离屏渲染
离屏渲染定义:
指的是GPU在当前屏幕缓冲区以外新开辟一个缓冲区进行渲染操作;
上下文切换:
上下文切换,不管是在GPU渲染过程中,还是一直所熟悉的进程切换,上下文切换在哪里都是一个相当耗时的操作。首先我要保存当前屏幕渲染环境,然后切换到一个新的绘制环境,申请绘制资源,初始化环境,然后开始一个绘制,绘制完毕后销毁这个绘制环境,如需要切换到On-Screen Rendering或者再开始一个新的离屏渲染重复之前的操作。 下图描述了一次mask的渲染操作。
一次mask发生了两次离屏渲染和一次主屏渲染。即使忽略昂贵的上下文切换,一次mask需要渲染三次才能在屏幕上显示,这已经是普通视图显示3陪耗时,若再加上下文环境切换,一次mask就是普通渲染的30倍以上耗时操作。问我这个30倍以上这个数据怎么的出来的?当我在cell的UIImageView的实例增加到150个,并去掉圆角的时候,帧数才跌至28帧每秒。虽然不是甚准确,但至少反映mask这个耗时是无mask操作的耗时的数十倍的。
离屏渲染消耗性能的原因:
- 需要创建新的缓冲区,离屏渲染的整个过程,需要多次切换上下文环境,先是从当前屏幕(On-Screen)切换到离屏(Off-Screen);
- 等到离屏渲染结束以后,将离屏缓冲区的渲染结果显示到屏幕上,又需要将上下文环境从离屏切换到当前屏幕。
离屏渲染触发的场景:
- 圆角(同时设置layer.masksToBounds = YES、layer.cornerRadius大于0);
- 图层蒙版;
- 阴影:layer.shadowXXX,如果设置了layer.shadowPath就不会产生离屏渲染;
- 遮罩:layer.mask;
- 光栅化:layer.shouldRasterize = YES;
离屏渲染检测
-
真机检测
在Xcode打开离屏渲染检查机制,如下图:
打开检测 -
模拟器检测
打开检测
切圆角Code
- 性能最好的
OC代码
- (void) good {
UIImageView * imageview = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 150, 150)];
imageview.layer.cornerRadius = 75;
imageview.center = self.view.center;
imageview.image = [UIImage imageNamed:@"fire.png"];
//开始对imageView进行画图, true表示透明 false表示不透明
UIGraphicsBeginImageContextWithOptions(imageview.bounds.size, true, 0);
//填充与背景相同的颜色
[UIColor.systemGroupedBackgroundColor setFill];
UIRectFill(imageview.bounds);
//使用贝塞尔曲线画出一个圆形图
[[UIBezierPath bezierPathWithOvalInRect:imageview.bounds] addClip];
[imageview drawRect:imageview.bounds];
imageview.image = UIGraphicsGetImageFromCurrentImageContext();
//结束画图
UIGraphicsEndImageContext();
[self.view addSubview:imageview];
}
Swift代码
public func good() {
let imageview = UIImageView(frame: CGRect(x: 0, y: 0, width: 150, height: 150))
imageview.center = view.center
imageview.image = UIImage(named: "fire.png")
// 开始对imageView进行画图
UIGraphicsBeginImageContextWithOptions(imageview.bounds.size, true, 0);
UIColor.white.setFill()
UIRectFill(imageview.bounds)
// 实例化一个圆形的路径
let path = UIBezierPath(ovalIn: imageview.bounds)
// 进行路劲裁切 后续的绘图都会出现在圆形内 外部的都被干掉
path.addClip()
imageview.draw(imageview.bounds)
// 取到结果
imageview.image = UIGraphicsGetImageFromCurrentImageContext()
// 关闭上下文
UIGraphicsEndImageContext()
view.addSubview(imageview)
}
效果:
模拟器测试
- 不同位置角度切割
//上述方法中的corner参数设置需要变化的角
typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
UIRectCornerTopLeft = 1 << 0, //上左
UIRectCornerTopRight = 1 << 1, //上右
UIRectCornerBottomLeft = 1 << 2, //下左
UIRectCornerBottomRight = 1 << 3, //下右
UIRectCornerAllCorners = ~0UL
};
- (void) test {
UIImageView *view = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"paCong.jpeg"]];
view.backgroundColor = UIColor.blackColor;
view.frame = CGRectMake(100, 150, 214, 114);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight cornerRadii:CGSizeMake(60,60)];
CAShapeLayer *layer = [[CAShapeLayer alloc] init];
layer.frame = view.bounds;
layer.path = path.CGPath;
view.layer.mask = layer;
[self.view addSubview:view];
}
不同位置圆角切割
- 图片绘制圆角
UIImage+DrawCorner.m
#import "UIImage+DrawCorner.h"
@implementation UIImage (DrawCorner)
//绘制图片圆角
- (UIImage *)drawCornerInRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius
{
UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:cornerRadius];
