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笔记-Block深入浅出

笔记-Block深入浅出

作者: lotus_yoma | 来源:发表于2020-04-15 14:20 被阅读0次

    课程地址,同时对比另一篇笔记中block在MRC下的表现

    block的三种类型:

    • 全局 __ NSGlobalBlock __

      void (^block)(void) = ^{
              NSLog(@"block");
          };
      NSLog(@"%@", block);
      

      打印结果:<NSGlobalBlock: 0x100e8c090>

    • 堆 __ NSMallocBlock __

      捕获外界变量

      int a = 10;
      void (^block)(void) = ^{
          NSLog(@"block -- %d", a);
      };
      NSLog(@"%@", block);
      

      打印结果:<NSMallocBlock: 0x281591ce0>

    • 栈 __ NSStackBlock __

      int a = 10;
      NSLog(@"%@", ^{
          NSLog(@"block -- %d", a);
      });
      

      打印结果:<NSStackBlock: 0x16bb21c28>

    以上打印结果是在ARC模式下输出的

    %@可以看出block是个object对象

    从堆和栈的两段代码看,堆代码里的=操作符相当于是对block进行了copy

    block在使用上很方便,可以保存代码块,但用的时候如果不注意会造成循环引用,看下循环引用的情况 self ->block ->self

    @interface ViewController ()
    @property (nonatomic, copy) NSString *name;
    @property (nonatomic, copy) void(^block)(void);
    @end
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        self.block = ^{
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                self.name = @"zy";
            });
        };
      self.block();
    }
    

    解决办法1:

    __weak typeof(self) weakSelf = self;
    self.block = ^{
        __strong typeof(weakSelf) strongSelf = weakSelf;
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            strongSelf.name = @"zy";
            NSLog(@"%@", strongSelf.name);
        });
    };
    self.block();
    

    解决方法2:

    __block ViewController *vc = self;
    self.block = ^{
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            vc.name = @"zy";
            NSLog(@"%@", vc.name);
            vc = nil;
        });
    };
    self.block();//注意:如果不调用self.block()方法,vc永远不会置nil,内存泄露会一直在
    

    解决方法3:将self当做block的形参传入,这样block就不持有self

    @property (nonatomic, copy) void(^block)(ViewController *);
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        self.block = ^(ViewController *vc){
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                vc.name = @"zy";
                NSLog(@"%@", vc.name);
            });
        };
        self.block(self);
    }
    

    block内部修改局部变量为什么一定要加__block?

    //block.c文件
    #include <stdio.h>
    int main(){
        
        int a = 10;
        void(^block)(void) = ^{
            printf("hello %i", a);
        };
        block();
        return 0;
    }
    

    查看block.c内部实现

    struct __main_block_impl_0 {
      struct __block_impl impl;
      struct __main_block_desc_0* Desc;
      int a;
      __main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int _a, int flags=0) : a(_a) {
        impl.isa = &_NSConcreteStackBlock;
        impl.Flags = flags;
        impl.FuncPtr = fp;
        Desc = desc;
      }
    };
    
    //main函数
    int main(){
    
        int a = 10;
        void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, a));
    
        ((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
    
        return 0;
    }
    

    重点关注函数__main_block_impl_0,struct内部有个属性a,是block.c文件中的block的外部变量a。

    修改block.c去掉变量a

    //block.c文件
    #include <stdio.h>
    int main(){
        void(^block)(void) = ^{
            printf("hello");
        };
        block();
        return 0;
    }
    
    struct __main_block_impl_0 {
      struct __block_impl impl;
      struct __main_block_desc_0* Desc;
      __main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
        impl.isa = &_NSConcreteStackBlock;
        impl.Flags = flags;
        impl.FuncPtr = fp;
        Desc = desc;
      }
    };
    
    //main函数
    int main(){
    
        void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA));
        ((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
        return 0;
    }
    

    发现函数__main_block_impl_0少传了一个变量a,struct内部也没有属性a。

    --》block特性:截获自动变量(局部变量)值,存储在block的结构体内部

    回到有变量a的block.c文件,查看对应的block.cpp文件,发现block内执行的操作是对a进行了值传递

    static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
      int a = __cself->a; // bound by copy -- 生成临时变量a = 10 - 地址不一样,值传递
    
            printf("hello %d", a);
        }
    

    所以在block.c文件中,block里面的a并不是外部的变量a,且外部a存放在栈上,block在堆空间,堆操作栈不合理,block只能访问不能修改局部变量的值。如果需要改变a需要添加__block标记

    //block.c文件
    #include <stdio.h>
    int main(){
        //int a = 10;//栈上
        __block int a = 10;
        //堆block
        void(^block)(void) = ^{
            printf("hello %d", a);
            a++;
        };
        block();
        return 0;
    }
    

    对应block.cpp中,main函数中可以看出,结构体a存放了__block修饰的变量a的值和引用地址,说明block是通过复制a的引用地址来实现访问的

    static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
      __Block_byref_a_0 *a = __cself->a; // bound by ref 指针传递
    
            printf("hello %d", (a->__forwarding->a));
            (a->__forwarding->a)++;
        }
    
    //main函数
    int main(){
    
        //结构体
        __attribute__((__blocks__(byref))) __Block_byref_a_0 a = {
            (void*)0,(__Block_byref_a_0 *)&a,//属性 & 指针
            0,
            sizeof(__Block_byref_a_0),
            10
        };
    
        void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, (__Block_byref_a_0 *)&a, 570425344));
        ((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
        return 0;
    }
    
    • block是一个对象
    • 能够捕获外界变量,在结构体中生成相应的属性
    • 必须使用block()才能执行 - 开始只是申明了一个匿名函数,函数要调用才能执行
    • block不能直接操作外界捕获的变量,对外界变量是值拷贝
    • __block修饰的外界变量可以进行修改,自动生成结构体存放外界变量的值和指针地址,存放在堆区,堆操作堆,操作性更加合理

    推荐学习:runtime源码中block模块,涉及void指针,desc,flag状态等

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