Blender 2.81 提供了 Denoise 合成器节点来给 Cycles 降噪,新增的降噪节点,基于英特尔 Open Image Denoise 算法库,这样可以同等质量下降低渲染的精度实现提速。比如,以 Cycles 渲染 128 次采样每像素的需要 15 分钟的图像,换成 4 次采样每像素渲染需要的时间可以是 1 分钟,实乃低配机器的利器。如果在合成器菜单中找不到 Denoise 节点,可以通过搜索栏查找。在视图层属性面板勾选 Passes - Data - Denoising Data 以在合成器中使用。
给场景添加一个圆环,使用默认的 Object - Quick Effects - Quick Smoke 添加烟雾模拟。
合成器节点
![](https://img.haomeiwen.com/i5509701/3af3cea2731e591b.png)
composit-denoise-blur.png
![](https://img.haomeiwen.com/i5509701/6c00d986af6618b5.png)
composit-denoise-sharpen.png
材质节点
![](https://img.haomeiwen.com/i5509701/cc902a16395d89b6.jpg)
shader-principled-volume.jpg
不同采样下 Cycles 和 Eevee 渲染效果:
![](https://img.haomeiwen.com/i5509701/81b436dcee7c4c91.png)
smoke-cycle-1-filter-Denoise.png
![](https://img.haomeiwen.com/i5509701/43163578460d09a9.png)
smoke-cycle-1-filter-Denoise-Sharpen.png
![](https://img.haomeiwen.com/i5509701/2aed53fafa3e4c61.png)
smoke-cycles-1.png
![](https://img.haomeiwen.com/i5509701/6547b3e4bc0b276f.png)
smoke-cycles-2.png
![](https://img.haomeiwen.com/i5509701/72d240585aabe464.png)
smoke-cycles-4.png
![](https://img.haomeiwen.com/i5509701/e8ee8c637c580435.png)
smoke-cycle-4-Denoise.png
![](https://img.haomeiwen.com/i5509701/cae00021f883700e.png)
smoke-cycles-16.png
![](https://img.haomeiwen.com/i5509701/54aa02909081894c.png)
smoke-cycle-128.png
![](https://img.haomeiwen.com/i5509701/3ad52cbfb48312bf.png)
smoke-eevee-64.png
![](https://img.haomeiwen.com/i5509701/5be6097a3ca2f414.png)
smoke-eevee-256.png
![](https://img.haomeiwen.com/i5509701/356be4975bc41c37.png)
smoke-eevee-256-filter-Prewitt.png
![](https://img.haomeiwen.com/i5509701/ffae3c44f3411d65.png)
smoke-eevee-512.png
![](https://img.haomeiwen.com/i5509701/3272774d27a82fd7.png)
smoke-eevee-1024.png
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