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VR开发实战HTC Vive项目之弹幕涂鸦(事件广播与监听)

VR开发实战HTC Vive项目之弹幕涂鸦(事件广播与监听)

作者: TonyWan_AR | 来源:发表于2019-04-04 00:42 被阅读0次

    一、框架视图

    二、主要代码

    Common:

    CallBack

    public delegate void CallBack();
    public delegate void CallBack<T>(T arg);
    public delegate void CallBack<T, X>(T arg1, X arg2);
    public delegate void CallBack<T, X, Y>(T arg1, X arg2, Y arg3);
    public delegate void CallBack<T, X, Y, Z>(T arg1, X arg2, Y arg3, Z arg4);
    public delegate void CallBack<T, X, Y, Z, W>(T arg1, X arg2, Y arg3, Z arg4, W arg5);
    

    EventCenter

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class EventCenter
    {
        private static Dictionary<EventDefine, Delegate> m_EventTable = new Dictionary<EventDefine, Delegate>();
    
        private static void OnListenerAdding(EventDefine EventDefine, Delegate callBack)
        {
            if (!m_EventTable.ContainsKey(EventDefine))
            {
                m_EventTable.Add(EventDefine, null);
            }
            Delegate d = m_EventTable[EventDefine];
            if (d != null && d.GetType() != callBack.GetType())
            {
                throw new Exception(string.Format("尝试为事件{0}添加不同类型的委托,当前事件所对应的委托是{1},要添加的委托类型为{2}", EventDefine, d.GetType(), callBack.GetType()));
            }
        }
        private static void OnListenerRemoving(EventDefine EventDefine, Delegate callBack)
        {
            if (m_EventTable.ContainsKey(EventDefine))
            {
                Delegate d = m_EventTable[EventDefine];
                if (d == null)
                {
                    throw new Exception(string.Format("移除监听错误:事件{0}没有对应的委托", EventDefine));
                }
                else if (d.GetType() != callBack.GetType())
                {
                    throw new Exception(string.Format("移除监听错误:尝试为事件{0}移除不同类型的委托,当前委托类型为{1},要移除的委托类型为{2}", EventDefine, d.GetType(), callBack.GetType()));
                }
            }
            else
            {
                throw new Exception(string.Format("移除监听错误:没有事件码{0}", EventDefine));
            }
        }
        private static void OnListenerRemoved(EventDefine EventDefine)
        {
            if (m_EventTable[EventDefine] == null)
            {
                m_EventTable.Remove(EventDefine);
            }
        }
        //no parameters
        public static void AddListener(EventDefine EventDefine, CallBack callBack)
        {
            OnListenerAdding(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack)m_EventTable[EventDefine] + callBack;
        }
        //Single parameters
        public static void AddListener<T>(EventDefine EventDefine, CallBack<T> callBack)
        {
            OnListenerAdding(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T>)m_EventTable[EventDefine] + callBack;
        }
        //two parameters
        public static void AddListener<T, X>(EventDefine EventDefine, CallBack<T, X> callBack)
        {
            OnListenerAdding(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X>)m_EventTable[EventDefine] + callBack;
        }
        //three parameters
        public static void AddListener<T, X, Y>(EventDefine EventDefine, CallBack<T, X, Y> callBack)
        {
            OnListenerAdding(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X, Y>)m_EventTable[EventDefine] + callBack;
        }
        //four parameters
        public static void AddListener<T, X, Y, Z>(EventDefine EventDefine, CallBack<T, X, Y, Z> callBack)
        {
            OnListenerAdding(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X, Y, Z>)m_EventTable[EventDefine] + callBack;
        }
        //five parameters
        public static void AddListener<T, X, Y, Z, W>(EventDefine EventDefine, CallBack<T, X, Y, Z, W> callBack)
        {
            OnListenerAdding(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X, Y, Z, W>)m_EventTable[EventDefine] + callBack;
        }
    
