Swift4笔记-Tour

作者: 怪客半 | 来源:发表于2017-08-30 15:09 被阅读23次

    Simple Values

    • var
    • let
      常量
    • 声明类型
    let explicitDouble: Double = 70
    
    • 类型转换1
    let label = "The width is"
    let width = 94
    let widthLabel = label + String(width)
    
    • 类型转换2
    let apples = 3
    let oranges = 5
    let appleSummary = "I have \(apples) apples."
    let fruitSummary = "I have \(apples + oranges) pieces of fruit."
    
    • 数组和字典
    var shoppingList = ["catfish", "water", "tulips", "blue paint"]
    shoppingList[1] = "bottle of water"
         
    var occupations = [
            "Malcolm": "Captain",
            "Kaylee": "Mechanic",
    ]
    occupations["Jayne"] = "Public Relations"
    
    • 空数组、空字典
    let emptyArray = [String]()
    let emptyDictionary = [String: Float]()
    

    Control Flow

    • ?
      在一个值的类型之后写一个问号?,以将值标记为可选,一个可选值包含一个值,或者包含一个nil
    • if let
      处理可能为空的值
    var optionalName: String? = "John Appleseed"
    var greeting = "Hello!"
    if let name = optionalName {
        greeting = "Hello,\(name)"
    }
    else {
        print(greeting)
    }
    
    • ??
      处理可选值,如果前面的值缺失则使用后面的值
    let nickName: String? = nil
    let fullName: String? = "John Appleseed"
    let informalGreeting = "Hi \(nickName ?? fullName)"
    
    • switch语法
      支持任何类型的数据和各种比较操作
    let vegetable = "red pepper"
    switch vegetable {
    case "celery":
        print("Add some raisins and make ants on a log.")
    case "cucumber", "watercress":
        print("That would make a good tea sandwich.")
    case let x where x.hasSuffix("pepper"):
        print("Is it a spicy \(x)?")
    default:
        print("Everything tastes good in soup")
    }
    
    • for-in迭代字典
    let interestingNumbers = [
        "Prime" : [2, 3, 5, 7, 11, 13,],
        "Fibonacci" : [1, 1, 2, 3, 5, 8],
        "Square" : [1, 4, 9, 16, 25]
    ]
    
    var largest = 0
    
    for (kind, numbers) in interestingNumbers {
        for number in numbers {
            if number > largest {
                largest = number
            }
        }
    }
    print(largest)
    
    • while、repeat-while
      repeat-while确保循环至少执行一次
    var n = 2
    while n < 2 {
        n *= 2
    }
    print(n)
    
    var m = 2
    repeat {
        m *= 2
    }while m < 2
    print(m)
    
    • ..<和...
      ..<不包含最大值,...包含最大值
    for i in 0..<4 {
        print(i)
    }
    
    for i in 0...4 {
        print(i)
    }
    

    Functions and Closures

    • 函数
    func greet(person: String, day: String) -> String {
        return "Hello \(person), today is \(day)"
    }
    greet(person: "Bob", day: "Tuesday")
    
    • 函数-- 参数标签
      默认情况下,函数使用其参数名称作为参数的标签。 在参数名称之前编写自定义参数标签,或者写_不使用参数标签。
    func greet2(_ person: String, on day: String) -> String {
        return "Hi \(person), today is \(day)"
    }
    greet2("John", on: "Wednesday")
    
    • 返回值为元组的函数
      元组的元素可以通过名称或数字来引用
    func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
        var min = scores[0]
        var max = scores[0]
        var sum = 0
        
        for score in scores {
            if score > max {
                max = score
            }
            else if score < min {
                min = score
            }
            sum += score
        }
        
        return (min,max,sum)
    }
    
    let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9])
    print(statistics.sum)
    print(statistics.2)
    
    • 嵌套函数
      可以使用嵌套函数在长或复杂的函数中组织代码。
    func returnFifteen() -> Int {
        var y = 10
        func add() {
            y += 5
        }
        add()
        return y
    }
    returnFifteen()
    
    • 返回值类型为函数的函数
    func makeIncrementer() -> ((Int) -> Int) {
        func addOne(number: Int) -> Int {
            return 1 + number
        }
        return addOne(number:)
    }
    var increment = makeIncrementer()
    increment(7)
    
