import bpy
class HelloWorldPanel(bpy.types.Panel):
bl_label = "Hello World Panel"
bl_idname = "OBJECT_PT_hello"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "My panel"
#bl_context = "object"
def draw(self, context):
layout = self.layout
obj = context.object
box = layout.box()
row = box.row()
row.label(text="Hello world!", icon='WORLD_DATA')
row = box.row()
row.label(text="Active object is: " + obj.name)
row = box.row()
row.prop(obj, "name")
row = box.row()
row.operator("mesh.primitive_cube_add")
row = box.row()
#row.prop(animation_settings, "animated_trunk")
def register():
bpy.utils.register_class(HelloWorldPanel)
def unregister():
bpy.utils.unregister_class(HelloWorldPanel)
if __name__ == "__main__":
register()
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