        //no parameters
        public static void RemoveListener(EventDefine EventDefine, CallBack callBack)
        {
            OnListenerRemoving(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack)m_EventTable[EventDefine] - callBack;
            OnListenerRemoved(EventDefine);
        }
        //single parameters
        public static void RemoveListener<T>(EventDefine EventDefine, CallBack<T> callBack)
        {
            OnListenerRemoving(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T>)m_EventTable[EventDefine] - callBack;
            OnListenerRemoved(EventDefine);
        }
        //two parameters
        public static void RemoveListener<T, X>(EventDefine EventDefine, CallBack<T, X> callBack)
        {
            OnListenerRemoving(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X>)m_EventTable[EventDefine] - callBack;
            OnListenerRemoved(EventDefine);
        }
        //three parameters
        public static void RemoveListener<T, X, Y>(EventDefine EventDefine, CallBack<T, X, Y> callBack)
        {
            OnListenerRemoving(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X, Y>)m_EventTable[EventDefine] - callBack;
            OnListenerRemoved(EventDefine);
        }
        //four parameters
        public static void RemoveListener<T, X, Y, Z>(EventDefine EventDefine, CallBack<T, X, Y, Z> callBack)
        {
            OnListenerRemoving(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X, Y, Z>)m_EventTable[EventDefine] - callBack;
            OnListenerRemoved(EventDefine);
        }
        //five parameters
        public static void RemoveListener<T, X, Y, Z, W>(EventDefine EventDefine, CallBack<T, X, Y, Z, W> callBack)
        {
            OnListenerRemoving(EventDefine, callBack);
            m_EventTable[EventDefine] = (CallBack<T, X, Y, Z, W>)m_EventTable[EventDefine] - callBack;
            OnListenerRemoved(EventDefine);
        }
    
    
        //no parameters
        public static void Broadcast(EventDefine EventDefine)
        {
            Delegate d;
            if (m_EventTable.TryGetValue(EventDefine, out d))
            {
                CallBack callBack = d as CallBack;
                if (callBack != null)
                {
                    callBack();
                }
                else
                {
                    throw new Exception(string.Format("广播事件错误:事件{0}对应委托具有不同的类型", EventDefine));
                }
            }
        }
        //single parameters
        public static void Broadcast<T>(EventDefine EventDefine, T arg)
        {
            Delegate d;
            if (m_EventTable.TryGetValue(EventDefine, out d))
            {
                CallBack<T> callBack = d as CallBack<T>;
                if (callBack != null)
                {
                    callBack(arg);
                }
                else
                {
                    throw new Exception(string.Format("广播事件错误:事件{0}对应委托具有不同的类型", EventDefine));
                }
            }
        }
        //two parameters
        public static void Broadcast<T, X>(EventDefine EventDefine, T arg1, X arg2)
        {
            Delegate d;
            if (m_EventTable.TryGetValue(EventDefine, out d))
            {
                CallBack<T, X> callBack = d as CallBack<T, X>;
                if (callBack != null)
                {
                    callBack(arg1, arg2);
                }
                else
                {
                    throw new Exception(string.Format("广播事件错误:事件{0}对应委托具有不同的类型", EventDefine));
                }
            }
        }
        //three parameters
        public static void Broadcast<T, X, Y>(EventDefine EventDefine, T arg1, X arg2, Y arg3)
        {
            Delegate d;
            if (m_EventTable.TryGetValue(EventDefine, out d))
            {
                CallBack<T, X, Y> callBack = d as CallBack<T, X, Y>;
                if (callBack != null)
                {
                    callBack(arg1, arg2, arg3);
                }
                else
                {
                    throw new Exception(string.Format("广播事件错误:事件{0}对应委托具有不同的类型", EventDefine));
                }
            }
        }
        //four parameters
        public static void Broadcast<T, X, Y, Z>(EventDefine EventDefine, T arg1, X arg2, Y arg3, Z arg4)
        {
            Delegate d;
            if (m_EventTable.TryGetValue(EventDefine, out d))
            {
                CallBack<T, X, Y, Z> callBack = d as CallBack<T, X, Y, Z>;
                if (callBack != null)
                {
                    callBack(arg1, arg2, arg3, arg4);
                }
                else
                {
                    throw new Exception(string.Format("广播事件错误:事件{0}对应委托具有不同的类型", EventDefine));
                }
            }
        }
        //five parameters
        public static void Broadcast<T, X, Y, Z, W>(EventDefine EventDefine, T arg1, X arg2, Y arg3, Z arg4, W arg5)
        {
            Delegate d;
            if (m_EventTable.TryGetValue(EventDefine, out d))
            {
                CallBack<T, X, Y, Z, W> callBack = d as CallBack<T, X, Y, Z, W>;
                if (callBack != null)
                {
                    callBack(arg1, arg2, arg3, arg4, arg5);
                }
                else
                {
                    throw new Exception(string.Format("广播事件错误:事件{0}对应委托具有不同的类型", EventDefine));
                }
            }
        }
    }
    
