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11 Pygame进阶

11 Pygame进阶

作者: 剑眉星目cz | 来源:发表于2018-07-30 19:24 被阅读0次

    Pygame事件

    import pygame
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
    
    设置窗口标题
        pygame.display.set_caption('游戏事件')
    
        pygame.display.flip()
    

    QUIT:关闭按钮被点击事件
    MOUSEBUTTONDOWN:鼠标按下事件
    MOUSEBUTTONUP:鼠标弹起事件
    MOUSEMOTION:鼠标移动事件

        while True:
            # 每次循环检测有没有事件发生
            for event in pygame.event.get():
                #不同类型的事件对应的type值不一样
                if event.type == pygame.QUIT:
                    exit()
    
    鼠标相关事件
                # pos属性,获取鼠标产生的坐标位置
                if event.type == pygame.MOUSEBUTTONDOWN:
                    print('鼠标按下', event.pos)
    
                if event.type == pygame.MOUSEBUTTONUP:
                    print('鼠标弹起', event.pos)
                    
                if event.type == pygame.MOUSEMOTION:
                    print('鼠标移动', event.pos)
    
    键盘相关事件
                # key属性,获取键盘的按下的键的编码值
                if event.type == pygame.KEYDOWN:
                    print('键盘按键按下', event.key)
                # chr(编码值)转换成按键符号
                if event.type == pygame.KEYUP:
                    print('键盘按钮弹起', chr (event.key))
    

    鼠标事件应用

    import pygame
    
    产生随机颜色
    from random import randint
    def rand_color():
        return randint(0, 255), randint(0, 255), randint(0, 255)
    
    随机产生半径10-20的球在鼠标点击的位置
    def draw_ball():
        if event.type == pygame.MOUSEMOTION:
            pygame.draw.circle(screen, rand_color(), event.pos, randint(10, 20))
    
    只要屏幕上的内容有更新,都需要调用下面这两种方法中的一个
            pygame.display.filp()
            pygame.display.update()
    

    写一个函数,判断指定的点是否在指定的矩形范围中

    def is_InRect(point, rect):
        x, y = point
        rx, ry, rw, rh = rect
        if rx <= x <= rx+rw and (ry <= y <= ry+rh):
            return True
        return  False
    

    写一个函数,画一个按钮

    def draw_button(screen, bth_color, title_color):
        # 画个按钮
        """
        矩形框
        """
        pygame.draw.rect(screen, bth_color, (100, 100, 100, 60))
        """
        文字
        """
        font = pygame.font.SysFont('Times', 30)
        title = font.render('clicke ', True, title_color)
        screen.blit(title,(120, 120))
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('鼠标事件')
    

    画个按钮

        draw_button(screen,(0,255,0),(255,0,0))
    

    矩形框

        pygame.draw.rect(screen, (0, 255, 0), (100, 100, 100, 60))
    

    文字

        font = pygame.font.SysFont('Times', 30)
        title = font.render('clicke ',True,(255, 0, 0))
        screen.blit(title,(120, 120))
    
        pygame.display.flip()
    
        while True:
            for event in pygame.event.get():
                # 退出
                if event.type == pygame.QUIT:
                    exit()
    

    在指定的坐标处画一个球

                if event.type == pygame.MOUSEBUTTONDOWN:
                    # draw_ball(screen, evnet.pos)
                    if is_InRect(event.pos, (100, 100, 100, 60)):
                        print('点中按钮')
                        draw_button(screen, (0, 100, 0), (100, 0, 0))
                        pygame.display.update()
    
                if event.type == pygame.MOUSEBUTTONUP:
                    if is_InRect(event.pos, (100, 100, 100, 60)):
                        draw_button(screen, (0, 255, 0), (255, 0, 0))
                        pygame.display.update()
    
                if event.type == pygame.MOUSEMOTION:
                    screen.fill((255, 255, 255))
                    draw_button(screen, (0, 255, 0), (255, 0, 0))
                    draw_ball()
    

    鼠标点击应用事件2

    要求:先在屏幕上显示一张图片,鼠标按下移动的时候,拽着图片一起动,鼠标弹起就不动了。

    import pygame
    

    写一个函数,判断指定的点是否在指定的某个范围中

    def is_InRect(point, rect):
        x, y = point
        rx, ry, rw, rh = rect
        if rx <= x <= rx+rw and (ry <= y <= ry+rh):
            return True
        return  False
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('图片拖拽')
    

    显示一张图片

        image = pygame.image.load('./lew.jpg')
        image = pygame.transform.rotozoom(image, 0, 0.2)
        image_x = 0
        image_y = 0
    
        screen.blit(image, (image_x, image_y))
    

    展示在屏幕上

        pygame.display.flip()
    

