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Android中调用FFmpeg方法(AndroidStudio

Android中调用FFmpeg方法(AndroidStudio

作者: 匿名用户_bcc3 | 来源:发表于2019-01-29 20:22 被阅读83次

    本文参考博客:https://blog.csdn.net/leixiaohua1020/article/details/47008825
    在上面的博客中,雷神使用的Eclipse,也就是需要自己手动创建Android.mk文件和ndk命令来编译so,本文将基于AndroidStudio3.1.4以及CMake来进行NDK开发。

    Android中调用FFmpeg类库主要分为下面几步。

    1. 编译FFmpeg获取so文件
    2. 编写java端代码
    3. 编写C代码,生成so
    4. 通过JNI调用C方法

    开发环境

    FFmpeg源码地址:https://github.com/FFmpeg/FFmpeg

    编译环境:

    • macOS Mojava(10.14.2)
    • FFmpeg(tag:n3.4)
    • ndk-r10e
    • AndroidStudio(3.1.4)

    NDK配置

    export ANDROID_NDK=/Users/zhouxiang/Library/Android/sdk/android-ndk-r10e
    export PATH=\$ANDROID_NDK:$PATH
    

    编译FFmpeg

    关于编译FFmpeg生成so,在之前的文章中介绍过了,参考https://www.jianshu.com/p/637c7813f69c

    编写Java端代码

    准备工作:
    需要先下载NDK开发相关工具,主要是NDK和CMake。


    使用AndroidStudio创建一个新项目,记得把Include C++ support勾选上,然后一路Next,就可以创建一个可以直接进行NDK开发的项目了。

    从上面可以看出来,AndroidStudio已经帮我们创建了一个demo,java直接调用C++中的方法,可以直接运行,会在屏幕上显示“Hello from C++”。

    我们需要调用的是FFmpeg中的方法,那么就需要加载FFmpeg的so文件,我们修改下MainActivity.java中的static代码块。

    //注意不要把so的前缀lib给复制上来了
    static {
            System.loadLibrary("native-lib");
            
            System.loadLibrary("avutil-55");
            System.loadLibrary("avcodec-57");
            System.loadLibrary("avformat-57");
            System.loadLibrary("avdevice-57");
            System.loadLibrary("swresample-2");
            System.loadLibrary("swscale-4");
            System.loadLibrary("postproc-54");
            System.loadLibrary("avfilter-6");
        }
    

    编写C端代码

    在上面新建的项目中,AndroidStudio已经帮我们创建了一个cpp文件

    #include <jni.h>
    #include <string>
    
    extern "C" JNIEXPORT jstring
    
    JNICALL
    Java_com_example_zhouxiang_hellojni_MainActivity_stringFromJNI(
           JNIEnv *env,
           jobject /* this */) {
       std::string hello = "Hello from C++?";
       return env->NewStringUTF(hello.c_str());
    }
    

    上面的方法名是有规定的,不是随便取得,遵循如下规则:
    Java_包名_类名 _方法名。

    这里插播一下,AndroidStudio主要是通过CMake来编译cpp文件产生so的(生成的目录是app/build/intermediates/cmake/),而通过CMake编译是根据CMakeLists.txt文件的规则来编译的。

    关于Make和CMake的区别,可以看下https://blog.csdn.net/weixin_42491857/article/details/80741060

    继续,我们想要调用的是FFmpeg提供的方法,我们就以获取FFmpeg配置信息为例。
    先放一张目录结构图供参考


    Step1.把FFmpeg编译后的so拷贝到cpp目录下,并创建armeabi-v7a目录
    注意:这里的目录名字不能瞎写,说多了都是泪

    Step2.FFMpeg编译后的头文件拷贝到cpp目录下,并创建一个目录,这个目录名随意。

    Step3.修改build.gradle,注意不要把armeabi-v7a文件夹写到了jniLibs.srcDirs中,说多了都是泪

    Step4.配置CMakeLists.txt

    # For more information about using CMake with Android Studio, read the
    # documentation: https://d.android.com/studio/projects/add-native-code.html
    
