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三、Android 网络评分机制

三、Android 网络评分机制

作者: xiabodan | 来源:发表于2017-10-26 19:33 被阅读421次

    在前两节简单介绍了连接管理的大致框架,数据链接的准备工作,包括APN的初始化与默认APN使能,DcTracker的构造,包括各种事件的注册等工作。但是数据链接的打开不止是只有用户主动去打开,Android可以提供数据业务的对象主要有,移动数据网络、WIFI、蓝牙、网线等,这些连接本身都可以独立使用,但是对于用户来说,每一时刻又最多只能使用一种方式接入网络,那么当这些功能同时打开时,比如即使用户打开了移动数据连接,但是又打开了wifi,那么只要wifi畅通,移动数据链接是不会用于上网的,那究竟如何选择最佳的接入环境呢?这就需要提供一个能够动态管理他们的打开与断开的功能,Android专门设计了一套管理方法来实现上面的这种机制,包括ConnectivityManager、ConnectivityService、NetworkAgent等对象之间的关系以及消息流走向,本节在这些知识的基础上介绍连接管理的核心机制,即连接管理中的评分机制,其中ConnectivityService是管理员身份,没种网络都会去向它注册,网络的使用权全靠它来分配。

    连接管理通过一个评分机制来实现不同接入方式的选择。具体来说就是,每一种上网方式在初始化时,都向ConnectivityService标明自己网络的分值(比如数据连接50,WIFI60,蓝牙69,网线70),当有更高分数的网络就绪时,就将当前分值低的连接断开。而当当前网络被断开时,就寻找当前就绪的其他网络连接,选取分值高的进行接入。并且,每一个网络接入时,都会进行有效性检测,如果检测不通过,将会被扣掉一定分数,此时该网络的优先级也会相应的下降。下面我们利用三个部分来分析评分机制的原理:
    1、NetworkFactory
    2、NetworkAgent
    3、NetworkMonitor
    其中NetworkFactory是每一种网络持有一个,比如WIFI和Telephony会分别注册一个,但是NetworkAgent和NetworkMonitor是一种数据类型就会有一个,比如数据连接总的APN TYPE有8种,其中任意一种链接上之后都会各注册一个。

    1、NetworkFactory

    NetworkFactory直译就是网络工厂,开机之后每种网络都必须注册自己的NetworkFactory,NetworkFactory的作用是用来创建NetworkAgent,同时作为ConnectivityService与网络之间的通讯枢纽

    private DctController(PhoneProxy[] phones) {
        for (int i = 0; i < mPhoneNum; ++i) {
            // Register for radio state change
            PhoneBase phoneBase = (PhoneBase)mPhones[i].getActivePhone();
            updatePhoneBaseForIndex(i, phoneBase);
        }
    }    
    
    private void updatePhoneBaseForIndex(int index, PhoneBase phoneBase) {
        phoneBase.getServiceStateTracker().registerForDataConnectionAttached(mRspHandler,
                   EVENT_DATA_ATTACHED + index, null);
        phoneBase.getServiceStateTracker().registerForDataConnectionDetached(mRspHandler,
                   EVENT_DATA_DETACHED + index, null);
    
        mNetworkFilter[index] = new NetworkCapabilities();
        mNetworkFilter[index].addTransportType(NetworkCapabilities.TRANSPORT_CELLULAR);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_MMS);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_SUPL);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_DUN);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_FOTA);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_IMS);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_CBS);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_IA);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_RCS);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_XCAP);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_EIMS);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_NOT_RESTRICTED);
        mNetworkFilter[index].addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET);
    
        mNetworkFactory[index] = new TelephonyNetworkFactory(this.getLooper(),
                mPhones[index].getContext(), "TelephonyNetworkFactory", phoneBase,
                mNetworkFilter[index]);
        mNetworkFactory[index].setScoreFilter(50);
        mNetworkFactoryMessenger[index] = new Messenger(mNetworkFactory[index]);
        cm.registerNetworkFactory(mNetworkFactoryMessenger[index], "Telephony");
    }
    
    

