了繁琐的TCP/IP协议,向外提供出简单的API简化了通信实现的过程,其可以实现不同层面,不同应用,跨进程跨网络的通信。依据Socket提供的数据传输特性可分为如下几个大类:

    • Stream socket: 提供双向、有序、可靠、非重复的数据通信。大致可以认为它封装的TCP通信协议。
    • Datagram socket: 提供双向数据通信,数据不一定按顺序到达。大致可以认为它封装的是UDP通信协议。
    • Sequential socket: 提供双向、有序、可靠数据通信,数据包有最大限制,并且必须把这个包完整的接受才能进行读取。
    • Raw socket: 提供相对TCP/UDP而言较下层的通信协议访问,如果使用非TCP/UDP的通信协议可以使用该类型的socket。

    socket通信过程如下图


    socket通信过程示意图

    而Android中的LocalSocket是基于UNIX-domain Socket的,UNIX-domain Socket是在Socket的基础上衍生出来的一种IPC通信机制,因此LocalSocket解决的是同一台主机上不同进程间互相通信的问题。其相对于网络通信使用的socket不需要经过网络协议栈,不需要打包拆包、计算校验,自然的执行效率也高。与大名鼎鼎的binder机制作用一样,都在Android系统中作为IPC通信手段被广泛使用。

    在去代码看看
    frameworks/base/core/java/android/net/LocalSocket.java

    public class LocalSocket implements Closeable {
    
        private final LocalSocketImpl impl;
        private volatile boolean implCreated;
        private LocalSocketAddress localAddress;
        private boolean isBound;
        private boolean isConnected;
        private final int sockType;
    
        /** unknown socket type (used for constructor with existing file descriptor) */
        /* package */ static final int SOCKET_UNKNOWN = 0;
        /** Datagram socket type */
        public static final int SOCKET_DGRAM = 1;
        /** Stream socket type */
        public static final int SOCKET_STREAM = 2;
        /** Sequential packet socket type */
        public static final int SOCKET_SEQPACKET = 3;
        // ...
    

    从上述代码片段引出了几个重要的相关类:

    • LocalSocketImpl: 如果看过JDK源码中的Socket模块,其中有一个SocketImpl类,客户端socket和服务端socket都是通过SocketImpl创建出来的。对比来看LocalSocketImpl的作用跟SocketImpl类似,不过这里还差一个服务端socket,查看LocalSocketImpl的类注释,

      /**
       Socket implementation used for android.net.LocalSocket and
       android.net.LocalServerSocket. Supports only AF_LOCAL sockets.
       */
       class LocalSocketImpl {
      

      类注释里清楚的阐述了LocalSocketImpl的作用,它是LocalSocket和LocalServerSocket的实现类,并且只支持AF_LOCAL类型的socket,而AF_LOCAL就是UNIX域的本地socket类型。这里又出现了一个重要类LocalServerSocket,它就是差的那个服务端socket.

    • LocalServerSocket: 服务端的socket。

    • LocalSocketAddress: AF_LOCAL类型socket的地址,做为LocalSocket和 LocalServerSocket互相通信的标示。这个标示可以放在三个不同的namespace下。具体如下

      Android系统可以通过命令

      adb shell netstat -apn

      查看socket所处的命名空间,下图是本地截取的部分输出。


      socket-地址空间

    LocalSocket通信实例

    一般两个不同的应用之间如果要相互通信,首先想到的解决方案都是利用AIDL,这里我们用LocalSocket来实现。通过该例子来实践下LocalSocket。
    先看看运行效果图。


    LocalSocket实例

    TestLocalSocketServer和TestLocalSocketClient是不同的两个应用,我们从TestLocalSocketClient输入一个字串,然后在TestLocalSocketServer显示出来。

    TestLocalSocketServer核心代码:

    public class ServerActivity extends Activity {
    
        private LocalServerSocket mServerSocket = null;
        private LocalSocket mSocket = null;
        private TextView mShowMsg = null;
        private InputStream mInputStream = null;
        private static final String SOCKET_NAME = "com.azhengye.testsocket";
        private static final String TAG = "azhengye-Socket";
    
        private final Handler mHandler = new Handler() {
            public void handleMessage(android.os.Message msg) {
                String dispMesg = (String) msg.obj;
                mShowMsg.setText(dispMesg);
            };
        };
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            Button button = (Button) findViewById(R.id.replay_btn);
            mShowMsg = (TextView) findViewById(R.id.display_msg);
            createServerSocket();// 创建LocalServerSocket
            new Thread(new Runnable() {
                @Override
                public void run() {
                    acceptMsg();//必须要在子线程里接收消息
                }
            }).start();
        }
    