    

    EventDefine

    public enum EventDefine
    {
        IsShowCharacterChoosePanel,
        IsShowStartPanel,
        OnCharacterChoose,
        StartLoadScene,
        HintOrShowButtonClick,
        Hint,
        SpawnTextTag,
        IsActiveKeyboard,
        IsActiveTagParent,
        IsActiveTextureTagPanel,
        LeftControllerPulse,
        RightControllerPulse,
        IsActiveDraw,
    }
    
    

    ResourcesManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class ResourcesManager
    {
        private static Dictionary<string, object> m_ObjDic = new Dictionary<string, object>();
    
        public static Sprite LoadSprite(string spriteName)
        {
            Sprite temp;
            if (!m_ObjDic.ContainsKey(spriteName))
            {
                temp = Resources.Load<Sprite>(spriteName);
                m_ObjDic.Add(spriteName, temp);
            }
            else
            {
                temp = m_ObjDic[spriteName] as Sprite;
            }
            return temp;
        }
        public static GameObject LoadObj(string objName)
        {
            GameObject temp;
            if (m_ObjDic.ContainsKey(objName) == false)
            {
                temp = Resources.Load<GameObject>(objName);
                m_ObjDic.Add(objName, temp);
            }
            else
            {
                temp = m_ObjDic[objName] as GameObject;
            }
            return temp;
        }
        public static Sprite LoadEmoji(string name)
        {
            Sprite temp = null;
            Sprite[] arr = Resources.LoadAll<Sprite>("图片标签/emoji");
            for (int i = 0; i < arr.Length; i++)
            {
                if (arr[i].name == name)
                {
                    temp = arr[i];
                }
            }
            return temp;
        }
    }
    
    
    Game:

    CursorCtrl

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class CursorCtrl : MonoBehaviour
    {
        private void OnCollisionStay(Collision collision)
        {
            if (collision.collider.tag == "MarkPen")
            {
                ContactPoint[] points = collision.contacts;
                for (int i = 0; i < points.Length; i++)
                {
                    transform.position = points[i].point;
                }
            }
        }
    }
    
    

    IKBind

    using RootMotion.FinalIK;
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class IKBind : MonoBehaviour
    {
        private VRIK vrik;
        private bool isLeftArm = false;
        private bool isRightArm = false;
    
        private void Awake()
        {
            vrik = GetComponent<VRIK>();
        }
        private void Start()
        {
            vrik.solver.spine.headTarget = GameObject.FindGameObjectWithTag("NickHead").transform;
        }
        private void Update()
        {
            if (GameObject.FindGameObjectWithTag("LArmHand") != null)
            {
                if (isLeftArm == false)
                {
                    vrik.solver.leftArm.target = GameObject.FindGameObjectWithTag("LArmHand").transform;
                    isLeftArm = true;
                }
            }
            if (GameObject.FindGameObjectWithTag("RArmHand") != null)
            {
                if (isRightArm == false)
                {
                    vrik.solver.rightArm.target = GameObject.FindGameObjectWithTag("RArmHand").transform;
                    isRightArm = true;
                }
            }
        }
    }
    
    

    Init

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class Init : MonoBehaviour
    {
        private void Awake()
        {
            GameObject go = Resources.Load<GameObject>(PlayerPrefs.GetString("CharacterName"));
            Instantiate(go);
        }
    }
    
    

    KeyboardManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class KeyboardManager : MonoBehaviour
    {
        public Text ShowText;
    
        public string inputStr;
        public bool isUP = false;
        private Transform targetPos;
    