    可以看出来一个NetworkFactory 支持多种网络类型(NetworkCapabilities),网络类型与APN的TYPE相对应。
    以移动数据网络为例,TelephonyNetworkFactory 将会继承NetworkFactory ,并重写其中两个重要的方法,needNetworkFor和releaseNetworkFor,这两个方法就是ConnectivityService与移动网络之间桥梁,分别负责请求当前网络和断开当前网络。

    private class TelephonyNetworkFactory extends NetworkFactory {
        protected void needNetworkFor(NetworkRequest networkRequest, int score) {
            // figure out the apn type and enable it
            if (!SubscriptionManager.isUsableSubIdValue(mPhone.getSubId())) {
                mPendingReq.put(networkRequest.requestId, networkRequest);
                return;
            }
            if (getRequestPhoneId(networkRequest) == mPhone.getPhoneId()) { 
                DcTrackerBase dcTracker =((PhoneBase)mPhone).mDcTracker;
                String apn = apnForNetworkRequest(networkRequest);
                if (dcTracker.isApnSupported(apn)) {
                    requestNetwork(networkRequest, dcTracker.getApnPriority(apn));
                }
            } else {
                mPendingReq.put(networkRequest.requestId, networkRequest);
            }
        }  
        protected void releaseNetworkFor(NetworkRequest networkRequest) {
            if (!SubscriptionManager.isUsableSubIdValue(mPhone.getSubId())) {
                mPendingReq.remove(networkRequest.requestId);
                return;
            }
            if (getRequestPhoneId(networkRequest) == mPhone.getPhoneId()) { 
                DcTrackerBase dcTracker =((PhoneBase)mPhone).mDcTracker;
                String apn = apnForNetworkRequest(networkRequest);
                if (dcTracker.isApnSupported(apn)) {
                    releaseNetwork(networkRequest);
                }
            }
        }     
    

    再看NetworkFactory 的注册cm.registerNetworkFactory(mNetworkFactoryMessenger[index], "Telephony");其中mNetworkFactoryMessenger是一个包装了mNetworkFactory的Messenger对象,这个主要是建立AsyncChannel通道时用。

    @ConnectivityService.java
    public void registerNetworkFactory(Messenger messenger, String name) {
        enforceConnectivityInternalPermission();
        NetworkFactoryInfo nfi = new NetworkFactoryInfo(name, messenger, new AsyncChannel());
        mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_FACTORY, nfi));
    }
    

    handleRegisterNetworkFactory处理EVENT_REGISTER_NETWORK_FACTORY消息

    private void handleRegisterNetworkFactory(NetworkFactoryInfo nfi) {
        mNetworkFactoryInfos.put(nfi.messenger, nfi);
        nfi.asyncChannel.connect(mContext, mTrackerHandler, nfi.messenger);
    }
    

    在这里,ConnectivityService做了两个事情:
    1、将新注册的NetworkFactoryInfo 保存到mNetworkFactoryInfos中;
    2、利用刚才创建的AsyncChannel向NetworkAgent发起单向连接请求;
    nfi.asyncChannel.connect(mContext, mTrackerHandler, nfi.messenger);即利用传入的Messenger对象建立起ConnectivityService与NetworkFactory的通讯通道,ConnectivityService后续的消息都将通过这个asyncChannel传入到数据网络中的NetworkFactory。
    当asyncChannel通道建立成功后ConnectivityService会收到CMD_CHANNEL_HALF_CONNECTED消息。

    @Override
    public void handleMessage(Message msg) {
        NetworkInfo info;
        switch (msg.what) {
            case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: {
                handleAsyncChannelHalfConnect(msg);
                break;
            }
    }
    
    private void handleAsyncChannelHalfConnect(Message msg) {
        AsyncChannel ac = (AsyncChannel) msg.obj;
        if (mNetworkFactoryInfos.containsKey(msg.replyTo)) {  //此时是链接的是NetworkFactory,走这个path
            if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) {
                // A network factory has connected.  Send it all current NetworkRequests.
                for (NetworkRequestInfo nri : mNetworkRequests.values()) {
                    if (nri.isRequest == false) continue;
                    NetworkAgentInfo nai = mNetworkForRequestId.get(nri.request.requestId);
                    ac.sendMessage(android.net.NetworkFactory.CMD_REQUEST_NETWORK,(nai != null ? nai.getCurrentScore() : 0), 0, nri.request);
                }
            } else {
                mNetworkFactoryInfos.remove(msg.obj);
            }
        } else if (mNetworkAgentInfos.containsKey(msg.replyTo)) {
    
