autocad-2010 3D学习
autocad-2010-learning-autocad-3d.pdf (mubanmao.top)
Chapter Overview ■ 3
4 ■ Chapter 1: Introduction to 3D Modeling
3D-Gizmo. The black lines on the model are called tessellation lines and visually represent the
6 ■ Chapter 1: Introduction to 3D Modeling
8 ■ Chapter 1: Introduction to 3D Modeling
10 ■ Chapter 1: Introduction to 3D Modeling
12 ■ Chapter 1: Introduction to 3D Modeling
14 ■ Chapter 1: Introduction to 3D Modeling
16 ■ Chapter 1: Introduction to 3D Modeling
1. Activate the 3D Modeling workspace.
2. Select a 3D visual style.
3. On the ribbon, click View tab > View panel > ViewCube to turn it on.
1. To change to a specific view, on the ViewCube, select the desired hotspot.
2. To rotate the view, on the ViewCube, click and drag in the desired direction.
3. To activate the home view, click the Home icon above the ViewCube.
1. Right-click on the ViewCube. Click ViewCube Settings.
2. Specify the desired settings.
3. Click OK.
4. To set the current view as the home view, navigate to the desired view.
5. Right-click and click Set Current View as Home.
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2. Change the view orientation by left-clicking in the drawing area and dragging. Release the cursor
3. Continue to rotate the view until you achieve the required orientation.
4. Exit the Constrained Orbit command by pressing ESC or right-clicking and selecting exit.
2. Start the Constrained Orbit command.
3. Change the view orientation by left-clicking in the drawing area and dragging. Release the cursor
4. Continue to rotate the view until you achieve the required orientation.
5. If the orbit does not center on the bounding box of the objects selected, right-click and select
6. Exit the Constrained Orbit command by pressing ESC or right-clicking and selecting exit.
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22 ■ Chapter 1: Introduction to 3D Modeling
2. Configure the number of viewports to display.
3. Individually activate each viewport and change the view direction and visual style.
4. Name the viewport configuration.
5. Save the viewport configuration.
3D model. You activate the 3D Modeling workspace,
1: Introduction to 3D Modeling. Click
3D Environment.
1. Open c_viewcube.dwg.
24 ■ Chapter 1: Introduction to 3D Modeling
26 ■ Chapter 1: Introduction to 3D Modeling
14. On the ViewCube, click and drag the S around
15. On the ViewCube, click and drag the cube.
1. Right-click on the ViewCube. Click ViewCube
4. Close all files. Do not save.
1: Introduction to 3D Modeling. Click
3. Left-click and hold, as follows:
5. Press ESC to exit Constrained Orbit.
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10. Use the Constrained Orbit command to rotate
13. Close all files. Do not save.
3D solid modeling is used across multiple design disciplines. Using solid model primitives is a key to
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32 ■ Chapter 1: Introduction to 3D Modeling
2. Specify the base rectangular shape's start position, orientation, and size. Do this by specifying
3. Specify the height.
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1. Start the Sphere command.
2. Specify the center point of the sphere.
3. Specify the radius or diameter.
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章节概述■ 3.
4.■ 第1章:3D建模简介
3D Gizmo。模型上的黑线称为镶嵌线,并在视觉上表示
6.■ 第1章:3D建模简介
8.■ 第1章:3D建模简介
10■ 第1章:3D建模简介
12■ 第1章:3D建模简介
14■ 第1章:3D建模简介
16■ 第1章:3D建模简介
1.激活三维建模工作空间。
2.选择三维视觉样式。
3.在功能区上,单击“视图”选项卡>“视图”面板>“ViewCube”将其启用。
1.要更改为特定视图,请在ViewCube上选择所需的热点。
2.要旋转视图,请在ViewCube上单击并沿所需方向拖动。
3.要激活主视图,请单击ViewCube上方的主视图图标。
1.在ViewCube上单击鼠标右键。单击“ViewCube设置”。
2.指定所需的设置。
3.单击“确定”。
4.要将当前视图设置为主视图,请导航到所需视图。
5.单击鼠标右键,然后单击“将当前视图设置为主视图”。
18■ 第1章:3D建模简介
2.通过在绘图区域中单击鼠标左键并拖动来更改视图方向。释放光标
3.继续旋转视图,直到达到所需的方向。
4.按ESC键或单击鼠标右键并选择退出,退出“受约束动态观察”命令。
2.启动“受约束动态观察”命令。
3.通过在绘图区域中单击鼠标左键并拖动来更改视图方向。释放光标
4.继续旋转视图,直到达到所需的方向。
5.如果轨道不在选定对象的边界框上居中,请单击鼠标右键并选择
6.按ESC键或单击鼠标右键并选择退出,退出“受约束动态观察”命令。
20■ 第1章:3D建模简介
22■ 第1章:3D建模简介
2.配置要显示的视口数。
3.单独激活每个视口并更改视图方向和视觉样式。
4.命名视口配置。
5.保存视口配置。
3D模型。激活三维建模工作空间,
1: 3D建模简介。点击
3D环境。
1.打开c_viewcube.dwg。
24■ 第1章:3D建模简介
26■ 第1章:3D建模简介
14.在ViewCube上,单击并拖动S
15.在ViewCube上,单击并拖动立方体。
1.在ViewCube上单击鼠标右键。单击ViewCube
4.关闭所有文件。不要保存。
1: 3D建模简介。点击
3.左键单击并按住,如下所示:
5.按ESC键退出“约束动态观察”。
28■ 第1章:3D建模简介
10.使用“受约束的动态观察”命令旋转
13.关闭所有文件。不要保存。
三维实体建模跨多个设计规程使用。使用实体模型基本体是
30■ 第1章:3D建模简介
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2.指定基础矩形形状的起始位置、方向和大小。通过指定
3.指定高度。
34■ 第1章:3D建模简介
1.启动Sphere命令。
2.指定球体的中心点。
3.指定半径或直径。
36■ 第1章:3D建模简介
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