        private void Awake()
        {
            targetPos = GameObject.Find("[CameraRig]/Controller (left)/KeyboardTargetPos").transform;
            EventCenter.AddListener<bool>(EventDefine.IsActiveKeyboard, IsActive);
            gameObject.SetActive(false);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<bool>(EventDefine.IsActiveKeyboard, IsActive);
        }
        private void IsActive(bool value)
        {
            gameObject.SetActive(value);
        }
        private void Update()
        {
            ShowText.text = inputStr;
            if (gameObject.activeInHierarchy)
            {
                transform.position = targetPos.position;
                transform.rotation = targetPos.rotation;
            }
        }
        public void DeleteStr()
        {
            if (inputStr == null || inputStr == "")
            {
                return;
            }
            //hello
            inputStr = inputStr.Substring(0, inputStr.Length - 1);
        }
        public void EnterPress()
        {
            if (inputStr == null || inputStr == "")
            {
                EventCenter.Broadcast(EventDefine.Hint, "输入文本为空,不能生成弹幕");
                return;
            }
            //生成弹幕
            EventCenter.Broadcast(EventDefine.SpawnTextTag, inputStr, transform.position, transform.rotation);
            inputStr = "";
        }
    }
    
    

    KeyManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class KeyManager : MonoBehaviour
    {
        public Material mat_Normal;
        public Material mat_Press;
        private MeshRenderer m_MeshRenderer;
        private string lowValue;
        private string upValue;
        private KeyboardManager keyboardManager;
        private bool isClick = true;
        private float timer = 0.0f;
        private float time = 0.5f;
    
        private void Awake()
        {
            m_MeshRenderer = GetComponentInChildren<MeshRenderer>();
            lowValue = transform.GetChild(0).GetComponent<Text>().text;
            keyboardManager = GetComponentInParent<KeyboardManager>();
    
            if (lowValue == "0" || lowValue == "1" || lowValue == "2" || lowValue == "3"
                || lowValue == "4" || lowValue == "5" || lowValue == "6" || lowValue == "7"
                || lowValue == "8" || lowValue == "9" || lowValue == "UP" || lowValue == " " || lowValue == "0"
                || lowValue == "!" || lowValue == "." || lowValue == "," || lowValue == "Back" || lowValue == "Enter")
            {
                upValue = lowValue;
            }
            else
            {
                upValue = lowValue.ToUpper();
            }
        }
        private void Update()
        {
            if (keyboardManager.isUP)
            {
                transform.GetChild(0).GetComponent<Text>().text = upValue;
            }
            else
            {
                transform.GetChild(0).GetComponent<Text>().text = lowValue;
            }
    
            if (isClick == false)
            {
                timer += Time.deltaTime;
                if (timer >= time)
                {
                    timer = 0.0f;
                    isClick = true;
                }
            }
        }
        private void OnTriggerEnter(Collider other)
        {
            if (other.tag == "Finger" && isClick)
            {
                //广播右手震动的事件码
                EventCenter.Broadcast(EventDefine.RightControllerPulse);
    
                m_MeshRenderer.material = mat_Press;
    
                if (lowValue == "UP")
                {
                    keyboardManager.isUP = !keyboardManager.isUP;
                }
                else if (lowValue == "Back")
                {
                    keyboardManager.DeleteStr();
                }
                else if (lowValue == "Enter")
                {
                    keyboardManager.EnterPress();
                }
                else
                {
                    if (keyboardManager.isUP)
                    {
                        keyboardManager.inputStr += upValue;
                    }
                    else
                    {
                        keyboardManager.inputStr += lowValue;
                    }
                }
            }
        }
        private void OnTriggerExit(Collider other)
        {
            if (other.tag == "Finger")
            {
                isClick = false;
                m_MeshRenderer.material = mat_Normal;
            }
        }
    }
    
    

    MarkPen

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class MarkPen : MonoBehaviour
    {
        private P3D_PaintOnCollision paint;
    
        private void Awake()
        {
            paint = GetComponentInChildren<P3D_PaintOnCollision>();
            EventCenter.AddListener<bool>(EventDefine.IsActiveDraw, IsActive);
            IsActive(false);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<bool>(EventDefine.IsActiveDraw, IsActive);
        }
        private void Update()
        {
            paint.Brush.Color = ColorSelector.Instance.finalColor;
        }
        private void IsActive(bool value)
        {
            gameObject.SetActive(value);
        }
    }
    
    

    PulseManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using VRTK;
    
    public class PulseManager : MonoBehaviour
    {
        public EventDefine eventType;
        private VRTK_ControllerActions actions;
    
        private void Awake()
        {
            actions = GetComponent<VRTK_ControllerActions>();
            EventCenter.AddListener(eventType, Pulse);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener(eventType, Pulse);
        }
        private void Pulse()
        {
            actions.TriggerHapticPulse(60000, 0.1f, 0.01f);
        }
    }
    
