/// <summary>
/// UI始终朝向摄像机
/// tiShiPaiZi为UI,HTCeye为摄像机
/// 此方法在Update里面调用
/// </summary>
public void LookCamera() {
tiShiPaiZi.transform.forward = new Vector3(tiShiPaiZi.position.x - HTCeye.transform.position.x, 0, tiShiPaiZi.position.z - HTCeye.transform.position.z);
}
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