    用来存储图片是否可以移动

        is_move =False
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    

    鼠标按下,让状态变成可以移动

                if event.type == pygame.MOUSEBUTTONDOWN:
                    w, h = image.get_size()
                    if is_InRect(event.pos, (image_x, image_y, w, h)):
                        is_move =True
    

    鼠标弹起,让状态变成不可以移动

                if event.type == pygame.MOUSEBUTTONUP:
                    is_move =False
    

    鼠标移动对应的事件

                if event.type == pygame.MOUSEMOTION:
                    if is_move:
                        # 覆盖上一次的背景图,只显示一张图
                        screen.fill((255, 255, 255))
                        x, y = event.pos
                        image_w, image_h = image.get_size()
                        image_x = x - image_w/2
                        image_y = y - image_h/2
                        screen.blit(image, (image_x, image_y))
                        pygame.display.update()
    

    动画效果

    动画原理:不断的刷新界面上的内容(一帧一帧的画)
    import  pygame
    from random import  randint
    
    页面上的静态内容

    静态文字

    def static_page(screen):
    
        font = pygame.font.SysFont('Times', 40)
        title = font.render('Welcome', True,(0, 0, 0))
        screen.blit(title, (200, 200))
    
    def animation_title(screen):
    

    字体颜色发生改变

        font = pygame.font.SysFont('Times', 40)
        title = font.render('Python', True, (randint(0, 255), randint(0, 255), randint(0, 255)))
        screen.blit(title, (100, 100))
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
    
        static_page(screen)
    
        pygame.display.flip()
    
        while True:
            # for里面的代码只有事件发生后才会执行
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    
    在下面去写每一帧要显示的内容

    程序执行到这个位置,CPU休息一段时间再执行后面的代码(线程在这阻塞指定的时间)
    单位:毫秒 (1000 ms = 1s)

            pygame.time.delay(1000)
    

    动画前要将原来的内容全部清空

            screen.fill((255, 255, 255))
    
    
            static_page(screen)
            animation_title(screen)
    

    内容展示完成后,要更新到屏幕上

            pygame.display.update()
    

    BallGame

    import pygame
    

    画球

    def draw_ball(place,color,pos):
    
        pygame.draw.circle(place, color, pos, 20)
    

    Up = 273
    Down = 274
    Left = 276
    Right = 275

    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
    
        pygame.display.flip()
    

    保存初始坐标

        ball_x = 100
        ball_y = 100
        x_speed = 1
        y_speed = 0
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    

    通过上下左右键控制球的方向

                if event.type == pygame.KEYDOWN:
                    if event.key == Up:
                        y_speed = -1
                        x_speed = 0
                    elif event.key ==Down:
                        y_speed = 1
                        x_speed = 0
                    elif event.key == Right:
                        x_speed = 1
                        y_speed = 0
                    elif event.key == Left:
                        x_speed = -1
                        y_speed = 0
    

    刷新屏幕

            screen.fill((255, 255, 255))
    
            pygame.time.delay(5)
            ball_x += x_speed
            ball_y += y_speed
            if ball_x + 20 >= 600:
                ball_x = 600-20
                x_speed *= -1
            draw_ball(screen, (255, 0, 0), (ball_x, ball_y))
            if ball_x - 20 <= 0:
                ball_x = 20
                x_speed *= -1
            draw_ball(screen, (255, 0, 0), (ball_x, ball_y))
    
            pygame.display.update()
    

    多个球一起运动

    import pygame
    import random
    random_color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((600, 400))
        screen.fill((255, 255, 255))
        pygame.display.flip()
    
    all_ball中保存多个球

    每个球要保存:半径、圆心坐标、颜色、x速度、y速度

        all_balls = [
            {'r': random.randint(10, 20), 'pos': (100, 100),'color': random_color,
             'x_speed':random.randint(-3, 3), 'y_speed':random.randint(-3, 3)},
            {'r': random.randint(10, 20), 'pos': (100, 100),'color': random_color,
             'x_speed':random.randint(-3, 3), 'y_speed':random.randint(-3, 3)},
        ]
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit()
    

    点击鼠标创建一个球

                if event.type == pygame.MOUSEBUTTONDOWN:
                    ball = {'r':random.randint(10, 25),
                            'pos': event.pos,
                            'color':random_color,
                            'x_speed':random.randint(-3,3),
                            'y_speed':random.randint(-3,3)
                            }
    

    保存球

                    all_balls.append(ball)
    

    刷新界面

            screen.fill((255, 255, 255))
    
            pygame.time.delay(100)
    

    取出球原来的x坐标和y坐标以及他们的速度

            for ball_dict in all_balls:
                x, y = ball_dict['pos']
                x_speed = ball_dict['x_speed']
                y_speed = ball_dict['y_speed']
                x += x_speed
                y += y_speed
                pygame.draw.circle(screen, ball_dict['color'], (x, y), ball_dict['r'])
    

    更新球对应的坐标

                ball_dict['pos'] = x, y
    
            pygame.display.update()
    

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