unity的鼠标点击封装(继承可直接用)
作者:
只想单纯的码代码 | 来源:发表于
2017-12-19 15:26 被阅读0次using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public string str;
void Start()
{
Btn2DChuShiHua();
}
void Btn2DChuShiHua()
{
GameObject[] btns = GameObject.FindGameObjectsWithTag(str);
List<string> btnsName = new List<string>();
for (int i = 0; i < btns.Length; i++)
{
btnsName.Add(btns[i].name);
}
foreach (string btnName in btnsName)
{
GameObject btnObj = GameObject.Find(btnName);
Button btn = btnObj.GetComponent<Button>();
//Button btn = btnObj.AddComponent<Button>();
btn.onClick.AddListener(delegate () {
this.OnClick(btnObj);
});
}
}
public virtual void OnClick(GameObject Sender)
{
print(Sender.name + " : " + "执行了点击事件!");
}
}
本文标题:unity的鼠标点击封装(继承可直接用)
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