UIGraphicsBeginImageContextWithOptions(rect.size, false, [UIScreen mainScreen].scale);
CGContextAddPath(UIGraphicsGetCurrentContext(), bezierPath.CGPath);
CGContextClip(UIGraphicsGetCurrentContext());
[self drawInRect:rect];
CGContextDrawPath(UIGraphicsGetCurrentContext(), kCGPathFillStroke);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
- (UIImage *)drawCornerPicture{
// UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(200, 400, 200, 200)];
// imageView.layer.cornerRadius = 100;
// imageView.backgroundColor = UIColor.purpleColor;
// imageView.image = [UIImage imageNamed:@"fire.png"];
// 开启图片上下文
// UIGraphicsBeginImageContext(imageView.bounds.size);
// 一般使用下面的方法
CGSize size = CGSizeMake(200, 200);
CGRect rect = CGRectMake(0, 0, 200, 200);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
// 绘制贝塞尔曲线
UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:100];
// 按绘制的贝塞尔曲线剪切
[bezierPath addClip];
// 画图
[self drawInRect:rect];
// 获取上下文中的图片
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
// 关闭图片上下文
UIGraphicsEndImageContext();
return image;
// imageView.frame = CGRectMake(200, 400, 200, 200);
}
@end
调用
- (void)creatControl
{
CGFloat margin = 20.f;
CGFloat controlW = (KMainW - margin * 3) * 0.5;
NSArray *titleArray = @[@"离屏渲染", @"非离屏渲染"];
for (int i = 0; i < titleArray.count; i++) {
///第一排View
CGFloat controlX = margin + (controlW + margin) * I;
//UILabel
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(controlX, 30, controlW, 40)];
label.layer.backgroundColor = [[UIColor grayColor] CGColor];
label.text = titleArray[I];
label.textAlignment = NSTextAlignmentCenter;
label.layer.cornerRadius = label.bounds.size.height * 0.5;
label.layer.masksToBounds = i == 0 ? YES : NO;
[self.view addSubview:label];
///第二排View
//UIView
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(controlX, CGRectGetMaxY(label.frame) + margin, controlW, 40)];
view.backgroundColor = [UIColor grayColor];
view.layer.cornerRadius = view.bounds.size.height * 0.5;
view.layer.masksToBounds = i == 0 ? YES : NO;
[self.view addSubview:view];
//UIView若未添加子控件,设置view.layer.masksToBounds = YES;也不会造成离屏渲染
UIView *subView = [[UIView alloc] initWithFrame:CGRectMake(30, 0, controlW - 60, 40)];
subView.backgroundColor = [UIColor redColor];
[view addSubview:subView];
///第三排View
//UITextView
UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(controlX, CGRectGetMaxY(view.frame) + margin, controlW, 40)];
textView.userInteractionEnabled = NO;
textView.backgroundColor = [UIColor grayColor];
if (i == 0) {
/*
这里换了一种实现方法,用UIBezierPath赋值layer.mask,两种方式都会造成离屏渲染
textView.layer.cornerRadius = textView.bounds.size.height * 0.5;
textView.layer.masksToBounds = YES;
*/
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:textView.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight cornerRadii:CGSizeMake(textView.bounds.size.height * 0.5, textView.bounds.size.height * 0.5)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = textView.bounds;
maskLayer.path = path.CGPath;
textView.layer.mask = maskLayer;
}else {
textView.layer.cornerRadius = textView.bounds.size.height * 0.5;
textView.layer.masksToBounds = NO;
}
[self.view addSubview:textView];
