UI-Frame

作者: lifeLL | 来源:发表于2018-01-16 14:57 被阅读0次
    #import <UIKit/UIKit.h>
    @interface UIView (PLSLightFrame)
    @property (assign, nonatomic) CGFloat x;
    @property (assign, nonatomic) CGFloat y;
    @property (assign, nonatomic) CGFloat centerX;
    @property (assign, nonatomic) CGFloat centerY;
    @property (assign, nonatomic) CGFloat width;
    @property (assign, nonatomic) CGFloat height;
    @property (assign, nonatomic) CGSize size;
    @property (assign, nonatomic) CGPoint origin;
    
    @end
    
    #import "UIView+PLSLightFrame.h"
    
    @implementation UIView (PLSLightFrame)
    
    - (void)setX:(CGFloat)x {
        CGRect frame = self.frame;
        frame.origin.x = x;
        self.frame = frame;
    }
    
    - (void)setY:(CGFloat)y {
        CGRect frame = self.frame;
        frame.origin.y = y;
        self.frame = frame;
    }
    
    - (CGFloat)x {
        return self.frame.origin.x;
    }
    
    - (CGFloat)y {
        return self.frame.origin.y;
    }
    
    - (void)setCenterX:(CGFloat)centerX {
        CGPoint center = self.center;
        center.x = centerX;
        self.center = center;
    }
    
    - (CGFloat)centerX {
        return self.center.x;
    }
    
    - (void)setCenterY:(CGFloat)centerY {
        CGPoint center = self.center;
        center.y = centerY;
        self.center = center;
    }
    
    - (CGFloat)centerY {
        return self.center.y;
    }
    
    - (void)setWidth:(CGFloat)width {
        CGRect frame = self.frame;
        frame.size.width = width;
        self.frame = frame;
    }
    
    - (void)setHeight:(CGFloat)height {
        CGRect frame = self.frame;
        frame.size.height = height;
        self.frame = frame;
    }
    
    - (CGFloat)height {
        return self.frame.size.height;
    }
    
    - (CGFloat)width {
        return self.frame.size.width;
    }
    
    - (void)setSize:(CGSize)size {
        CGRect frame = self.frame;
        frame.size = size;
        self.frame = frame;
    }
    
    - (CGSize)size {
        return self.frame.size;
    }
    
    - (void)setOrigin:(CGPoint)origin {
        CGRect frame = self.frame;
        frame.origin = origin;
        self.frame = frame;
    }
    
    - (CGPoint)origin {
        return self.frame.origin;
    }
    
    @end
    

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