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Android Message.obtain() 之 高效原因分

Android Message.obtain() 之 高效原因分

作者: mtko | 来源:发表于2020-07-06 15:42 被阅读0次

    当在学习跨线程机制 Handler 时,一定会接触到 Message.obtain() 方法

    当在学习Message.obtain 时,可能有几个疑问:

    1. Message的集合的具体存储结构是怎样的?
    2. 两种Message构建方法:Message.obtain() 和 new Message() 之间的区别?
    3. Message.obtain() 调用后获取的链表节点缓存对象会不会形成脏数据?
    4. new Handler().obtainMessage() 和 Message.obtain() 区别?

    弄清这几个问题的方式还是从源码入手比较干脆:

    问题1:Message的集合的具体存储结构是怎样的?

    先抛结论:单链表(MAX_POOL_SIZE = 50)

    • 第1段关键代码位于 Handler.java

    在Client调用new Handler().postDelayed()等方法后,沿着调用链,会调用到Handler类关键方法enqueueMessage(),把Message塞入MessageQueue

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    
    • 第2段关键代码位于 MessageQueue.java

    MessageQueue虽命名为Queue(队列),但从源码和Message角度看出,调用MessageQueue postSyncBarrierenqueueMessage等方法时,逻辑结构是线性表,存储结构是链表而不是队列;但从注册的回调监听 - mIdleHandlers看,倒是符合队列性质;我们姑且叫它为队列吧

    在enqueueMessage中调整消息顺序:
    新插入消息(节点=msg)的后继指针(指针=msg.next)指向当前消息(节点=mMessages) - msg.next = p;
    当前消息指针(指针=mMessages)指向新插入的消息(节点=msg) - prev.next = msg;

    boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
    
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }
    

    问题2:两种Message构建方法:Message.obtain() 和 new Message() 之间的区别?

    先抛结论:Message.obtain() 比 new Message() 更高效

    关键代码:位于 Message.java

    调用obtain方法后,优先查找Message单链表表头是否已有Message对象,有则利用,无则创建;所以Message.obtain() 和 new Message() 之间的区别:Message.obtain()更高效,因为节省了为Message分配、创建、调整内存的操作

     /**
         * Return a new Message instance from the global pool. Allows us to
         * avoid allocating new objects in many cases.
         */
        public static Message obtain() {
            synchronized (sPoolSync) {
                if (sPool != null) {
                    Message m = sPool;
                    sPool = m.next;
                    m.next = null;
                    m.flags = 0; // clear in-use flag
                    sPoolSize--;
                    return m;
                }
            }
            return new Message();
        }
    

    问题3:Message.obtain() 调用后获取的链表节点缓存对象会不会形成脏数据?

    先抛结论:不会

    关键代码位于:Looper.java

    由问题2知,Message.obtain是取缓存操作,Message会持有what、when等变量,如果我们重用表头的Message,岂不是取到了脏数据?

    Android SDK当然会解决这个问题:Looper机制,Android的Looper机制原理和设计思想 可类比 iOS中的Runloop,开启一条线程,同时开启一个消息循环,制造一个常驻线程
    只是Runloop的业务场景更底层些(内核所启动的消息循环,控制内核态和用户态切换)

    loop()方法实现的最后一行msg.recycleUnchecked()正解决了问题3,每一次loop结尾,Android SDK都会帮我们把执行完毕的消息所持有的变量重置到初值,以使下次使用时保证数据整洁

    /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            // Allow overriding a threshold with a system prop. e.g.
            // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
            final int thresholdOverride =
                    SystemProperties.getInt("log.looper."
                            + Process.myUid() + "."
                            + Thread.currentThread().getName()
                            + ".slow", 0);
    
            boolean slowDeliveryDetected = false;
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long traceTag = me.mTraceTag;
                long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
                long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
                if (thresholdOverride > 0) {
                    slowDispatchThresholdMs = thresholdOverride;
                    slowDeliveryThresholdMs = thresholdOverride;
                }
                final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
                final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
    
                final boolean needStartTime = logSlowDelivery || logSlowDispatch;
                final boolean needEndTime = logSlowDispatch;
    
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
    
                final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
                final long dispatchEnd;
                try {
                    msg.target.dispatchMessage(msg);
                    dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
                if (logSlowDelivery) {
                    if (slowDeliveryDetected) {
                        if ((dispatchStart - msg.when) <= 10) {
                            Slog.w(TAG, "Drained");
                            slowDeliveryDetected = false;
                        }
                    } else {
                        if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                                msg)) {
                            // Once we write a slow delivery log, suppress until the queue drains.
                            slowDeliveryDetected = true;
                        }
                    }
                }
                if (logSlowDispatch) {
                    showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    问题4. new Handler().obtainMessage() 和 Message.obtain() 区别

    先抛结论:没有区别

    关键代码位于 Handler.java

    public final Message obtainMessage()
        {
            return Message.obtain(this);
        }
    

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