        private void createServerSocket() {
            if (mServerSocket == null) {
                try {
                    /**注意这里new出LocalServerSocket的同时,系统层已经同步做了bind和listen。
                     * 我们看看new的过程:
                     * public LocalServerSocket(String name) throws IOException {
                     *       impl = new LocalSocketImpl();
                     *       impl.create(LocalSocket.SOCKET_STREAM);
                     *       localAddress = new LocalSocketAddress(name);
                     *       impl.bind(localAddress);
                     *       impl.listen(LISTEN_BACKLOG);
                     * }
                     */
                    mServerSocket = new LocalServerSocket(SOCKET_NAME);
                } catch (IOException ex) {
                    throw new RuntimeException(
                            "Error binding to local socket " + ex);
                }
            }
        }
    
        private void acceptMsg() {
            try {
                mSocket = mServerSocket.accept();//accept是个阻塞方法,这就是必须要在子线程接收消息的原因。
            } catch (IOException e1) {
                e1.printStackTrace();
            }
            while (true) {
                try {
                    byte[] buffer = new byte[1024];
                    mInputStream = mSocket.getInputStream();
                    int count = mInputStream.read(buffer);
                    String key = new String(Arrays.copyOfRange(buffer, 0, count));
                    Log.d(TAG, "ServerActivity mSocketOutStream==" + key);
                    if ("stop".equals(key)) {
                        closeSocketResource();
                        break;
                    }
                    Message msg = mHandler.obtainMessage();
                    msg.obj = key;
                    msg.sendToTarget();
                } catch (IOException e) {
                    Log.d(TAG, "exception==" + e.fillInStackTrace().getMessage());
                    e.printStackTrace();
                }
            }
        }
    
        private void closeSocketResource() {
            closeSlient(mInputStream);
            closeSlient(mSocket);
            try {
                if (mServerSocket != null) {
                    mServerSocket.close();
                    mServerSocket = null;
                }
            } catch (IOException ex) {
                Log.e(TAG, "Failed closing ServerSocket" + ex.fillInStackTrace());
            }
        }
    
        private void closeSlient(Closeable closeable){
            try {
                if (closeable != null) {
                    closeable.close();
                    closeable = null;
                }
            } catch (IOException ex) {
                Log.e(TAG, "Failed closing : " + closeable);
            }
        }
    }
    

    启动TestLocalSocketServer使用命令:

    adb shell netstat -apn|grep testsocket

    输出

    unix  2      [ ACC ]     STREAM     LISTENING       898034 12421/com.example.te@com.azhengye.testsocket
    

    则表明TestLocalSocketServer已经就绪,等待客户端socket接入发送消息了。

    TestLocalSocketClient核心代码:

    public class ClientActivity extends Activity implements OnClickListener{
        private LocalSocket mSocket;
        private OutputStream mOut;
        private EditText mEditText = null;
        private static final String SOCKET_NAME = "com.azhengye.testsocket";//这里必须要跟TestLocalSocketServer中定义的一样
        private static final String TAG = "azhengye-Socket";
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            connect();
            mEditText = (EditText) findViewById(R.id.input_msg);
            findViewById(R.id.replay_btn).setOnClickListener(this);
            findViewById(R.id.stop_btn).setOnClickListener(this);
        }
    
        private boolean connect() {
            if (mSocket != null) {
                return true;
            }
            try {
                mSocket = new LocalSocket();//创建LocalSocket,模拟客户端
                LocalSocketAddress address = new LocalSocketAddress(SOCKET_NAME,
                        LocalSocketAddress.Namespace.ABSTRACT);
                mSocket.connect(address);//连接TestLocalSocketServer
            } catch (IOException ex) {
                return false;
            }
            return true;
        }
    
        private boolean writeCommand(String cmdString) {
            final byte[] cmd = cmdString.getBytes();
            final int len = cmd.length;
            try {
                mOut = mSocket.getOutputStream();
                mOut.write(cmd, 0, len);
                Log.i(TAG, "ClientActivity write " + new String(cmd));
            } catch (IOException ex) {
                Log.e(TAG, "ClientActivity write error:" + ex.fillInStackTrace());
                return false;
            }
            return true;
        }
    
        @Override
        public void onClick(View v) {
            switch (v.getId()) {
                case R.id.replay_btn:
                    writeCommand(mEditText.getText().toString());
                    break;
                case R.id.stop_btn:
                    writeCommand("stop");
                    break;
                default:
                    break;
            }
    
        }
    }
    

    启动TestLocalSocketClient使用命令:

    adb shell netstat -apn|grep testsocket

    输出

    unix  3      [ ]         STREAM     CONNECTED       902376 12421/com.example.te@com.azhengye.testsocket
    

    则表明TestLocalSocketClient已经连接上了TestLocalSocketServer,可以给TestLocalSocketServer发送消息了。

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