    • 参数类型为函数的函数
    //第一个参数为数组类型,第二个参数为函数类型
    func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {
        for item in list {
            if condition(item) {
                return true
            }
        }
        return false
    }
    
    func lessThanTen(number: Int) -> Bool {
        return number < 10
    }
    var numbers = [20, 19, 7, 12]
    
    //检测数组中是否有小于10的数字
    hasAnyMatches(list: numbers, condition: lessThanTen(number:))
    
    
    • 闭包
      使用in将参数和返回类型与正文分开
    let myNumbers = numbers.map({ (number: Int) -> Int in
        let result = 3 * number
        return result
    })
    print(myNumbers)
    
    • 闭包缩写
      省略参数或返回类型
    let mappedNumbers = numbers.map({ number in 3 * number})
    print(mappedNumbers)
    
    • 闭包缩写-- $0
      通过数字来引用参数,而不需要起名称,同时也可以省略外层括号()
    let mappedNumbers2 = numbers.map({ 3 * $0})
    print(mappedNumbers2)
    
    //排序
    let sortedNumbers = numbers.sorted {$0 > $1}
    print(sortedNumbers)
    

    Objects and Classes

    • 创建类
      class + 类名
    class Shape {
        var numberOfSides = 0
        func simpleDescription() -> String {
            return "A shape with \(numberOfSides) sides"
        }
    }
    
    • 创建类对象
      点语法访问属性和方法
    var shape = Shape()
    shape.numberOfSides = 7
    var shapeDescription = shape.simpleDescription()
    
    • init方法
    class NamedShape {
        var numberOfSides: Int = 0
        var name: String
        
        init(name: String) {
            self.name = name
        }
        
        func simpleDescription() -> String {
            return "A shape with \(numberOfSides) sides."
        }
    }
    
    var namedShape = NamedShape(name: "tom")
    namedShape.simpleDescription()
    
    • 类继承
    • override重写父类的方法
    class Square: NamedShape {
        var sideLength: Double
        
        init(sideLength: Double, name:String) {
            self.sideLength = sideLength
            super.init(name: name)
            numberOfSides = 4
        }
        
        func area() -> Double {
            return sideLength * sideLength
        }
        
        override func simpleDescription() -> String {
            return "A square with sides of length \(sideLength)."
        }
    }
    
    let test = Square(sideLength: 5.2, name: "my test quare")
    test.area()
    test.simpleDescription()
    
    • 属性的get与set方法
      set之后新的属性值的隐含名称为newValue
    class EqualateralTriangle: NamedShape {
        var sideLength: Double = 0.0
        
        init(sideLength: Double, name: String) {
            self.sideLength = sideLength
            super.init(name: name)
            numberOfSides = 3
        }
        
        var perimeter: Double {
            get {
                return 3.0 * sideLength
            }
            set {
                sideLength = newValue / 3.0
            }
        }
        
        override func simpleDescription() -> String {
            return "An equilateral triangle with sides of length \(sideLength)"
        }
    }
    
    var triangle = EqualateralTriangle(sideLength: 3.1, name: "a triangle")
    print(triangle.perimeter)
    triangle.perimeter = 9.9
    print(triangle.sideLength)
    

    也可以自己给新的值命名

    class EqualateralTriangle: NamedShape {
        var sideLength: Double = 0.0
        
        init(sideLength: Double, name: String) {
            self.sideLength = sideLength
            super.init(name: name)
            numberOfSides = 3
        }
        
        var perimeter: Double {
            get {
                return 3.0 * sideLength
            }
            set(myValue) {
                sideLength = myValue / 3.0
            }
        }
        
        override func simpleDescription() -> String {
            return "An equilateral triangle with sides of length \(sideLength)"
        }
    }
    
    • willSet与didSet
      监视属性的除初始化之外的属性值变化
    class TriangleAndSquare {
        var triangle: EqualateralTriangle {
            willSet {
                square.sideLength = newValue.sideLength
            }
        }
        var square: Square {
            willSet {
                triangle.sideLength = newValue.sideLength
            }
        }
        init(size: Double, name: String) {
            square = Square(sideLength: size, name: name)
            triangle = EqualateralTriangle(sideLength: size, name: name)
        }
        
    }
    
    var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
    print(triangleAndSquare.square.sideLength)
    print(triangleAndSquare.triangle.sideLength)
    triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
    print(triangleAndSquare.triangle.sideLength)
    
    • 可选值类型的对象
      点语法调用属性或方法
    let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
    let sideLength = optionalSquare?.sideLength
    