        }
    }
    

    此时是链接的是NetworkFactory,走这个path,mNetworkFactoryInfos是在handleRegisterNetworkFactory时保存的。
    在这里,ConnectivityService通过AsyncChannel通道向当前的NetworkFactory发起CMD_REQUEST_NETWORK的请求,需要注意的是,该请求所附带的第二个参数选择,由于当前处于初始化阶段,因此当前的mNetworkForRequestId中为空,也就是说此时传递的第二个参数必然为0。
    我们接下来看NetworkFactory收到该请求时的处理:

    @NetworkFactory.java
    public void handleMessage(Message msg) {
        switch (msg.what) {
            case CMD_REQUEST_NETWORK: {
                handleAddRequest((NetworkRequest)msg.obj, msg.arg1);
                break;
            }
        }
    }
    
    private void handleAddRequest(NetworkRequest request, int score) {
        NetworkRequestInfo n = mNetworkRequests.get(request.requestId);
        if (n == null) {
            if (DBG) log("got request " + request + " with score " + score);
            n = new NetworkRequestInfo(request, score);
            mNetworkRequests.put(n.request.requestId, n);
        } else {
            n.score = score;
        }
        evalRequest(n);
    }
    

    接下来评估网络评分,是需要链接网络还是断开网路

    private void evalRequest(NetworkRequestInfo n) {
        if (n.requested == false && n.score < mScore &&
                n.request.networkCapabilities.satisfiedByNetworkCapabilities(
                mCapabilityFilter) && acceptRequest(n.request, n.score)) {
            needNetworkFor(n.request, n.score);
            n.requested = true;
        } else if (n.requested == true &&
                (n.score > mScore || n.request.networkCapabilities.satisfiedByNetworkCapabilities(
                mCapabilityFilter) == false || acceptRequest(n.request, n.score) == false)) {
            releaseNetworkFor(n.request);
            n.requested = false;
        } 
    }
    

    该逻辑就是整个网络评价系统最关键的地方,如果NetworkRequestInfo没有被requested过,并且其分值(n.score)小于当前NetworkFactory自己的分值(mScore),那么就说明,当前NetworkFactory所处的网络优先级高于其他网络的优先级,就会触发当前NetworkFactory所在网络的needNetworkFor()流程,也就是连接建立流程,并将标记NetworkRequestInfo.requested=true。
    当NetworkRequestInfo被requested过(也就是当前网络被needNetworkFor过),此时如果再次收到请求,并且携带的新score大于当前NetworkFactory所处网络的mScore,那么就说明当前NetworkFactory所在网络优先级已经不是最高,需要将其releaseNetworkFor掉,并标记NetworkRequestInfo.requested=false。

    evalRequest中调用TelephonyNetworkFactory 重写的needNetworkFor或者releaseNetworkFor,分别是链接网络和断开网络,后续的流程如下图(请求网络的情况)


    这里写图片描述

    在此数据链接的NetworkFactory算是创建完毕,并将自己注册到ConnectivityService中。

    2、NetworkAgent

    前面提到NetworkFactory是在系统初始化时就被创建,而NetworkAgent是在真正接入网络时才会创建,NetworkAgent的创建在DataConnection状态机里的DcActiveState状态时。

    private class DcActiveState extends State {
        @Override public void enter() {
            // If we were retrying there maybe more than one, otherwise they'll only be one.
            notifyAllOfConnected(Phone.REASON_CONNECTED);
    
            mNetworkInfo.setDetailedState(NetworkInfo.DetailedState.CONNECTED,
                    mNetworkInfo.getReason(), null);
            mNetworkInfo.setExtraInfo(mApnSetting.apn);
            updateTcpBufferSizes(mRilRat);
    
            final NetworkMisc misc = new NetworkMisc();
            misc.subscriberId = mPhone.getSubscriberId();
            mNetworkAgent = new DcNetworkAgent(getHandler().getLooper(), mPhone.getContext(),
                    "DcNetworkAgent", mNetworkInfo, makeNetworkCapabilities(), mLinkProperties,
                    50, misc);
        }
    }
    
    public NetworkAgent(Looper looper, Context context, String logTag, NetworkInfo ni,
            NetworkCapabilities nc, LinkProperties lp, int score, NetworkMisc misc) {
        super(looper);
    
        mContext = context;
        ConnectivityManager cm = (ConnectivityManager)mContext.getSystemService(
                Context.CONNECTIVITY_SERVICE);
        cm.registerNetworkAgent(new Messenger(this), new NetworkInfo(ni),
                new LinkProperties(lp), new NetworkCapabilities(nc), score, misc);
    }  
    