    

    TagParentManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class TagParentManager : MonoBehaviour
    {
        private void Awake()
        {
            EventCenter.AddListener<bool>(EventDefine.IsActiveTagParent, IsActive);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<bool>(EventDefine.IsActiveTagParent, IsActive);
        }
        private void IsActive(bool value)
        {
            gameObject.SetActive(value);
        }
    }
    
    

    TagSpawnManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class TagSpawnManager : MonoBehaviour
    {
        private Transform tagParent;
    
        private void Awake()
        {
            tagParent = GameObject.FindGameObjectWithTag("TagParent").transform;
            EventCenter.AddListener<string, Vector3, Quaternion>(EventDefine.SpawnTextTag, SpawnTextTag);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<string, Vector3, Quaternion>(EventDefine.SpawnTextTag, SpawnTextTag);
        }
        private void SpawnTextTag(string text, Vector3 pos, Quaternion rot)
        {
            int ran = Random.Range(0, 9);
            string path = "TextTag/TextTag_" + ran;
            GameObject go = ResourcesManager.LoadObj(path);
            GameObject tempObj = Instantiate(go, pos, rot);
            tempObj.transform.SetParent(tagParent);
            tempObj.GetComponentInChildren<Text>().text = text;
        }
    }
    
    
    UI:

    BaseTrigger

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public abstract class BaseTrigger : MonoBehaviour
    {
        private bool isCanClick = true;
        private float timer = 0.0f;
        private float time = 0.25f;
    
        private void Update()
        {
            if (isCanClick == false)
            {
                timer += Time.deltaTime;
                if (timer > time)
                {
                    timer = 0.0f;
                    isCanClick = true;
                }
            }
        }
        private void OnTriggerEnter(Collider other)
        {
            if (other.tag == "Finger" && isCanClick)
            {
                //广播右手震动的事件码
                EventCenter.Broadcast(EventDefine.RightControllerPulse);
    
                TriggerEnterEvent();
            }
        }
        public abstract void TriggerEnterEvent();
        private void OnTriggerExit(Collider other)
        {
            if (other.tag == "Finger")
            {
                isCanClick = false;
            }
        }
    }
    
    

    CharacterChoosePanel

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class CharacterChoosePanel : MonoBehaviour
    {
        private void Awake()
        {
            gameObject.SetActive(false);
            EventCenter.AddListener<bool>(EventDefine.IsShowCharacterChoosePanel, Show);
            transform.Find("btn_Back").GetComponent<Button>().onClick.AddListener(() =>
            {
                EventCenter.Broadcast(EventDefine.IsShowStartPanel, true);
                Show(false);
            });
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<bool>(EventDefine.IsShowCharacterChoosePanel, Show);
        }
        private void Show(bool value)
        {
            gameObject.SetActive(value);
        }
    }
    
    

    CharacterChooseToggle

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class CharacterChooseToggle : MonoBehaviour
    {
        private void Awake()
        {
            GetComponent<Toggle>().onValueChanged.AddListener(OnValueChanged);
        }
        private void Start()
        {
            OnValueChanged(GetComponent<Toggle>().isOn);
        }
        private void OnValueChanged(bool value)
        {
            transform.GetChild(0).gameObject.SetActive(value);
            if (value)
            {
                EventCenter.Broadcast(EventDefine.OnCharacterChoose, gameObject.name);
            }
        }
    }
    
    

    Hint

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class Hint : MonoBehaviour
    {
        public float waitTime = 1.5f;
    
        private void Awake()
        {
            EventCenter.AddListener<string>(EventDefine.Hint, Show);
            gameObject.SetActive(false);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<string>(EventDefine.Hint, Show);
        }
        private void Show(string str)
        {
            gameObject.SetActive(true);
            GetComponent<Text>().text = str;
            StartCoroutine("DealyHide");
        }
        IEnumerator DealyHide()
        {
            yield return new WaitForSeconds(waitTime);
            gameObject.SetActive(false);
        }
    }
    
    