    Enumerations and Structures

    • 枚举 (enum 枚举名: 枚举类型)
      Int类型枚举的默认原始值为0,可以通过显式指定值来更改
      如果不指定枚举类型,是不能使用rawValue属性的
    enum Rank: Int {
        case ace = 3
        case two, three, four, five, six, seven, eight, nine, ten
        case jack, queen, king
        func simpleDescription() -> String {
            switch self {
            case .ace:
                return "ace"
            case .jack:
                return "jack"
            case .queen:
                return "queen"
            case .king:
                return "king"
            default:
                return String(self.rawValue)
            }
        }
    }
    let ace = Rank.five
    let aceRawValue = ace.rawValue
    print(ace.simpleDescription())
    
    enum rank {
        case one
        case two
    }
    let one = rank.one
    //不指定类型的话 引用会报错
    //let oneValue = one.rawValue
    
    • 枚举初始化 : 通过值 if let
      它返回与原始值匹配的枚举大小,如果没有匹配的等级,则返回nil。
    if let convertedRank = Rank(rawValue: 4) {
        let threeDescription = convertedRank.simpleDescription()
        
    }
    
    if let convertedRank2 = Rank(rawValue: 15) {
        let threeDescription = convertedRank2.simpleDescription()
    }
    else {
        print("nil")
    }
    
    • 可以不给枚举赋初始值
    enum Suit {
        //黑桃 红桃 方块 梅花
        case spades, hearts, diamonds, clubs
        func simpleDescription() -> String {
            switch self {
            case .spades:
                return "spades"
            case .hearts:
                return "hearts"
            case .diamonds:
                return "diamonds"
            case .clubs:
                return "clubs"
            }
        }
        func color() -> String {
            switch self {
            case .spades, .clubs:
                return "blackColor"
            case .hearts, .diamonds:
                return "redColor"
            }
        }
    }
    let hearts = Suit.hearts
    let heartDescription = hearts.simpleDescription()
    let heartsColor = hearts.color()
    
    • 根据实际需求来确定枚举值的类型
      需要用到的时候提取数据
    enum ServerResponse {
        case result(String, String)
        case failure(String)
        case disconnect(String)
    }
    
    let success = ServerResponse.result("6:00 am", "8:09 pm")
    let failure = ServerResponse.failure("Out of cheese.")
    let network = ServerResponse.disconnect("404")
    
    switch network {
    case let .result(sunrise, sunset):
        print("Sunrise is at \(sunrise) and sunset is at \(sunset).")
    case let .failure(message):
        print("Failure... \(message)")
    case let .disconnect(cause):
        print("Network failure \(cause)")
    }
    
    • 结构体
      与类相似,不同点是当代码中传递结构时,始终会复制,而类是通过引用的方式传递。
    struct Card {
        var rank: Rank
        var suit: Suit
        func simpleDescription() -> String {
            return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
        }
    }
    let threeOfSpades = Card(rank: .three, suit: .spades)
    let threeOfSpadesDescription = threeOfSpades.simpleDescription()
    

    Protocols and Extensions

    • 协议
      类、结构体、枚举 都可以遵守
      mutating机构体遵守协议时使用
    protocol ExampleProtocol {
        var simpleDescription: String { get }
        mutating func adjust()
    }
    
    //类
    class SimpleClass: ExampleProtocol {
        var simpleDescription: String = "A very simple class."
        var anotherProperty: Int = 69105
        func adjust() {
            simpleDescription += "Now 100% adjusted."
        }
    }
    var a = SimpleClass()
    a.adjust()
    let aDescription = a.simpleDescription
    
    //结构体
    struct SimpleStructure: ExampleProtocol {
        var simpleDescription: String = "A simple struture"
        mutating func adjust() {
            simpleDescription += "(adjusted)"
        }
    }
    var b = SimpleStructure()
    b.adjust()
    let bDescription = b.simpleDescription
    
