我们知道Activity的启动过程的最后一步是调用ActivityThread的performLaunchActivity,用类加载器初始化一个activity对象
Activity activity = null;
try {
ClassLoader cl = r.packageInfo.getClassLoader();
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
r.intent.prepareToEnterProcess();
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
然后调用activity的attach,初始化了mWindow对象,并进行了一系列赋值操作:
mWindow = new PhoneWindow(this);
mWindow.setCallback(this);
mWindow.setOnWindowDismissedCallback(this);
mWindow.getLayoutInflater().setPrivateFactory(this);
if (info.softInputMode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
mWindow.setSoftInputMode(info.softInputMode);
}
if (info.uiOptions != 0) {
mWindow.setUiOptions(info.uiOptions);
}
mUiThread = Thread.currentThread();
.........................省略部分代码..............................................
mWindow.setWindowManager(
(WindowManager)context.getSystemService(Context.WINDOW_SERVICE),
mToken,mComponent.flattenToString(),
(info.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0);
if (mParent != null) {
mWindow.setContainer(mParent.getWindow());
}
mWindowManager = mWindow.getWindowManager();
mWindo是一个Window对象,系统会创建Activity所属的Window对象并为其设置回调接口,当Window接收到外界的状态改变就会回调到Activity的方法
接下来ActivityThread会调用handleResumeActivity:
ActivityClientRecord r = performResumeActivity(token, clearHide);
if (r != null) {
final Activity a = r.activity;
if (r.window == null && !a.mFinished && willBeVisible) {
r.window = r.activity.getWindow();
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (a.mVisibleFromClient) {
a.mWindowAdded = true;
wm.addView(decor, l);
}
getDecorView最后调用DecorView里面的方法generateDecor:
protected DecorView generateDecor() {
return new DecorView(getContext(), -1);
}
wm.addView其实调用了WindowManagerImpl的addView
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.addView(view, params, mDisplay, mParentWindow);
}
mGlobal.addView
public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow) {
ViewRootImpl root;
.............................省略部分代码.......................................
root = new ViewRootImpl(view.getContext(), display);
// do this last because it fires off messages to start doing things
try {
root.setView(view, wparams, panelParentView);
} catch (RuntimeException e) {
// BadTokenException or InvalidDisplayException, clean up.
synchronized (mLock) {
final int index = findViewLocked(view, false);
if (index >= 0) {
removeViewLocked(index, true);
}
}
上面调用root.setView将ViewRoot和DecorView绑定在一起,ViewRootImpl的setView里面调用 requestLayout();最终调用performTraversals,进行DecorView的绘制
View的绘制流程是从ViewRoot的performTraversals方法开始的,它经过measure,layout和draw三个过程最终将一个View绘制出来,其中measure用来测量View的宽和高,layout用来确定View在父容器中的放置位置,而draw则负责将View绘制在屏幕上。如此反复完成一棵View树的遍历,整个View视图就显示在屏幕上了。
在onCreat()中,我们只有一个setContentView()的操作,在Activity的setContentView的实现可以看出,Activity将具体实现交给了Window处理,而Window的具体实现是PhoneWind在setContentView中创建了DecorView,DecorView是整棵View树的顶级View,然后将View添加到DecorView的mContentParent中,最后回调Activity的onContentChanged方法通知Activity视图已经发生改变。
总结:
Activity是整个模型的控制单元,Window属于承载模型,负责承载视图,View是视图显示模型,ActivityThread创建Activity,调用Activity的attch方法创建Window,并且设置回调,接着ActivityThread调用handleResumeActivity,取得刚才创建的Activity,调用其Window对象生成DecorView,然后将DecorView在ViewManager中和ViewRoot绑定,即ViewRoot对象持有DecorView对象,从performTraversals开始View的绘制,measureHierarchy进行组件测量
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