    # Sets the minimum version of CMake required to build the native library.
    
    cmake_minimum_required(VERSION 3.4.1)
    
    #important 需要注意目录
    #设置头文件目录
    include_directories(src/main/cpp/include)
    
    # Creates and names a library, sets it as either STATIC
    # or SHARED, and provides the relative paths to its source code.
    # You can define multiple libraries, and CMake builds them for you.
    # Gradle automatically packages shared libraries with your APK.
    
    add_library( # Sets the name of the library.
                 native-lib
    
                 # Sets the library as a shared library.
                 SHARED
    
                 # Provides a relative path to your source file(s).
                 src/main/cpp/native-lib.cpp )
    
    
    add_library(
        avcodec
        SHARED
        IMPORTED
    )
    
    #指定库的位置
    set_target_properties(
        avcodec
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libavcodec-57.so
    )
    
    add_library(
        avutil
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        avutil
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libavutil-55.so
    )
    
    add_library(
        avdevice
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        avdevice
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libavdevice-57.so
    )
    
    
    add_library(
        avfilter
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        avfilter
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libavfilter-6.so
    )
    
    
    add_library(
        avformat
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        avformat
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libavformat-57.so
    )
    
    
    
    add_library(
        postproc
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        postproc
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libpostproc-54.so
    )
    
    
    add_library(
        swresample
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        swresample
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libswresample-2.so
    )
    
    add_library(
        swscale
        SHARED
        IMPORTED
    )
    
    
    set_target_properties(
        swscale
        PROPERTIES IMPORTED_LOCATION
        ${CMAKE_SOURCE_DIR}/src/main/cpp/armeabi-v7a/libswscale-4.so
    )
    
    
    
    
    # Searches for a specified prebuilt library and stores the path as a
    # variable. Because CMake includes system libraries in the search path by
    # default, you only need to specify the name of the public NDK library
    # you want to add. CMake verifies that the library exists before
    # completing its build.
    
    find_library( # Sets the name of the path variable.
                  log-lib
    
                  # Specifies the name of the NDK library that
                  # you want CMake to locate.
                  log )
    
    
    
    # Specifies libraries CMake should link to your target library. You
    # can link multiple libraries, such as libraries you define in this
    # build script, prebuilt third-party libraries, or system libraries.
    
    target_link_libraries(
    
                         # Specifies the target library.
         
                          native-lib
    
                          avcodec
                          avutil
                          avdevice
                          avfilter
                          avformat
                          postproc
                          swscale
                          swresample
    
                           # Links the target library to the log library
                           # included in the NDK.
                           ${log-lib} )
    

    这里要特别注意:native-lib一定要放在最前面,否则就会报错误,说多了都是泪

    Step5.重写native-lib.cpp中的Java_com_example_zhouxiang_hellojni_MainActivity_stringFromJNI**方法

    #include <jni.h>
    extern "C"
    {
    #include "include/libavcodec/avcodec.h"
    }
    
    extern "C" JNIEXPORT jstring
    
    JNICALL
    Java_com_example_zhouxiang_hellojni_MainActivity_stringFromJNI(
            JNIEnv *env,
            jobject /* this */) {
        return env->NewStringUTF(avcodec_configuration());
    }
    

    注意上面的引入头文件,需要extern "C"来包一下,否则又会出现下面这种问题,说多了都是泪

    /code/HelloJNI/app/src/main/cpp/native-lib.cpp:13: error: undefined reference to 'avcodec_configuration()'
    clang++: error: linker command failed with exit code 1 (use -v to see invocation)
    ninja: build stopped: subcommand failed.
    

    大功告成:

    这里我引用一张雷神博客中的图片
    Android应用程序使用FFmpeg类库的流程图如下所示


    一定要注意我上面写的注意,之前没有做过NDK开发,遇到了不少坑。
    雷神NB

    参考博客:
    https://www.jianshu.com/p/850e47c28a6b
    https://blog.csdn.net/leixiaohua1020/article/details/47008825

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