Handler主要用来解决子线程与主线程通信的问题。因为一些操作是耗时的,不能放在主线程里进行操作,否则会导致主线程ANR,那么这些耗时操作就要放在子线程里来执行。那么,有些子线程处理的数据结果要在主线程进行展示,那么就要涉及到子线程和主线程之间通信的问题。Handler就是Android官方设计用来子线程和主线程通信用的。
源码分析
1.Looper.prepare();创建Looper对象,并且和线程绑定,同时创建和Looper绑定的MessageQueue。从这点我们可以知道Looper和线程和MessageQueue是一一对应的。也就是说一个线程中只能有一个Looper对象,一个MessageQueue
(下面这些源码在Looper.class这个类中)
public static void prepare() {
prepare(true);
}
.....
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
.....
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以看到在Looper的构造函数中创建了一个MessageQueue对象,这样MessageQueue和Looper对象就一一绑定了。即我们可以在Looper对象中获取它的MessageQueue的对象。
sThreadLocal相当于一个Map集合,它保存数据的时候和当前线程副本绑定
(下面这些源码在ThreadLocal.class这个类中)
* @param value the value to be stored in the current thread's copy of
* this thread-local.
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
这样Looper和当前线程绑定了。
在看Looper.loop()函数
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
第一步获取Looper对象:
final Looper me = myLooper();
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
开始我们把new的Looper对象保存到sThreadLocal,现在我们再从它里面获取我们开始创建的Looper对象
第二步:获取MessageQueue对象,我们从Looper对象中获取MessageQueue对象(在前面MessageQueue对象已经在Looper的构造函数中创建)
final MessageQueue queue = me.mQueue;
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
第三步:开启一个无限循环从MessageQueue中取对象,把从MessageQueue中获取到的msg分发出去
for (;;) {
Message msg = queue.next(); // might block
......
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
........
msg.recycleUnchecked();
}
注意:这里有一个msg.target,这个是什么东西?
我们在使用Hander的时候,首先要new Handler();创建一个Handler对象
那么我们来看看创建Handler对象的时候做了什么操作
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
从源码我们可以知道Handler创建了一个成员变量MessageQueue对象mQueue,并且这个mQueue引用到的是在Looper里创建的那个MessageQueue对象
再看看Handler的sendMessage()方法
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
......
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
......
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
......
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
从源码(msg.target = this)我们可以看出msg.target就是Handler对象
从return queue.enqueueMessage(msg, uptimeMillis)可以看出,消息msg已经存入到了MessageQueue中了。
在回到Looper.loop()方法中有这么一句
msg.target.dispatchMessage(msg);
根据我们的分析可以得知,Looper从MessageQueue取出消息然后又调用Handler的dispatchMessage(msg)方法来分发消息
我们来看一下Handler的dispatchMessage(msg)的方法做了什么操作:
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
这个handleMessage(msg)就是我们创建Handler对象的时候重写的一个方法,那么我们就获取到了从MessageQueue中获取的消息
我们在创建Handler的线程(一般是主线程)就可以对获取到的消息进行操作了。
总结:
1.Handler通过sendMessage()方法把消息发送到MessageQueue中
2.Looper通过loop()方法不断从MessageQueue取出我们发送的消息
3.然后再通过Handler的dispatchMessage(msg)方法把从MessageQueue中取出的消息分发到handleMessage(msg)方法中
4.我们创建Handler对象的时候重写handleMessage(msg)方法,对获取到的消息进行处理。
5.一个线程只有一个Looper对象,一个MessageQueue,可以有多个Handler对象
6.在子线程创建Handler对象,必须先创建Looper对象,再创建Handler对象,再调用loop()方法
new Thread(new Runnable() {
public void run() {
Looper.prepare();
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
Toast.makeText(getApplicationContext(), "handler msg", Toast.LENGTH_LONG).show();
}
};
handler.sendEmptyMessage(1);
Looper.loop();
};
}).start();
7.之所以在主线程不用创建Looper对象,是因为主线程(ui线程)以帮助我们创建了Looper对象
在ActivityThread的main()函数中创建了主线程的Looper对象
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
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