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Android基于贝塞尔曲线实现的点赞效果

Android基于贝塞尔曲线实现的点赞效果

作者: 昶艋 | 来源:发表于2017-05-15 17:08 被阅读0次

    前一阶段由于项目需要实现一个点赞效果,后来通过贝塞尔曲线实现了该效果。效果如下

    我们这里使用的是三阶贝塞尔曲线。



    三阶贝塞尔曲线代码如下

    import android.animation.TypeEvaluator;
    import android.graphics.PointF;
    
    public class BezierEvaluator implements TypeEvaluator<PointF> {
    
        private PointF pointF1;
        private PointF pointF2;
    
        public BezierEvaluator(PointF pointF1, PointF pointF2) {
            this.pointF1 = pointF1;
            this.pointF2 = pointF2;
        }
    
        @Override
        public PointF evaluate(float time, PointF startValue,
                               PointF endValue) {
    
            float timeLeft = 1.0f - time;
            PointF point = new PointF();//结果
    
            point.x = timeLeft * timeLeft * timeLeft * (startValue.x)
                    + 3 * timeLeft * timeLeft * time * (pointF1.x)
                    + 3 * timeLeft * time * time * (pointF2.x)
                    + time * time * time * (endValue.x);
    
            point.y = timeLeft * timeLeft * timeLeft * (startValue.y)
                    + 3 * timeLeft * timeLeft * time * (pointF1.y)
                    + 3 * timeLeft * time * time * (pointF2.y)
                    + time * time * time * (endValue.y);
            return point;
        }
    }
    
       @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            like = (ImageView) findViewById(R.id.like);
            like.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    PointF pointP0 = new PointF();//p0
                    pointP0.x = like.getX();
                    pointP0.y = like.getY();
                    original = pointP0;
    
                    PointF pointP3 = new PointF();//p3
                    pointP3.x = pointP0.x - 250;
                    pointP3.y = pointP0.y - 300;
    
                    PointF pointP1 = new PointF();//p1
                    pointP1.x = pointP0.x - 50;
                    pointP1.y = pointP0.y - 300;
    
                    PointF pointP2 = new PointF();//p2
                    pointP2.x = pointP0.x - 200;
                    pointP2.y = pointP0.y - 300;
    
                    // 初始化一个贝塞尔计算器- - 传入
                    BezierEvaluator evaluator = new BezierEvaluator(pointP1,
                            pointP2);
                    ValueAnimator animator = ValueAnimator.ofObject(evaluator, pointP0,
                            pointP3);
                    animator.addUpdateListener(new BezierListener(like));
                    animator.setTarget(like);
                    animator.setDuration(1500);
                    animator.start();
                }
            });
    
        }
    
      private class BezierListener implements ValueAnimator.AnimatorUpdateListener {
            private ImageView target;
    
            public BezierListener(ImageView target) {
                this.target = target;
            }
    
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                //更新值之后更新UI
                PointF pointF = (PointF) animation.getAnimatedValue();
                target.setX(pointF.x);
                target.setY(pointF.y);
                // 这里顺便做一个alpha动画
                target.setAlpha(1 - animation.getAnimatedFraction());
                target.setScaleX(1 + animation.getAnimatedFraction());
                target.setScaleY(1 + animation.getAnimatedFraction());
                if (animation.getAnimatedFraction() == 1) {
                    target.setX(original.x);
                    target.setY(original.y);
                    target.setAlpha(1.0f);
                    target.setScaleX(1);
                    target.setScaleY(1);
                }
            }
        }
    

    这里扩展效果很多,各位看官可以自己打开脑洞去实现了。

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