    //枚举
    enum SimpleEnum: ExampleProtocol {
        mutating func adjust() {
            switch self {
            case let .Result(text):
                self = .Result(text + "(first case adjusted)")
            case let .Failure(text):
                self = .Failure(text + "(second case adjusted)")
            }
        }
    
        case Result(String)
        case Failure(String)
        
        var simpleDescription: String {
            get {
                switch self {
                case .Result("123"):
                    return "13"
                case .Failure("李"):
                    return "李"
                default:
                    return "get error"
                }
            }
            set {
                switch self {
                case .Result("123"):
                    self = .Result("12")
                case .Failure("李"):
                    self = .Failure("312")
                default:
                    self = .Failure("3333")
                }
            }
        }
    }
    
    var enumConformToProtocolTest = SimpleEnum.Failure("李")
    enumConformToProtocolTest.adjust()
    print("\(enumConformToProtocolTest)")
    enumConformToProtocolTest.simpleDescription
    enumConformToProtocolTest.simpleDescription = "test"
    
    enumConformToProtocolTest = SimpleEnum.Result("ThirdVal")
    enumConformToProtocolTest.simpleDescription
    enumConformToProtocolTest.adjust()
    enumConformToProtocolTest.simpleDescription
    
    • 扩展
      可以使现有的类型遵守协议,实现功能,包括系统类
    extension Int: ExampleProtocol {
        var simpleDescription: String {
            return "The number \(self)"
        }
        mutating func adjust() {
            self += 42
        }
    }
    var textExtension = 7
    textExtension.simpleDescription
    textExtension.adjust()
    textExtension.simpleDescription
    
    • 当使用类型为协议类型的值时,协议定义之外的方法不可用。会报错
    let protocolValue: ExampleProtocol = a
    print(protocolValue.simpleDescription)
    //print(protocolValue.anotherProperty)
    

    Error Handling

    • Error协议
      通过继承该协议来创建处理异常的枚举
    enum PrinterError: Error {
       case outOfPaper
       case noToner
       case onFire
    }
    
    • throws
      构建可能抛出异常的函数时使用
    • throw
      可以抛出异常
    func mySend(job: Int, toPrinter printerName: String) throws -> String {
        if printerName == "Never Has Toner" {
            throw PrinterError.noToner
        }
        else if printerName == "Gutenberg" {
            throw PrinterError.outOfPaper
        }
        else if printerName == "Dongdong" {
            throw PrinterError.onFire
        }
        return "Job sent"
    }
    
    • try
      标记可能抛出异常的代码
    • do-catch语句
      do块:写try语句
      catch块:异常处理
    do {
        try mySend(job: 5, toPrinter: "Never Has Toner")
    } catch {
        print(error)
    }
    
    do {
        try mySend(job: 5, toPrinter: "Bi sheng")
    } catch {
        print(error)
    }
    
    • 多个catch块
      与switch类似,处理错误
    do {
        try mySend(job: 15, toPrinter: "Gutenberg")
    } catch PrinterError.outOfPaper {
        print("I'll just put this over here, with the rest of the fire.")
    } catch let printerError as PrinterError {
        print("Printer error: \(printerError).")
    } catch {
        print(error)
    }
    
    • try?
      将结果转换为可选项。 如果函数抛出错误,则特定的错误被丢弃,结果为nil。否则,结果是可选的。
    let printerSuccess = try? mySend(job: 1884, toPrinter: "Mergenthaler")
    let printerFailure = try? mySend(job: 1885, toPrinter: "Never Has Toner")
    
    • defer
      延缓执行,调用顺序为自下往上
    func lookforSomething(name: String) throws {
        print("1-1")
        
        if name == "" {
            print("2-1")
            defer {
                print("2-2")
            }
            print("2-3")
        }
        print("1-2")
        defer {
            print("1-3")
        }
        print("1-4")
        
        if name == "hello" {
            print("3-1")
            defer {
                print("3-2")
            }
            print("3-3")
            defer {
                print("3-4")
            }
        }
        
        defer {
            print("5-1")
        }
    }
    print("--------")
    try? lookforSomething(name: "")
    print("--------")
    try? lookforSomething(name: "hello")
    

    Generics

    • <>
    • 泛型参数
    func makeArray<Item>(repeating item: Item, numberOfTimes: Int) -> [Item] {
        var result = [Item]()
        for _ in 0..<numberOfTimes {
            result.append(item)
        }
        return result
    }
    makeArray(repeating: "knock", numberOfTimes: 4)
    makeArray(repeating: 32, numberOfTimes: 3)
    
    • 泛型枚举
    enum OptionalValue<Wrapped> {
        case none
        case some(Wrapped)
    }
    var possibleInteger: OptionalValue<Int> = .none
    possibleInteger = .some(100)
    
    • where
      文档中的代码没理解

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