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Unity3d 检测物体在不在摄像机照射范围内

Unity3d 检测物体在不在摄像机照射范围内

作者: Kyle_An | 来源:发表于2017-12-19 14:02 被阅读0次
    using System.Collections;  
    using System.Collections.Generic;  
    using UnityEngine;  
    /// <summary>  
    /// 将脚本挂在摄像机观察的物体上  物体必须带有Render  
    ///方法在Update调用了,实时监测的
    /// </summary>  
    public class PlayerView : MonoBehaviour {  
      
        bool isRendering;    
        float curtTime = 0f;  
        float lastTime = 0f;  
      
        void OnWillRenderObject()  
        {  
            curtTime = Time.time;  
        }  
        public bool IsInView(Vector3 worldPos)  
        {  
            Transform camTransform = Camera.main.transform;  
            Vector2 viewPos = Camera.main.WorldToViewportPoint(worldPos);  
            Vector3 dir = (worldPos - camTransform.position).normalized;  
            float dot = Vector3.Dot(camTransform.forward, dir);     //判断物体是否在相机前面  
      
            if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)  
                return true;  
            else  
                return false;  
        }  
      
        void Update()  
        {  
            Vector2 vec2 = Camera.main.WorldToScreenPoint(this.gameObject.transform.position);  
              
            if (IsInView(transform.position))     
            {  
                Debug.Log("目前本物体在摄像机范围内");  
            }  
            else  
            {  
                Debug.Log("目前本物体不在摄像机范围内");    
            }  
        }  
    }  
    

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