生成器模式即建造者模式builder,是创建型的设计模式,主要的目的是封装一个对象的构造过程,并运行按步骤构造,我们所熟知的StringBuilder和StringBuffer就是采用这种模式进行容量扩展的。
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StringBuilder 实现的源码
public class AbstractStringBuilder {
protected char[] value;
protected int count;
public AbstractStringBuilder(int capacity) {
count = 0;
value = new char[capacity];
}
public AbstractStringBuilder append(char c) {
ensureCapacityInternal(count + 1);
value[count++] = c;
return this;
}
private void ensureCapacityInternal(int minimumCapacity) {
// overflow-conscious code
if (minimumCapacity - value.length > 0)
expandCapacity(minimumCapacity);
}
void expandCapacity(int minimumCapacity) {
int newCapacity = value.length * 2 + 2;
if (newCapacity - minimumCapacity < 0)
newCapacity = minimumCapacity;
if (newCapacity < 0) {
if (minimumCapacity < 0) // overflow
throw new OutOfMemoryError();
newCapacity = Integer.MAX_VALUE;
}
value = Arrays.copyOf(value, newCapacity);
}
}
public class StringBuilder extends AbstractStringBuilder {
public StringBuilder() {
super(16);
}
@Override
public String toString() {
// Create a copy, don't share the array
return new String(value, 0, count);
}
}
public class Client {
public static void main(String[] args) {
StringBuilder sb = new StringBuilder();
final int count = 26;
for (int i = 0; i < count; i++) {
sb.append((char) ('a' + i));
}
System.out.println(sb.toString());
}
}
生成器就是就简单的可生成的组件拼装为一个复杂的组件的过程,生成器模式构建对象的时候,对象通常构建的过程中需要多个步骤,就像我们例子中的先有主机,再有显示屏,再有鼠标等等,生成器模式的作用就是将这些复杂的构建过程封装起来。
工厂模式构建对象的时候通常就只有一个步骤,调用一个工厂方法就可以生成一个对象。
但是其实StringBuilder是一个不标准的生成器模式,它没有Director
我们再来看个例子体会一下
package Builder;
public class Computer {
public String master;
public String screen;
public String keyboard;
public String mouse;
public String audio;
public void setMaster(String master) {
this.master = master;
}
public void setScreen(String screen) {
this.screen = screen;
}
public void setKeyboard(String keyboard) {
this.keyboard = keyboard;
}
public void setMouse(String mouse) {
this.mouse = mouse;
}
public void setAudio(String audio) {
this.audio = audio;
}
}
然后我们建立一个抽象的builder类:
package Builder;
public abstract class ComputerBuilder {
protected Computer computer;
public Computer getComputer() {
return computer;
}
public void buildComputer() {
computer = new Computer();
System.out.println("生成了一台电脑!!!");
}
public abstract void buildMaster();
public abstract void buildScreen();
public abstract void buildKeyboard();
public abstract void buildMouse();
public abstract void buildAudio();
}
然后我们实现两个具体的builder类,分别是惠普电脑的builder和戴尔电脑的builder
package Builder;
public class HPComputerBuilder extends ComputerBuilder {
@Override
public void buildMaster() {
// TODO Auto-generated method stub
computer.setMaster("i7,16g,512SSD,1060");
System.out.println("(i7,16g,512SSD,1060)的惠普主机");
}
@Override
public void buildScreen() {
// TODO Auto-generated method stub
computer.setScreen("1080p");
System.out.println("(1080p)的惠普显示屏");
}
@Override
public void buildKeyboard() {
// TODO Auto-generated method stub
computer.setKeyboard("cherry 青轴机械键盘");
System.out.println("(cherry 青轴机械键盘)的键盘");
}
@Override
public void buildMouse() {
// TODO Auto-generated method stub
computer.setMouse("MI 鼠标");
System.out.println("(MI 鼠标)的鼠标");
}
@Override
public void buildAudio() {
// TODO Auto-generated method stub
computer.setAudio("飞利浦 音响");
System.out.println("(飞利浦 音响)的音响");
}
}
package Builder;
public class DELLComputerBuilder extends ComputerBuilder {
@Override
public void buildMaster() {
// TODO Auto-generated method stub
computer.setMaster("i7,32g,1TSSD,1060");
System.out.println("(i7,32g,1TSSD,1060)的戴尔主机");
}
@Override
public void buildScreen() {
// TODO Auto-generated method stub
computer.setScreen("4k");
System.out.println("(4k)的dell显示屏");
}
@Override
public void buildKeyboard() {
// TODO Auto-generated method stub
computer.setKeyboard("cherry 黑轴机械键盘");
System.out.println("(cherry 黑轴机械键盘)的键盘");
}
@Override
public void buildMouse() {
// TODO Auto-generated method stub
computer.setMouse("MI 鼠标");
System.out.println("(MI 鼠标)的鼠标");
}
@Override
public void buildAudio() {
// TODO Auto-generated method stub
computer.setAudio("飞利浦 音响");
System.out.println("(飞利浦 音响)的音响");
}
}
然后我们实现一个director类:
package Builder;
public class Director {
private ComputerBuilder computerBuilder;
public void setComputerBuilder(ComputerBuilder computerBuilder) {
this.computerBuilder = computerBuilder;
}
public Computer getComputer() {
return computerBuilder.getComputer();
}
public void constructComputer() {
computerBuilder.buildComputer();
computerBuilder.buildMaster();
computerBuilder.buildScreen();
computerBuilder.buildKeyboard();
computerBuilder.buildMouse();
computerBuilder.buildAudio();
}
}
最后我们测试一下代码:
package Builder;
public class ComputerCustomer {
public static void main(String[] args) {
// TODO Auto-generated method stub
Director director = new Director();
ComputerBuilder hp = new HPComputerBuilder();
director.setComputerBuilder(hp);
director.constructComputer();
//get the pc
Computer pc = director.getComputer();
}
}
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