    HintOrShowButtonSet

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class HintOrShowButtonSet : MonoBehaviour
    {
        private bool isClick = false;
        private Image image;
    
        private void Awake()
        {
            EventCenter.AddListener(EventDefine.HintOrShowButtonClick, OnBtnClick);
            image = GetComponentInChildren<Image>();
        }
        private void Start()
        {
            image.transform.localEulerAngles = new Vector3(0, 0, 270);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener(EventDefine.HintOrShowButtonClick, OnBtnClick);
        }
        private void OnBtnClick()
        {
            isClick = !isClick;
            if (isClick)
            {
                //显示睁眼的图标
                image.sprite = ResourcesManager.LoadSprite("showIcon");
            }
            else
            {
                //显示闭眼的图标
                image.sprite = ResourcesManager.LoadSprite("hintIcon");
            }
        }
    }
    
    

    Loading

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    using UnityEngine.SceneManagement;
    
    public class Loading : MonoBehaviour
    {
        public string SceneName;
    
        private Text txt_Progress;
        private AsyncOperation ao;
        private bool isLoad = false;
    
        private void Awake()
        {
            txt_Progress = GetComponent<Text>();
            EventCenter.AddListener(EventDefine.StartLoadScene, StartLoad);
            gameObject.SetActive(false);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener(EventDefine.StartLoadScene, StartLoad);
        }
        private void StartLoad()
        {
            gameObject.SetActive(true);
            StartCoroutine("Load");
        }
        IEnumerator Load()
        {
            int displayProgress = -1;
            int toProgress = 100;
    
            while (displayProgress < toProgress)
            {
                ++displayProgress;
                ShowProgress(displayProgress);
    
                if (isLoad == false)
                {
                    ao = SceneManager.LoadSceneAsync(SceneName);
                    ao.allowSceneActivation = false;
                    isLoad = true;
                }
                yield return new WaitForEndOfFrame();
            }
            if (displayProgress == 100)
            {
                ao.allowSceneActivation = true;
                StopCoroutine("Load");
            }
        }
        private void ShowProgress(int progress)
        {
            txt_Progress.text = progress.ToString() + "%";
        }
    }
    
    

    MenuButtonManager

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class MenuButtonManager : MonoBehaviour
    {
        private bool isActiveTagParent = true;
    
        /// <summary>
        /// 键盘按钮点击
        /// </summary>
        public void KeyboardButtonClick()
        {
            //广播左手震动的事件码
            EventCenter.Broadcast(EventDefine.LeftControllerPulse);
    
            EventCenter.Broadcast(EventDefine.IsActiveKeyboard, true);
            EventCenter.Broadcast(EventDefine.IsActiveTextureTagPanel, false);
            EventCenter.Broadcast(EventDefine.IsActiveDraw, false);
        }
        /// <summary>
        /// 图片弹幕按钮点击
        /// </summary>
        public void PicButtonClick()
        {
            //广播左手震动的事件码
            EventCenter.Broadcast(EventDefine.LeftControllerPulse);
    
            EventCenter.Broadcast(EventDefine.IsActiveTextureTagPanel, true);
            EventCenter.Broadcast(EventDefine.IsActiveKeyboard, false);
            EventCenter.Broadcast(EventDefine.IsActiveDraw, false);
        }
        /// <summary>
        /// 涂鸦按钮点击
        /// </summary>
        public void DrawButtonClick()
        {
            //广播左手震动的事件码
            EventCenter.Broadcast(EventDefine.LeftControllerPulse);
    
            EventCenter.Broadcast(EventDefine.IsActiveDraw, true);
            EventCenter.Broadcast(EventDefine.IsActiveTextureTagPanel, false);
            EventCenter.Broadcast(EventDefine.IsActiveKeyboard, false);
        }
        /// <summary>
        /// 隐藏或者显示按钮点击
        /// </summary>
        public void HideOrShowButtonClick()
        {
            //广播左手震动的事件码
            EventCenter.Broadcast(EventDefine.LeftControllerPulse);
    
            isActiveTagParent = !isActiveTagParent;
            EventCenter.Broadcast(EventDefine.HintOrShowButtonClick);
            EventCenter.Broadcast(EventDefine.IsActiveTagParent, isActiveTagParent);
            EventCenter.Broadcast(EventDefine.IsActiveKeyboard, false);
            EventCenter.Broadcast(EventDefine.IsActiveDraw, false);
        }
    }
    
    

