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触摸反馈原理全面剖析及算法-自定义view(六)

触摸反馈原理全面剖析及算法-自定义view(六)

作者: 程序猿峰岑 | 来源:发表于2019-12-21 14:07 被阅读0次

    触摸反馈知识点

    1.重写onTouchEvent(),在方法内部定制触摸反馈算法
    2.是否消费事件取决于ACTION_DOWN事件或POSITION_DOWN事件是否返回true
    3.MotionEvent
    1).getActionMasked()和getAction()
    2).POINTER_DOWN/POINTER_UP和getActionIndex()

    到这里我们通过简单的例子,让读者能够更好的理解上面的知识点
    自定义TouchView继承View 重写onTouchEvent方法并返回true

    public class TouchView extends View {
        public TouchView(Context context, @Nullable AttributeSet attrs) {
            super(context, attrs);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            return true;
        }
    }
    
    view.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    Toast.makeText(MainActivity.this, "点击TouchView", Toast.LENGTH_SHORT).show();
                }
            });
    

    点击TouchView这里的toast是没有显示的,接下来我们改下onTouchEvent事件

    @Override
        public boolean onTouchEvent(MotionEvent event) {
            if (event.getActionMasked() == MotionEvent.ACTION_UP){
                performClick();
            }
            return true;
        }
    

    再次点击TouchView 这里的toast就显示出来了,上面的代码其实也很简单就是手势抬起时,调用performClick(),event.getActionMasked()这个方法是根据你不同的手势事件返回不同的事件结果。返回true把事件消费,那什么是消费事件呢?

    消费事件

    image.png

    一般流程是子view调用onTouchEvent事件,如果事件没有被消费,那么它会调用它父view的onTouchEvent事件,如果子view消费了事件,也就是返回true,如果你是在按下事件时消费事件,那么它后续的所有事件都不会被执行。同样也不会传递到父view。也就是后续事件均无效。

    MotionEvent.ACTION_DOWN

    MotionEvent.ACTION_MOVE

    MotionEvent.ACTION_UP

    MotionEvent.ACTION_CANCEL

    MotionEvent.ACTION_POINTER_DOWN

    MotionEvent.ACTION_POINTER_UP

    event.getAction()与event.getActionMasked()区别

    event.getAction()方法是很早就有的,而event.getActionMasked()这个方法是在支持多点触摸的时候出现的,如果你搜索关于触摸反馈相关的文章,可能他们大多是使用event.getAction(),这些文章都是比较老,但这里我推荐读者统一使用event.getActionMasked()

    View的onTouchEvent源码解析

    获取基本信息

    final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    

    view是否可点击

    final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
    

    CLICKABLE和LONG_CLICKABLE大家应该是比较了解了,这里我就不讲了,我们这里直接看 CONTEXT_CLICKABLE 上下文点击,早期的安卓版本有一个长按菜单,还有就是平板电脑外接蓝牙鼠标,右键点击有一个上下文菜单,也是使用的上下文菜单。

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
              //按下状态被重置
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return clickable;
            }
    

    不可用状态返回clickable,这个就是如果点击的view被禁用点击事件后后面的事件都不会执行,所以这里代码是直接返回clickable,后面的代码也就不执行操作了。

    if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    

    上面这段代码是触摸代理,也就是有可能你触摸的某个view点击范围比较小,可能就没触发点击事件,我们可以使用触摸代理来加大view的点击范围

    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
     // ....
    }
    

    上面的代码比较多,那么我们首先来看下这段条件判断下的代码执行了什么操作,clickable很好理解,TOOLTIP是Android26也就是8.0新增的东西,这里举个简单的例子来了解下TOOLTIP

    <View
            android:id="@+id/view"
            android:tooltipText="哈哈哈哈哈"
            android:layout_width="300dp"
            android:layout_height="200dp"
            android:background="@color/colorAccent" />
    

    布局代码如上所示,长按该布局,上面的文字会在你触摸长按事件的上方出现类似吐司的文字,解释当前这个view是什么,也就是解释工具。上面的条件语句也就很好解释了,如果view是可点击,执行条件语句的代码块,如果view不是可点击的,但我这里设置了tooltip,那么条件语句内的代码一样也会执行。
    到这里我们就真正的进入到执行具体事件的代码了,我们这里按照时间瞬讯来解读这段源码
    首先我们看下MotionEvent.ACTION_DOWN

    case MotionEvent.ACTION_DOWN:
    //SOURCE_TOUCHSCREEN触摸到屏幕 把手指设置为按下操作
                        if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                            mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                        }
                        mHasPerformedLongPress = false;
    