    当网络链接完成之后,就会新建一个DcNetworkAgent,接着分析NetworkAgent的构造,和NetworkFactory类似,也是将自己注册到ConnectivityService中去,继续看registerNetworkAgent

    public void registerNetworkAgent(Messenger messenger, NetworkInfo networkInfo,
            LinkProperties linkProperties, NetworkCapabilities networkCapabilities,
            int currentScore, NetworkMisc networkMisc) {
    
        NetworkAgentInfo nai = new NetworkAgentInfo(messenger, new AsyncChannel(),
            new NetworkInfo(networkInfo), new LinkProperties(linkProperties),
            new NetworkCapabilities(networkCapabilities), currentScore, mContext, mTrackerHandler,
            new NetworkMisc(networkMisc), mDefaultRequest);
        synchronized (this) {
            nai.networkMonitor.systemReady = mSystemReady;
        }
        mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_AGENT, nai));
    }
    
    private void handleRegisterNetworkAgent(NetworkAgentInfo na) {
        mNetworkAgentInfos.put(na.messenger, na);
        assignNextNetId(na);
        na.asyncChannel.connect(mContext, mTrackerHandler, na.messenger);
        NetworkInfo networkInfo = na.networkInfo;
        na.networkInfo = null;
        updateNetworkInfo(na, networkInfo);
    }
    

    在这里,ConnectivityService做了三个事情:
    1、将新注册的NetworkAgentInfo保存到mNetworkAgentInfos中;
    2、利用刚才创建的AsyncChannel向NetworkAgent发起单向连接请求;
    3、更新最新的NetworkAgentInfo状态;

    @Override
    public void handleMessage(Message msg) {
        NetworkInfo info;
        switch (msg.what) {
            case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: {
                handleAsyncChannelHalfConnect(msg);
                break;
            }
    }
    

    以上流程和NetworkFactory注册时几乎一模一样的模式

    private void handleAsyncChannelHalfConnect(Message msg) {
        AsyncChannel ac = (AsyncChannel) msg.obj;
        if (mNetworkFactoryInfos.containsKey(msg.replyTo)) {  
    
        }  else if (mNetworkAgentInfos.containsKey(msg.replyTo)) {  //此时是链接的是NetworkAgent,走这个path
            if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) {
                // A network agent has requested a connection.  Establish the connection.
                mNetworkAgentInfos.get(msg.replyTo).asyncChannel.
                        sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION);
            } 
        }
    }
    

    唯一的区别是在handleAsyncChannelHalfConnect中这里,当ConnectivityService与NetworkAgent之间单向通道建立完成后,又发起了双向通道的请求,此时在NetworkAgent端,将会收到CMD_CHANNEL_FULL_CONNECTION的消息,建立双向通道的目的是,有时候网络也需要通过AsyncChannel向ConnectivityService发送消息。至此,NetworkAgent的初始化完毕。
    现在的问题是NetworkAgent如何影响网络链接的?
    NetworkAgent提供了两种方法更新评分管理:
    1、sendNetworkScore

    public void sendNetworkScore(int score) {
        queueOrSendMessage(EVENT_NETWORK_SCORE_CHANGED, new Integer(score));
    }
    
    

    2、sendNetworkInfo

    public void sendNetworkInfo(NetworkInfo networkInfo) {
        queueOrSendMessage(EVENT_NETWORK_INFO_CHANGED, new NetworkInfo(networkInfo));
    }
    

    先来分析第二种情况,比如移动数据网络的断开时就会调用此方法:

    @DataConnection.java
    private class DcActiveState extends State {
        public void exit() {
            mNetworkInfo.setDetailedState(NetworkInfo.DetailedState.DISCONNECTED,
                    mNetworkInfo.getReason(), mNetworkInfo.getExtraInfo());
            mNetworkAgent.sendNetworkInfo(mNetworkInfo);
            mNetworkAgent = null;
        }
    }
    

