//方法一
transform.localEulerAngles = New Vector3 (0.0f,0.0f,0.0f);
//方法二
transform.rotation = Quaternion.Euler(0.0f,0.0f,0.0f);
//方法一
transform.localEulerAngles = New Vector3 (0.0f,0.0f,0.0f);
//方法二
transform.rotation = Quaternion.Euler(0.0f,0.0f,0.0f);
本文标题:五,控制旋转rotation
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