由于苹果爸爸的一贯政策,否管你多牛,强如微信也不得不低头,app的dark模式也就不得不做了,但是苹果官方的app其dark模式的UI设计在颜色处理方面的工作量几乎是double,这样对设计者和开发者来说都是一种额外的负担。
废话不多说,直接来方案:
extension UIColor {
static func dynamicColor(from hexString: String) -> UIColor? {
var hex = ""
if hexString.lowercased().hasPrefix("0x") {
hex = hexString.replacingOccurrences(of: "0x", with: "")
} else if hexString.hasPrefix("#") {
hex = hexString.replacingOccurrences(of: "#", with: "")
} else {
hex = hexString
}
var transparency: CGFloat = 1
if hex.count == 8 {
guard let hexValue = Int(hex, radix: 16) else { return nil }
transparency = CGFloat(hexValue & 0xff) / 255.0
hex = (hexString as NSString).substring(to: 6)
}
var res = [String]()
for char in hex.charactersArray {
guard let dv = Int(String(char), radix: 16) else { return nil }
res.append(String(format: "%X", 15 - dv))
}
let darkHex = res.joined()
if #available(iOS 13.0, *) {
return UIColor { (trait) -> UIColor in
if trait.userInterfaceStyle == .dark {
return UIColor(hexString: darkHex, transparency: transparency) ?? .white
}
return UIColor(hexString: hex, transparency: transparency) ?? .white
}
} else {
return UIColor(hexString: hex, transparency: transparency)
}
}
convenience init?(hexString: String, transparency: CGFloat = 1) {
var string = ""
if hexString.lowercased().hasPrefix("0x") {
string = hexString.replacingOccurrences(of: "0x", with: "")
} else if hexString.hasPrefix("#") {
string = hexString.replacingOccurrences(of: "#", with: "")
} else {
string = hexString
}
if string.count == 3 { // convert hex to 6 digit format if in short format
var str = ""
string.forEach { str.append(String(repeating: String($0), count: 2)) }
string = str
}
guard let hexValue = Int(string, radix: 16) else { return nil }
var trans = transparency
if trans < 0 { trans = 0 }
if trans > 1 { trans = 1 }
let red = (hexValue >> 16) & 0xff
let green = (hexValue >> 8) & 0xff
let blue = hexValue & 0xff
self.init(red: red, green: green, blue: blue, transparency: trans)
}
convenience init?(red: Int, green: Int, blue: Int, transparency: CGFloat = 1) {
guard red >= 0 && red <= 255 else { return nil }
guard green >= 0 && green <= 255 else { return nil }
guard blue >= 0 && blue <= 255 else { return nil }
var trans = transparency
if trans < 0 { trans = 0 }
if trans > 1 { trans = 1 }
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: trans)
}
}
以上是在Swift上的实现,如有需要可以移植到所需的平台。
网友评论