///第四排View
//UIButton
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(controlX, CGRectGetMaxY(textView.frame) + margin, controlW, controlW)];
button.backgroundColor = UIColor.purpleColor;
if (i == 0) {
[button setImage:[UIImage imageNamed:@"fire.png"] forState:UIControlStateNormal];
button.layer.cornerRadius = button.bounds.size.width * 0.5;
button.layer.masksToBounds = YES;
}else {
[button setImage:[[UIImage imageNamed:@"fire.png"] drawCornerInRect:button.bounds cornerRadius:button.bounds.size.width * 0.5] forState:UIControlStateNormal];
button.layer.cornerRadius = button.bounds.size.width * 0.5;
}
[self.view addSubview:button];
///第五排View
//UIImageView设置圆角
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(controlX, CGRectGetMaxY(button.frame) + margin, controlW, controlW)];
imageView.backgroundColor = UIColor.blueColor;
if (i == 0) {
[imageView setImage:[UIImage imageNamed:@"fire.png"]];
imageView.layer.cornerRadius = imageView.bounds.size.width * 0.5;
imageView.layer.masksToBounds = YES;
}else {
[imageView setImage:[[UIImage imageNamed:@"fire.png"] drawCornerInRect:imageView.bounds cornerRadius:imageView.bounds.size.width * 0.5]];
}
[self.view addSubview:imageView];
//UIImageView若未添加子控件,设置imageView.layer.masksToBounds = YES;也不会造成离屏渲染
UIView *subImageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, controlW, controlW)];
subImageView.backgroundColor = [UIColor redColor];
subImageView.layer.cornerRadius = imageView.bounds.size.width * 0.5;
[imageView addSubview:subImageView];
///第六排View
//UIImageView设置阴影
CGFloat imgW = 70.f;
CGFloat imgPadding = (KMainW - imgW * 4 - margin * 2) / 3;
UIImageView *shadowImgView = [[UIImageView alloc] initWithFrame:CGRectMake(margin + (imgW + imgPadding) * 2 * i, CGRectGetMaxY(imageView.frame) + margin, imgW, imgW)];
shadowImgView.backgroundColor = UIColor.cyanColor;
[shadowImgView setImage:[UIImage imageNamed:@"fire.png"]];
shadowImgView.layer.shadowColor = [UIColor redColor].CGColor;
shadowImgView.layer.shadowOpacity = 0.8f;
shadowImgView.layer.shadowOffset = CGSizeMake(5, 5);
shadowImgView.layer.shadowRadius = 5.f;
if (i == 1) {
UIBezierPath *path = [UIBezierPath bezierPathWithRect:shadowImgView.bounds];
shadowImgView.layer.shadowPath = path.CGPath;
}
[self.view addSubview:shadowImgView];
//UIImageView设置阴影+圆角
UIImageView *shadowCorImgView = [[UIImageView alloc] initWithFrame:CGRectMake(margin + imgW + imgPadding + (imgW + imgPadding) * 2 * i, CGRectGetMinY(shadowImgView.frame), imgW, imgW)];
shadowCorImgView.backgroundColor = UIColor.cyanColor;
[shadowCorImgView setImage:[[UIImage imageNamed:@"fire.png"] drawCornerInRect:imageView.bounds cornerRadius:imageView.bounds.size.width * 0.5]];
shadowCorImgView.layer.shadowColor = [UIColor redColor].CGColor;
shadowCorImgView.layer.shadowOpacity = 0.8f;
shadowCorImgView.layer.shadowOffset = CGSizeMake(0, 0);
shadowCorImgView.layer.shadowRadius = 5.f;
if (i == 1) {
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:shadowCorImgView.bounds cornerRadius:shadowCorImgView.bounds.size.height * 0.5];
shadowCorImgView.layer.shadowPath = path.CGPath;
}
[self.view addSubview:shadowCorImgView];
}
}
效果图:
效果如上
网友评论