                        if (!clickable) {
                            checkForLongClick(
                                    ViewConfiguration.getLongPressTimeout(),
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                            break;
                        }
                      //检查鼠标右键点击
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
    //是否在滑动控件里,
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
    //在列表中,按下不松手 列表项的颜色是会变的,按下迅速的上下滑动,列表项的颜色是不会变的,这个是从现象来理解,实质就是按下和滑动的显示状态是不一样的。
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
    //置为按下状态
                            setPressed(true, x, y);
    //检查是否长按,也就是点击不松手,等到了延迟时间还没有松手就触发为长按,所以这里是一个等待的,等待时间为500ms
                            checkForLongClick(
                                    ViewConfiguration.getLongPressTimeout(),
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        }
                        break;
    

    接着分析move

    case MotionEvent.ACTION_MOVE:
    //按下波纹效果
                        if (clickable) {
                            drawableHotspotChanged(x, y);
                        }
    
                        final int motionClassification = event.getClassification();
                        final boolean ambiguousGesture =
                                motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                        int touchSlop = mTouchSlop;
                        if (ambiguousGesture && hasPendingLongPressCallback()) {
                            final float ambiguousMultiplier =
                                    ViewConfiguration.getAmbiguousGestureMultiplier();
    //点击的监听器
                            if (!pointInView(x, y, touchSlop)) {
                                // The default action here is to cancel long press. But instead, we
                                // just extend the timeout here, in case the classification
                                // stays ambiguous.
                                removeLongPressCallback();
                                long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                        * ambiguousMultiplier);
                                // Subtract the time already spent
                                delay -= event.getEventTime() - event.getDownTime();
                                checkForLongClick(
                                        delay,
                                        x,
                                        y,
                                        TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                            }
                            touchSlop *= ambiguousMultiplier;
                        }
    
                        // Be lenient about moving outside of buttons
      //  事件出去表示结束
                        if (!pointInView(x, y, touchSlop)) {
                            // Outside button
                            // Remove any future long press/tap checks
                            removeTapCallback();
                            removeLongPressCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                setPressed(false);
                            }
                            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        }
    
                        final boolean deepPress =
                                motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                        if (deepPress && hasPendingLongPressCallback()) {
                            // process the long click action immediately
                            removeLongPressCallback();
                            checkForLongClick(
                                    0 /* send immediately */,
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                        }
    
                        break;
    
    
    case MotionEvent.ACTION_UP:
      //手指摸到的置为空
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        if ((viewFlags & TOOLTIP) == TOOLTIP) {
    //1.5s后消失tooltip
                            handleTooltipUp();
                        }
                        if (!clickable) {
      //如果是不可点击,所有的事件都要被移除
                            removeTapCallback();
                            removeLongPressCallback();
                            mInContextButtonPress = false;
                            mHasPerformedLongPress = false;
                            mIgnoreNextUpEvent = false;
                            break;
                        }
    //
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
    //  
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                            }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClickInternal();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    

    自定义viewGroup 触摸反馈流程

    image.png

    触摸反馈流程

    1.Activity.dispatchTouchEvent()
    1).递归:ViewGroup(view).dispatchTouchEvent()
    (1).ViewGroup.onIntercepterTouchEvent()
    (2).child.dispacthTouchEvent()
    (3).super.dispatchTouchEvent()
    ((1)).view.onTouchEvent()
    2).Activity.onTouchEvent()

    核心原理
    对于View,它的DispacthTouchEvent返回的就是它的onTouchEvent
    对于ViewGroup的DispatchTouchEvent就要判断它是否被拦截,如果拦截那么他就调用ViewGroup的onTouchEvent,如果没有拦截,则调用ViewGroup的子View的DispacthTouchEvent。

    ViewGroup.disPacthTouchEvent

    1.如果是用户初次按下(ACTION_DOWN),清空TouchTargets和DISALLOW_INTERCEPT标记
    2.拦截处理getParent().requesDisallowIntercepterTouchEvent
    3.如果不拦截并且不是CANCEL事件,并且是DOWN或者POINTER_DOWN,尝试把pointer(手势)通过TouchTarget分配给子View:并且如果 分配给了新的子view,调用child.dispatchTouchEvent()把DOWN事件传给子View
    4.看有没有TouchTarget
    1).如果没有,调用自己的super.dispacthTouchEvent()
    2).如果有,调用child.dispatchTouchEvent()把事件传给对应的子View(如果有的话)
    5.如果是POINTER_UP,从TouchTargets中清除POINTER信息,如果是UP或CANCEL,重置状态

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