    接着就会进入ConnectivityService

    @Override
    public void handleMessage(Message msg) {
        NetworkInfo info;
            case NetworkAgent.EVENT_NETWORK_INFO_CHANGED: {
                NetworkAgentInfo nai = mNetworkAgentInfos.get(msg.replyTo);
                info = (NetworkInfo) msg.obj;
                updateNetworkInfo(nai, info);
                break;
            }
    }
    
    private void updateNetworkInfo(NetworkAgentInfo networkAgent, NetworkInfo newInfo) {
        if (state == NetworkInfo.State.CONNECTED && !networkAgent.created) {
    
        } else if (state == NetworkInfo.State.DISCONNECTED || state == NetworkInfo.State.SUSPENDED) {
            networkAgent.asyncChannel.disconnect();        
        }   
    

    由于是断开数据网络,因此这里是断开AsyncChannel,从而进入

    AsyncChannel.CMD_CHANNEL_DISCONNECTED
            @Override
            public void handleMessage(Message msg) {
                NetworkInfo info;
                switch (msg.what) {
                    case AsyncChannel.CMD_CHANNEL_DISCONNECTED: {
                        handleAsyncChannelDisconnected(msg);
                        break;
                    }
            }
    
    private void handleAsyncChannelDisconnected(Message msg) {  
        NetworkAgentInfo nai = mNetworkAgentInfos.get(msg.replyTo);  
        if (nai != null) {  
            //删掉当前NetworkAgent对象  
            mNetworkAgentInfos.remove(msg.replyTo);  
            final ArrayList<NetworkAgentInfo> toActivate = new ArrayList<NetworkAgentInfo>();  
            for (int i = 0; i < nai.networkRequests.size(); i++) {  
                NetworkRequest request = nai.networkRequests.valueAt(i);  
                NetworkAgentInfo currentNetwork = mNetworkForRequestId.get(request.requestId);  
                if (currentNetwork != null && currentNetwork.network.netId == nai.network.netId) {  
                    mNetworkForRequestId.remove(request.requestId);  
                    //将0分更新到各个NetworkFactory中  
                    sendUpdatedScoreToFactories(request, 0);  
                }  
            }  
        }  
    }  
    
    private void sendUpdatedScoreToFactories(NetworkRequest networkRequest, int score) {
        for (NetworkFactoryInfo nfi : mNetworkFactoryInfos.values()) {
            nfi.asyncChannel.sendMessage(android.net.NetworkFactory.CMD_REQUEST_NETWORK, score, 0,networkRequest);
        }
    }
    

    在这里,由于当前连接是断开状态,因此其分值必然为0,这样就把他的0分值通知到各个NetworkFactory中,由NetworkFactory判断是否需要开启自己的网络,通知方法同样是CMD_REQUEST_NETWORK,也就是说,无论是直接更新NetworkAgent中的分数,还是更新NetworkAgent的状态,最终都会触发NetworkFactory中的评分机制。

    3、NetworkMonitor

    NetworkMonitor的构造是在注册NetworkAgent,构造NetworkAgentInfo是创建的,其实质ping网络是在updateNetworkInfo中,细节不分析,但是NetworkMonitor对网络可用性的评分是有影响的,即当网络链接上之后,会去ping当前网络是否可用,如果不可用则会影响getCurrentScore获取的分数值,getCurrentScore是每次网络评分获取的分数的必经之路:

    private int getCurrentScore(boolean pretendValidated) {
        int score = currentScore;
    
        if (!everValidated && !pretendValidated) score -= UNVALIDATED_SCORE_PENALTY;
        if (score < 0) score = 0;
    
        if (networkMisc.explicitlySelected) score = EXPLICITLY_SELECTED_NETWORK_SCORE;
    
        return score;
    }
    

    当一个网络连接建立时,系统将用该连接Ping一个Google的网站来判断该连接是否真的可以上网,如果不可以,那么就会扣掉该网络40分,从而可能导致该网络的评分低于其他网络评分
    如果是用户指定了网络那么分数直接等于EXPLICITLY_SELECTED_NETWORK_SCORE(100分)
    至此网络评分就分析完毕

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