- 对当前Run Loop中Selector Sources的取消
NSObject中的performSelector:withObject:afterDelay:方法将会在当前线程的Run Loop中根据afterDelay参数创建一个Timer,如果没有调用有inModes参数的方法,该Timer会运行在当前Run Loop的默认模式中,也就是NSDefaultRunLoopMode定义的模式中。
performSelector:withObject:afterDelay:方法的使用看起来还是很简单的。这里讲另外一个辅助函数,NSObject中静态的cancelPreviousPerformRequestsWithTarget方法。该方法就是专门用来取消取消performSelector:withObject:afterDelay:方法所创建的Selector source(内部上就是一个Run Loop的Timer source)。因此该方法和performSelector:withObject:afterDelay:方法一样,只限于当前Run Loop中。
我们可以利用cancelPreviousPerformRequestsWithTarget直接取消一个对象在当前Run Loop中的所有未执行的performSelector:withObject:afterDelay:方法所产生的Selector Sources,如下代码:
- (void)viewDidLoad
{
[super viewDidLoad];
[self performSelector:@selector(test:) withObject:nil afterDelay:1];
[self performSelector:@selector(test:) withObject:@"mgen" afterDelay:2];
[NSObject cancelPreviousPerformRequestsWithTarget:self];
}
- (void)test:(id)obj
{
NSLog(@"调用成功: %@", obj);
}
不会有任何输出,因为两个调用都被取消了。
如果想取消单独一个的话,需使用cancelPreviousPerformRequestsWithTarget:selector:object:方法,注意selector和object参数需要一一对应。如下代码:
- (void)viewDidLoad
{
[super viewDidLoad];
[self performSelector:@selector(test:) withObject:[NSNumber numberWithInt:20] afterDelay:1];
[self performSelector:@selector(test:) withObject:[NSNumber numberWithInt:17] afterDelay:2];
[self performSelector:@selector(test:) withObject:[NSNumber numberWithInt:17] afterDelay:3];
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(test:) object:[NSNumber numberWithInt:17]];
}
- (void)test:(id)obj
{
NSLog(@"调用成功: %@", obj);
}
输出20,其他两个取消了。
- 在NSThread中执行Selector
这个话题很简单,直接通过NSObject的performSelectorInBackground:withObject:方法就可以,如下代码:
- (void)viewDidLoad
{
[super viewDidLoad];
[self threadInfo:@"UI"];
[self performSelectorInBackground:@selector(test:) withObject:nil];
}
- (void)test:(id)obj
{
@autoreleasepool
{
[self threadInfo:@"test2"];
}
}
- (void)threadInfo:(NSString*)category
{
NSLog(@"%@ - %@", category, [NSThread currentThread]);
}
输出:UI - <NSThread: 0x604000065600>{number = 1, name = main}
test2 - <NSThread: 0x604000268dc0>{number = 3, name = (null)}
这个方法完全等效于NSThread的detachNewThreadSelector:toTarget:withObject:静态方法,那么上面NSObject的performSelectorInBackground:withObject:方法调用完全可以替换成:
[NSThread detachNewThreadSelector:@selector(test2:) toTarget:self withObject:nil];
当然,用户也可以自行手动创建一个NSThread来完成上述功能,代码如下:
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(test2:) object:nil];
[thread start];
输出结果和第一类一样。
- 在NSThread中的Run Loop中执行Selector
这里需要的方法是NSObject的performSelector:onThread:withObject:waitUntilDone:方法。由于是在另一个NSThread中执行Selector,所以我们需要手动开始Run Loop。首先需要在ViewController中定义两个字段,分别是NSThread和控制线程内Run Loop执行的flag。
@interface ViewController ()
{
NSThread *_thread;
BOOL _isNewThreadAborted;
}
这里需要的方法是NSObject的performSelector:onThread:withObject:waitUntilDone:方法。由于是在另一个NSThread中执行,该方法会立即返回,所以需要创建一个循环来持续调用Run loop的runMode:beforeDate方法。并在Selector执行结束后同时尝试结束这个循环。
[self threadInfo:@"UI2"];
_isNewThreadAborted = NO;
_thread = [[NSThread alloc] initWithTarget:self selector:@selector(newThread:) object:nil];;
//开始线程
[_thread start];
//在另一个线程的run loop中执行selector
[self performSelector:@selector(test3:) onThread:_thread withObject:nil waitUntilDone:NO];
// 最后注意performSelector:onThread:withObject:waitUntilDone:方法中最后的waitUntilDone参数,如果传YES的话,当前线程会等待Selector在另一个线程中执行完毕后继续执行。
- (void)newThread:(id)obj {
@autoreleasepool {
NSRunLoop *currentRunloop = [NSRunLoop currentRunLoop];
while (!_isNewThreadAborted) {
[currentRunloop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
NSLog(@"线程停止");
}
}
- (void)test3:(id)obj {
[self threadInfo:@"test3"];
_isNewThreadAborted = YES;
}
- (void)threadInfo:(NSString *)category {
NSLog(@"%@ - %@",category,[NSThread currentThread]);
}
输出:
UI2 - <NSThread: 0x608000061800>{number = 1, name = main}
test3 - <NSThread: 0x60c000266140>{number = 3, name = (null)}
线程停止
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