ausing System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using UnityEngine.UI;
public class HttpText : MonoBehaviour {
//Image image;
MeshRenderer mesh;
IEnumerator Start()
{
mesh = this.GetComponent<MeshRenderer>();
//image = this.GetComponent<Image>();
string picture = "https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1548085394986&di=2c9c0f3e0662ceca690480b614592d1d&imgtype=0&src=http%3A%2F%2Fhbimg.b0.upaiyun.com%2Fdc2bffb262eab801646348ebacaa899f7786670f3c1fb-ZSyM5d_fw658";
WWW www = new WWW(picture);
yield return www;
//给Image添加图片
//Sprite sprite = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0.5f, 0.5f));
//image.sprite = sprite;
//下载图片 没成功 不怪我
//string path = @"C:\Users\Administrator\Desktop\图片.jpg";
//FileStream stream = new FileStream(path, FileMode.Create, FileAccess.Write);
//stream.Write(www.bytes, 0, picture.Length);
//stream.Close();
//Debug.Log("完成");
//完成在Cube的添加图片
//GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
//Sprite sprite = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0.5f, 0.5f));
mesh.material.mainTexture = www.texture;
}
// Update is called once per frame
void Update () {
}
}
网友评论