    StartPanel

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class StartPanel : MonoBehaviour
    {
        private string m_CharacterName = "kachujin";
    
        private void Awake()
        {
            transform.Find("btn_CharacterChoose").GetComponent<Button>().onClick.AddListener(() =>
            {
                EventCenter.Broadcast(EventDefine.IsShowCharacterChoosePanel, true);
                Show(false);
            });
            transform.Find("btn_Start").GetComponent<Button>().onClick.AddListener(() =>
            {
                Show(false);
                EventCenter.Broadcast(EventDefine.StartLoadScene);
                PlayerPrefs.SetString("CharacterName", m_CharacterName);
            });
            EventCenter.AddListener<bool>(EventDefine.IsShowStartPanel, Show);
            EventCenter.AddListener<string>(EventDefine.OnCharacterChoose, ChooseCharacter);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<bool>(EventDefine.IsShowStartPanel, Show);
            EventCenter.RemoveListener<string>(EventDefine.OnCharacterChoose, ChooseCharacter);
        }
        private void Show(bool value)
        {
            gameObject.SetActive(value);
        }
        private void ChooseCharacter(string characterName)
        {
            m_CharacterName = characterName;
        }
    }
    
    

    TexturesTagPanel

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class TexturesTagPanel : MonoBehaviour
    {
        public Transform panels;
        public int m_Index = 0;
    
        private void Awake()
        {
            EventCenter.AddListener<bool>(EventDefine.IsActiveTextureTagPanel, IsActive);
            gameObject.SetActive(false);
        }
        private void OnDestroy()
        {
            EventCenter.RemoveListener<bool>(EventDefine.IsActiveTextureTagPanel, IsActive);
        }
        private void IsActive(bool value)
        {
            gameObject.SetActive(value);
        }
        public void LastButtonClick()
        {
            panels.GetChild(m_Index).gameObject.SetActive(false);
            m_Index--;
            if (m_Index < 0)
            {
                m_Index = panels.childCount - 1;
            }
            panels.GetChild(m_Index).gameObject.SetActive(true);
        }
        public void NextButtonClick()
        {
            panels.GetChild(m_Index).gameObject.SetActive(false);
            m_Index++;
            if (m_Index > panels.childCount - 1)
            {
                m_Index = 0;
            }
            panels.GetChild(m_Index).gameObject.SetActive(true);
        }
    }
    
    

    TextureTagButtonClick

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class TextureTagButtonClick : BaseTrigger
    {
        private Transform tagParent;
    
        private void Awake()
        {
            tagParent = GameObject.FindGameObjectWithTag("TagParent").transform;
        }
        public override void TriggerEnterEvent()
        {
            GameObject go = ResourcesManager.LoadObj("TextureTagSprite");
            GameObject tempObj = Instantiate(go, tagParent);
            tempObj.transform.position = GetComponentInParent<TexturesTagPanel>().transform.position;
            tempObj.transform.rotation = GetComponentInParent<TexturesTagPanel>().transform.rotation;
    
            if (GetComponentInParent<TexturesTagPanel>().m_Index == 0)
            {
                //加载第一页的图片
                Sprite sprite = ResourcesManager.LoadSprite("图片标签/" + GetComponent<Image>().sprite.name);
                tempObj.GetComponent<SpriteRenderer>().sprite = sprite;
            }
            else if (GetComponentInParent<TexturesTagPanel>().m_Index == 1)
            {
                //加载第二页图片
                Sprite sprite = ResourcesManager.LoadEmoji(GetComponent<Image>().sprite.name);
                if (sprite != null)
                {
                    tempObj.GetComponent<SpriteRenderer>().sprite = sprite;
                }
            }
            else
            {
                //加载第三页图片
                Sprite sprite = ResourcesManager.LoadSprite("图片标签/表情包/" + GetComponent<Image>().sprite.name);
                tempObj.GetComponent<SpriteRenderer>().sprite = sprite;
            }
        }
    }
    
    

    TextureTagNextButton

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class TextureTagNextButton : BaseTrigger
    {
        public override void TriggerEnterEvent()
        {
            GetComponentInParent<TexturesTagPanel>().NextButtonClick();
        }
    }
    
    

    TextureTagPanelLastButton

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class TextureTagPanelLastButton : BaseTrigger
    {
        public override void TriggerEnterEvent()
        {
            GetComponentInParent<TexturesTagPanel>().LastButtonClick();
        }
    }
    
    

    三、效果图

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